This project is still in a very early state of development.
Currently we are experimenting with a basic gameplay loop and ensuring zombies can pathfind correctly even in the most complex large maps.
Most progression systems are currently incomplete and in "planning" phase. Premium currency and credits are not particularly useful at the moment.
The goal of this closed testing cycle is to get a better idea of how players interact with our gameplay ideas.
As it nears completion with our ideas fleshed out, it will eventually be released fully free-to-play!
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At a glanceDifficulty, whether it works on your own, whether it works in Japanese, how it plays on a phone, and how far you get without paying. All five come from people who have actually played it.
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