TimeBomb AnkleBreak Guide: The one rule you need to know
About
OverviewTimeBomb AnkleBreak is a fast multiplayer minigame where one player carries a live bomb and has to touch someone else to pass it before it goes off.
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TimeBomb AnkleBreak!
The one rule you need to know
SummaryWhen the bomb lands on you, a 15-second countdown starts immediately. Your only job is to physically touch another player before that timer hits zero. The moment you make contact, the bomb transfers and their 15-second clock begins. If nobody passes it in time, the holder is eliminated and the round moves on.
- Bomb received
15-second countdown starts for the holder
- Pass method
walk into any other player to transfer it
- Successful pass
the receiver's fresh 15-second timer begins
- Failure
holder is out if time expires before a pass
- Cost to play
the full game is free with no purchases required
Staying alive when you have the bomb
TipsThe hardest moment in the game is receiving the bomb when you are already isolated. If you drift to an empty corner of the map, you may not reach anyone in 15 seconds. Stay where the crowd is and you always have a nearby target ready.
- Stick to the areas where most players are gathered so you always have someone to run at.
- When the bomb arrives, pick the closest player immediately rather than second-guessing.
- If the countdown is already low when you receive it, go for whoever is literally right next to you.
- Chasing a player who is moving away from you wastes seconds
angle toward where they are heading instead.
- Playing with friends lets you agree in advance who to aim for, which cuts down panic.
When a pass does not seem to register
CheckA few quick checks can tell you why the transfer did not happen.
- Are you actually overlapping the other player, not just standing next to them?
- Is there any input delay on your device slowing your movement?
- Is the other player moving fast enough that you are always just behind them?
Getting the most out of the experience
TipsTimeBomb AnkleBreak is designed to be loud, fast and funny. The sound effects are built to punch up the moment of an explosion, so playing with audio on makes a real difference.
- Turn your game audio on so the SFX land the way they are meant to.
- Voice-chatting with friends while playing makes every explosion land harder.
Glossary
Glossary- Bomb
- The object one player holds at a time; it explodes after 15 seconds unless passed to someone else first.
- Countdown
- The 15-second timer that starts the moment a player receives the bomb.
- Pass
- The act of transferring the bomb by making physical contact with another player.
- Elimination
- What happens to a player when the bomb explodes on them; they are out for that round.
- SFX
- The in-game sound effects that play during key moments like explosions.
Common questions
FAQWhat happens after the bomb explodes on me?
You are eliminated from that round.
Can I play this alone?
No — the whole game is built around passing the bomb to another player, so you need at least one other person in the session with you.
What if two players touch the bomb carrier at the same time?
The game registers the transfer to whichever player the hit detection picks up first. Only one player ends up holding it.
Does it cost anything to access the full game?
Nothing at all. Every rule and feature is available without spending any Robux.
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