KICK THE DOOR — First moves when the round starts
About
OverviewKick The Door drops up to 45 players inside a giant house where the only rules are kick doors, find somewhere to hide, and stay away from the monster. This guide covers how to get moving fast, where to look for hiding spots, how to deal with the monster, and how to get the most out of playing with friends.
What is on this page
Contents
First moves when the round starts
StepAs soon as a round begins, a door is right in front of you — kick it and push forward. Every new room you enter is a chance to find cover before things go wrong.
- Kick the door hit any door blocking your path to open the next room.
- Watch other players see where they scatter, since that tells you which areas people consider safe.
Hiding spot basics
TipsThe house is large and full of rooms, so good cover is everywhere if you look.
- Check behind furniture first — it is the quickest cover when the monster is close.
- Room corners and darker areas are harder for the monster to notice.
- Narrow passages and tight gaps can work in a pinch and are easy to overlook.
- Memorise more than one spot per room so you always have somewhere to go.
What to do when the monster is near
WarnThe monster patrols the house and will chase you if it spots you. Getting caught ends your round, though a new round starts straight after so you can jump back in.
Playing with a full group
TipsThe game fits up to 45 players at once, and the more people in the house, the louder and more unpredictable things get. You can team up to explore together or spend the round trolling your friends into danger — both are equally valid.
- Kicking doors together as a group moves everyone through the house faster.
- Running as a pack when the monster appears is chaotic but genuinely fun.
- Trolling a friend means luring them toward the monster or nudging them out of a good hiding spot.
- Bigger groups make hiding trickier because there are more people making noise and taking up space.
Glossary
Glossary- Kick the door
- The action of striking a door to open it and move into the next room.
- Monster
- The enemy inside the house that chases players — getting caught by it ends your round.
- Troll
- Deliberately messing with other players, such as leading them toward the monster or stealing their hiding spot.
- Round
- One complete session of play inside the house, which ends when the monster catches you; a new round starts immediately after.
Common questions
FAQWhat happens when the monster catches me?
That round ends for you. A new round begins right away, so you can jump straight back into the house and try again.
Can I play alone?
Yes, the game works solo. That said, it supports up to 45 players at once.
Does the game get repetitive?
The game is built to be endlessly replayable.
Game updates can change what is on this page. If you spot something, get in touch and let us know.
