TRADE or Keep Guide: How a round works
About
OverviewTRADE or Keep is a two-player psychological bluffing game on Roblox where both players receive a squishy dumpling each round and must outwit each other — one by deciding whether to lie or tell the truth, the other by deciding whether to trade or hold.
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Contents
How a round works
StepEach round begins with both players receiving one squishy dumpling. The Bluffer then makes a statement about theirs — truthful or not, entirely their choice. The Decider listens and chooses whether to trade their dumpling or keep it, based on whether they believe the Bluffer.
- Both players receive a squishy dumpling at the start of each round.
- Bluffer decides choose to tell the truth or lie about your dumpling; there is no rule forcing either.
- Decider chooses Trade or Keep based on whether they believe the Bluffer.
- The Decider earns a point for a correct call.
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Playing as the Bluffer
TipsThe Bluffer role is entirely about managing what the Decider expects. Falling into a pattern — always lying, always telling the truth — hands the Decider an easy read after just a few rounds.
- Vary your choices: switching between truth and lies makes your pattern harder to track.
- Deliver every statement in the same confident tone, whether it is true or false.
- Pay attention to which of your approaches the Decider has been trusting most, then shift away from it.
- Avoid repeating the same explanation style back to back.
Playing as the Decider
CheckThe Decider cannot see the Bluffer's dumpling, so every judgment comes from listening carefully and recalling past rounds. Combining gut feeling with logical checks produces better results than relying on either alone.
- Check for contradictions in the Bluffer's description.
- Notice vagueness an explanation that is suspiciously thin or suspiciously detailed can both be red flags.
- Recall patterns think back to whether this Bluffer has been leaning toward truth or lies recently.
- Balance instinct and logic.
Scoring and winning
SummaryThe game runs across multiple rounds, and the player with the higher total score at the end wins. The Decider earns points by correctly judging whether the Bluffer was lying or telling the truth.
- Points awarded to the Decider for each correct Trade or Keep decision.
- Win condition highest total score across all rounds takes the match.
- Bluffer goal deny the Decider points by making every statement equally convincing.
Community strategy ideas
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TRADE or Keep
Glossary
Glossary- Squishy dumpling
- The soft character item each player receives at the start of every round; it is what both players are deciding to trade or keep.
- Bluffer
- The player who describes their squishy dumpling and freely chooses whether that description is true or false.
- Decider
- The player who listens to the Bluffer and chooses whether to trade their own dumpling or hold onto it.
Common questions
FAQHow many players do you need?
TRADE or Keep is a two-player game played one-on-one.
Does the Bluffer have to lie?
No. The Bluffer can tell the truth or lie freely every round — that freedom is exactly what makes the Decider's job hard.
Who earns points — the Bluffer or the Decider?
The Decider earns points by guessing correctly. The Bluffer's job is to prevent that by making both truth and lies sound equally believable.
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