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Game guide

KICK THE DOOR — First moves when the round starts

🚪KICK THE DOOR [⚡]
Risky Creation, Playing 168, Rating 68.1%
Creator Risky Creation
Playing 168
Rating 68.1%
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About

Overview

Kick The Door drops up to 45 players inside a giant house where the only rules are kick doors, find somewhere to hide, and stay away from the monster. This guide covers how to get moving fast, where to look for hiding spots, how to deal with the monster, and how to get the most out of playing with friends.

What is on this page

Contents
01

First moves when the round starts

Step
In short Moving quickly and scoping out hiding spots before the monster appears gives you a real head start.

As soon as a round begins, a door is right in front of you — kick it and push forward. Every new room you enter is a chance to find cover before things go wrong.

  1. Kick the door hit any door blocking your path to open the next room.
  2. Watch other players see where they scatter, since that tells you which areas people consider safe.
Ask on the board
02

Hiding spot basics

Tips
In short Learning several reliable hiding spots across the house makes every round easier to survive.

The house is large and full of rooms, so good cover is everywhere if you look.

Tips worth knowing
  • Check behind furniture first — it is the quickest cover when the monster is close.
  • Room corners and darker areas are harder for the monster to notice.
  • Narrow passages and tight gaps can work in a pinch and are easy to overlook.
  • Memorise more than one spot per room so you always have somewhere to go.
03

What to do when the monster is near

Warn
In short Staying still and hidden beats running, because the monster can catch a player who keeps moving.

The monster patrols the house and will chase you if it spots you. Getting caught ends your round, though a new round starts straight after so you can jump back in.

Worth watching out for
Stop moving the moment you hear the monster motion draws attention.
If the monster spots you, dart through the nearest door into a different room rather than staying put.
Staying in the same room too long makes you easy to find on a second pass.
If a friend nearby just got caught, move away from that area immediately because the monster is already there.
04

Playing with a full group

Tips
In short More players means more chaos, which is the whole point, but larger groups also make hiding harder.

The game fits up to 45 players at once, and the more people in the house, the louder and more unpredictable things get. You can team up to explore together or spend the round trolling your friends into danger — both are equally valid.

Tips worth knowing
  • Kicking doors together as a group moves everyone through the house faster.
  • Running as a pack when the monster appears is chaotic but genuinely fun.
  • Trolling a friend means luring them toward the monster or nudging them out of a good hiding spot.
  • Bigger groups make hiding trickier because there are more people making noise and taking up space.

Glossary

Glossary
Kick the door
The action of striking a door to open it and move into the next room.
Monster
The enemy inside the house that chases players — getting caught by it ends your round.
Troll
Deliberately messing with other players, such as leading them toward the monster or stealing their hiding spot.
Round
One complete session of play inside the house, which ends when the monster catches you; a new round starts immediately after.

Common questions

FAQ

What happens when the monster catches me?

That round ends for you. A new round begins right away, so you can jump straight back into the house and try again.

Can I play alone?

Yes, the game works solo. That said, it supports up to 45 players at once.

Does the game get repetitive?

The game is built to be endlessly replayable.

Updated Oct 6, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
🚪KICK THE DOOR [⚡] Risky Creation, Playing 168, Rating 68.1%
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