Defend Your Base from 67 is a tower defense game where a threat called 67 — and its worms — tries to break into your base in waves. You hold them off by upgrading your doors and turrets, spending the coins you earn from kills before the next wave arrives. This guide covers how to start, how to balance your upgrades, and how to push through the harder difficulties.
In shortBefore the first wave hits, get a feel for the layout and decide where your starting coins go.
When you load in, 67 and its worms will come from a fixed direction, and your doors are the first line of defense. Turrets provide the firepower that actually kills enemies, so neither structure can be ignored. Spend your opening coins on whichever of the two looks weakest right now.
Check the layoutfind where your doors sit, where your turrets are, and which direction enemies approach from.
Spend opening coinspick the door or turret that seems most exposed and upgrade it before the wave begins.
Watch the first wavetrack which door takes the most hits so you know where to spend next.
In shortUpgrading only one side of your defense will eventually lose you the game; keep both climbing together.
Doors slow 67 down by making it chew through barriers before it can reach your base. Turrets use that extra time to kill enemies before they break through. If your doors are strong but your turrets are weak, enemies survive long enough to smash through anyway. If your turrets are strong but your doors are fragile, enemies arrive at your base before your turrets can finish them off.
Tips worth knowing
Treat doors as time-buyers, not final barriers — their job is to keep enemies in turret range longer.
Treat turrets as the actual win condition — enemies only stop when they are dead.
After each wave, check which side let you down and upgrade that one first.
Adding more turrets increases the total fire aimed at a single enemy, which speeds up kills.
Position turrets so their range covers every path enemies use.
03Live and upcoming eventsEvents
Events running now or coming soon. They have fixed dates, so check them first.
Upcoming –
🎃 HALLOWEEN UPDATE! 🎃
🎃 The 67s turned SPOOKY! 👻
🗺️ New Halloween map
👹 Giant Halloween BOSS event
🎃 Collect pumpkins for brand new Hall…
In shortEach difficulty — Easy, Medium, and Hard — demands a meaningfully stronger base, so do not jump up until your upgrades can handle it.
The game offers Easy, Medium, and Hard modes, each with its own badge for winning. Enemy numbers and strength rise sharply as difficulty climbs.
Worth watching out for
When enemies start breaking through a door you thought was solid, that is the signal to pause and re-evaluate your whole setup rather than pressing on.
Multiple enemies arriving at the same door simultaneously means your turret fire is too spread outconcentrate upgrades on the turrets nearest that door.
If you keep losing on the same wave, exit, upgrade doors and turrets broadly, then retrygrinding the same attempt rarely changes the outcome.
06
Maps and coins — what the badges tell you
Summary
In shortThe game's five maps and three coin milestones give you a clear long-term checklist to work through.
There are five named maps — Forest, Desert, Frozen, Lava, and Galaxy — and each awards a badge for clearing it on any difficulty. Coin badges track your total earnings across all sessions, so every run contributes. Pets are collected separately and have their own set of milestones.
Forest map cleared on any difficulty for its badge.
Desert map cleared on any difficulty for its badge.
Frozen map cleared on any difficulty for its badge.
Lava map cleared on any difficulty for its badge.
Galaxy map cleared on any difficulty for its badge.
Coin milestones 50k, 500k, and 25M total coins each unlock a badge.
Glossary
Glossary
67
The main enemy that tries to break into your base, accompanied by creatures called worms.
Worm
Enemies that arrive alongside 67 as part of each wave's attack.
Door
A defensive barrier that blocks enemies and can be upgraded to take more punishment before breaking.
Turret
An automatic weapon that fires at enemies and can be upgraded to kill them faster.
Wave
One round of enemy attacks; defeating a wave earns coins and leads to the next, harder wave.
Upgrade
Spending coins to improve the strength of a door or turret.
Crate
An item you can open to progress toward crate-related badges, with milestones at 5, 25, and 100 opened.
Pet
A collectible that has its own badge milestones at 1, 3, and 5 collected.
Common questions
FAQ
An enemy broke through my door — what do I do now?
That door's durability is not keeping up with the damage it is taking. Use the gap before the next wave to upgrade it. At the same time, check whether your turrets near that door are killing enemies fast enough, because a stronger door only buys time if the turrets use it.
My turrets are barely denting the enemies — what should I upgrade?
Either increase the attack power of the turrets you already have or place additional turrets so more fire hits each enemy at once.
I keep losing on the same wave — how do I get past it?
End the run, upgrade both your doors and turrets more broadly than you have been, then try again. The wave you are stuck on is a signal that your overall defense level needs to rise.
Does it matter which map I play first?
Each of the five maps — Forest, Desert, Frozen, Lava, and Galaxy — awards its own badge and can be cleared on any difficulty.
Updated Oct 4, 2026
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