Collect All the Balls Guide: Starting out in the Shelter
About
OverviewCollect All the Balls is a Roblox game by PADDLEWORKS where you race to pick up every ball in an area before a storm wipes the level, then defeat the boss and carry gems back to your base. Each run you choose power-up cards that make your character stronger, and the gems you bring home unlock permanent upgrades between runs. This guide walks you through your first steps in the Shelter, how to build power through card choices and upgrades, and what to aim for in the later areas.
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Collect All the Balls
Starting out in the Shelter
StepEvery session begins in the Shelter, your home base between runs. King Gulp lives here, and speaking to him gives a warning that sets up the story. Once you understand the basics, pick an area and go.
- Greet King Gulp walk up and talk to him to hear his warning and unlock the Nice to Meet You badge.
- Pick an area head out of the Shelter into whichever level is available and start collecting balls.
- Beat the storm grab every ball before the storm takes the level, then clear the boss to finish the run.
- Bring gems home carry the gems you earned back to the Shelter so you can spend them on upgrades.
How a run works
SummaryUnderstanding the structure of a single run makes every area easier to approach. The pattern repeats across all levels in the game.
- Goal collect every ball in the area before the storm arrives.
- Boss defeat the boss at the end to complete the level.
- Card pick choose one power-up card from the options shown after each level.
- Currency gems drop from cleared levels and must be carried back to the Shelter to be used.
- Co-op up to four friends can join the same run with you.
Choosing power-up cards
TipsAfter finishing each level you are shown a set of power-up cards to choose from. The rarity of a card affects how powerful its effect is, with Legendary sitting at the top.
- A card selection screen appears at the end of every level — you pick one.
- Cards come in different rarities; a Legendary card is the most powerful tier available.
- Getting your first Legendary card unlocks the LEGENDARY! badge.
Spending gems in the Shelter
CheckGems are the currency you carry back from cleared areas. Inside the Shelter you trade them for things that persist across every future run — permanent upgrades and new classes.
- Unlock permanent upgrades and new classes with the gems you bring back to the Shelter.
- Look around the Shelter for the dark door finding it and hearing King Gulp's warning unlocks What's Behind Here?
Areas to clear
TipsSeveral distinct levels are available, and beating each one for the first time rewards a badge. Clearing them all is a natural way to progress.
- The Backrooms, Eclipse, THE SCHOOL, Sunset Lane, the Football Stadium, and Planet Gulp are each their own beatable area.
- King Gulp's Castle ends with a boss called the False King — defeating him earns King of the Castle!
- The Swamp is its own area with a dedicated completion badge.
- Arcade Mode is a separate mode; finishing one round of it earns the Arcade Enjoyer badge.
- Playing with at least one other player and clearing a level together earns the Teamwork! badge.
The dark door and what lies beyond
StepInside the Shelter there is a hidden dark door. It leads to a separate branch of the game with its own challenges. Work through this sequence to reach the final tower.
- Find the dark door explore the Shelter until you locate it; discovery alone unlocks What's Behind Here?
- Step through walking through the door earns Into the Unknown! and opens the path forward.
- Find the Dark Ball it sits somewhere on the other side of the door; picking it up unlocks A Dark Discovery!
- Climb the Dark Tower reach floor 10 for the Tower Floor 10 badge, then conquer the top for The Top.
Cumulative ball count milestones
TableThe game tracks every ball you have ever collected, not just the ones from your most recent run. The table below shows each milestone and the badge you unlock when you hit it.
| Balls collected (lifetime total) | Badge unlocked |
|---|---|
| 1,000 | Ball Collector |
| 5,000 | On a Roll! |
| 10,000 | Getting Serious |
| 20,000 | Dedicated Collector |
| 50,000 | Ball Fanatic |
| 100,000 | Ball Hoarder |
| 1,000,000 | Ball Millionaire |
Playing with friends
TipsThe game supports solo play across all areas, but bringing friends adds achievements.
- Up to four friends can join a single run with you.
- Finishing a level with at least one other player earns the Teamwork! badge.
- Sending a referral link and having a friend join through it earns the Made a Friend badge.
Glossary
Glossary- Shelter
- Your home base where you spend gems on permanent upgrades and new classes between runs.
- King Gulp
- A character living in the Shelter; talking to him gives a warning and counts toward an early badge.
- Gem
- Currency earned by clearing levels; must be carried back to the Shelter before you can spend it.
- Legendary card
- The highest rarity of power-up card, chosen at the end of a level; getting your first one unlocks a badge.
- Dark Ball
- A special ball found beyond the Shelter's dark door; picking it up unlocks the A Dark Discovery! badge.
- Dark Tower
- A multi-floor challenge area reached through the dark door; the goal is to climb all the way to the top.
- Storm
- A time-pressure mechanic that takes the level if you have not collected all the balls before it arrives.
Common questions
FAQDo my collected balls reset when I start a new run?
No — the game keeps a running lifetime total of every ball you have ever picked up across all your runs.
Where do I spend gems?
You can only spend gems inside the Shelter. Bring them back after clearing a level, then use them on permanent upgrades or to unlock new classes.
How do I reach the Dark Tower?
First find the hidden dark door inside the Shelter and walk through it. That opens the path to the Dark Tower, where you then climb floor by floor until you reach the top.
Can I get all badges playing solo?
Most badges can be earned solo. The Teamwork! badge specifically requires finishing a level with at least one other player, and Made a Friend requires someone to join through your referral link, so you will need at least one friend for those two.
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