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SCP: Anomaly Site — The two sides and what they are trying to do

SCP: Anomaly Site
Anomaly Arms, Playing 816, Rating 72.6%
Creator Anomaly Arms
Playing 816
Rating 72.6%
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About

Overview

SCP: Anomaly Site drops you into a containment facility where two sides fight for opposite goals — staff try to hold the site together while D-Class and Chaos Insurgency fight to break out or blow everything up. This guide covers how each side wins, how to pick a role, what the SCPs mean for you as a player, and how to earn in-game cash.

What is on this page

Contents
01

The two sides and what they are trying to do

Table
In short Understanding which side you are on and what your win condition is will stop you from playing against your own team.

Every round splits players into two opposing teams. Staff roles protect the facility and keep SCPs contained, while the escape side uses whatever tools they can find — including the SCPs themselves — to get out or cause maximum damage. A round ends when one side completes its objective, so knowing yours from the first second matters.

ScientistStaff side, studies and helps contain SCPs
SecurityStaff side, armed guards who stop escapees
MTFStaff side, elite response unit with stronger equipment
DirectorStaff side, command-level role with its own set of tools
D-ClassEscape side, prisoner role focused on fleeing the site
Chaos InsurgencyEscape side, better-armed faction fighting the Foundation
Ask on the board
02

Choosing your first role

Tips
In short Starting with a role that has fewer special abilities lets you learn the site layout before you have to juggle complex tools.

At the start of each round you pick a role before the action begins. Roles vary in how much gear they carry and how many special tasks they are responsible for.

Tips worth knowing
  • Roles with less equipment are easier to get used to on your first few rounds.
  • Your role locks in for the round, so if you want to try something different you will need to wait for the next one.
03

Key objectives to aim for

Step
In short Completing the big objectives — escaping, activating the warhead, or containing SCPs — is what actually wins rounds, not just racking up kills.

Each side has specific objectives, and every badge the game awards lines up with one of them. Knowing these targets keeps you focused on what actually moves the round forward.

  1. Escape the site if you are on the D-Class or Chaos Insurgency side, reaching the exit ends the round in your team's favor and earns you the Final Destination badge.
  2. Activate the nuclear warhead the escape side can trigger a warhead that destroys the entire site; pulling this off earns the Nuclear Strike badge.
  3. Survive SCP-035 surviving contact with it is treated as its own achievement.
  4. Watch for SCP-173 it will break your neck if you are not looking at it, so never let it out of your sight when it is in the same room.
  5. Pick up items whenever you can finding useful gear is acknowledged by the game as a meaningful action.
  6. Earn cash reaching 100,000 in cash is a recognized milestone.
04

Earning and spending cash

Tips
In short Cash is a real progression currency in this game, and redeem codes are the quickest way to top it up for free.

The game tracks an in-game cash total and the badge for hitting 100,000 shows it is a meaningful goal. There are currently ten working redeem codes tracked on this site as of September 29, 2026 — entering them costs nothing and each one is single-use, so redeem them as soon as you find them.

Tips worth knowing
  • The game has issued codes that give out in-game money, so check for active ones regularly.
  • Codes expire and each can only be used once per account, so do not sit on them.
05 Working codes Codes
WATCHER MONEY
MONEY
SCP035 MONEY
MONEY
SNIPER MONEY
MONEY
SMALLFIX
Every code, and the votes on it, are on the codes page
06

When you keep getting wiped out

Warn
In short Most early deaths come from bad positioning and isolation, not from being outskilled — fixing those two things makes an immediate difference.

If you are dying constantly, the more useful fix is to change where you are and who you are with. Lone players are the easiest targets on either side.

Worth watching out for
Splitting away from your teammates turns you into a target that the other team can pick off.
Not knowing the escape routes in your current area means you have no option when a fight goes wrong.

Glossary

Glossary
SCP
Anomalous creatures or objects contained inside the facility; the escape side can use them as allies or tools.
MTF
Mobile Task Force — the most combat-capable role on the staff side, sent in to handle serious threats.
D-Class
Disposable test subjects who make up the basic escape-side role, with survival and fleeing as their main goal.
Chaos Insurgency
An armed anti-Foundation faction on the escape side, better equipped than D-Class.
Nuclear warhead
A destructive objective the escape side can trigger to destroy the entire site and win the round.
Director
A staff-side command role with its own equipment, distinct from Security and MTF.

Common questions

FAQ

What is the fastest way to win a round?

It depends on your side. Staff win by keeping SCPs contained and stopping the escape side from getting out or arming the warhead. D-Class and Chaos Insurgency win by escaping the site or successfully detonating the warhead.

How do I avoid getting killed by SCP-173?

SCP-173 will break your neck if you are not looking at it, so never let it out of your sight when it is in the same room.

Are there free rewards I can grab without spending Robux?

Yes — the game supports redeem codes that hand out in-game cash and items at no cost. Each code works once per account and many are time-limited, so use them as soon as you find one.

Updated Sep 30, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
SCP: Anomaly Site Anomaly Arms, Playing 816, Rating 72.6%
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