The Complex Guide: Getting started as an explorer
About
OverviewThe Complex is a horror exploration game based on K. Pixels' Backrooms series, where you wander through eerie liminal spaces, encounter strange lifeforms, and hunt down hidden locations. Up to 18 players can explore together, so you can team up or go solo. This guide covers where to go, how to handle lifeforms, and how to unlock all 18 badges.
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Contents
Getting started as an explorer
StepThe moment you join, you earn the Welcome badge automatically — so that one is done. From there, the game opens into a large liminal space with multiple distinct areas to find.
- Join the game the Welcome badge unlocks the instant you load in for the first time.
- Pick a landmark to aim for the bookstore, the poolrooms, and Room 42B are all reachable destinations with badges attached.
- Track which lifeforms you have met the Catch 'em all badge requires encountering every lifeform currently in the game, so keeping a mental list saves time.
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Landmark and location badges
CheckA good chunk of the badge list rewards exploration rather than combat or survival.
- Find the original Backrooms photo location to unlock Well this is oddly familiar.
- Reach Room 42B to earn Further analysis needed.
- Locate the bookstore for the No Credit Needed badge.
- Find the poolrooms to unlock Is it safe for a lil swim?
- Discover all landmarks currently in the game to complete Been there, done that.
- Enter the first rooms of both Found Footage and Found Footage 2 each one has its own separate badge.
Lifeforms — when to run, when to stay
TipsTwo badges pull in opposite directions: A-A-AAHHHH!! wants you to get caught, while Close Call demands you escape without dying.
- Getting killed by any lifeform unlocks A-A-AAHHHH!!.
- The Pitfalls Lifeform is the target for That's not a person..., so actively seek it out rather than avoiding it.
- To earn Close Call in Found Footage 2, you must escape the lifeform by reaching the green light without dying.
- The green light that triggers Close Call is also connected to the Wh- what's happening??!? badge.
- For Catch 'em all, every lifeform in the game must be encountered at least once.
The noclipper role and the New Recruit badge
StepNoclipper is a specific role or player identity within the game. The badge will not unlock if you put the hazmat suit on while playing as something else.
- Select the noclipper role before doing anything else with the hazmat suit.
- Equip the hazmat suit while you are in the noclipper role to trigger the New Recruit badge.
Harder badges to plan around
SummaryMost badges come naturally if you explore thoroughly, but these ones benefit from a focused attempt.
- Catch 'em all requires encountering every lifeform currently in the game.
- Been there, done that requires every current landmark.
- Close Call must be completed in a single escape sequence without dying.
- Project A-SPACE unlocked by discovering the Project A-SPACE location, described as a residential and storage solution.
- The Chasm and Blank Room Soup both tied to specific locations.
Glossary
Glossary- Backrooms
- A horror concept; this game is based on K. Pixels' version of that series.
- Liminal area
- One of the distinct zones inside the game, each with its own look and dangers to navigate.
- Lifeform (entity)
- A creature living in the Backrooms that can harm or kill your character.
- Noclipper
- A specific role or player identity available in the game, required for the New Recruit badge.
- Landmark
- A named point of interest on the map; finding all of them unlocks the Been there, done that badge.
- Green light
- A feature in the Found Footage 2 area connected to escaping the lifeform and the Close Call and Wh- what's happening??!? badges.
Common questions
FAQWhat happens if I die during the Close Call attempt?
Close Call requires escaping the Found Footage 2 lifeform through the green light without being killed, so dying ends the attempt.
Can I get the A-A-AAHHHH!! badge and the Close Call badge in the same run?
Not in the same moment — A-A-AAHHHH!! requires dying to a lifeform, while Close Call requires surviving an escape.
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