Robots, Zombies, Doomsday
== Update 4/23/2026 ==
+ Strider interior turret will now "wind up" before firing a massive barrage. (I realized that having an arbitrary source of damage-over-time like it was before wasn't all that fun to deal with, so hopefully this telegraph behavior will make fighting the turret less frustrating)
- Removed neurotoxin emitters. (Again, arbitrary damage-over-time that isn't fun)
+ More Turrets! Replacing neurotoxin is 4 new turrets on the strider in addition to the interior one.
..........
The enemy armada is approaching, equipped with weapons of mass destruction. Are you ready?
- Make use of Primary Weapons and Heavy Weapons to damage the Strider's legs enough for it to stop to repair.
- Use powerful cooldown-based "Tactics", which provide some useful utility to the battlefield.
- When the Strider stops to repair, climb up it and find a way inside.
- Attempt to reach the head of the Strider to destroy the Control Cube within.
This was a random idea I had when I was a kid.
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