Robotomy Corporation Guide: Your first day on the job
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OverviewRobotomy Corporation puts you to work inside a facility full of dangerous creatures called abnormalities. Your job every day is to work on them, collect PE-Boxes, and meet an energy quota before time runs out. This guide walks you through the core loop, how to stay alive, and how to tackle the game's toughest challenges.
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Robotomy Corporation [v1.8.9]
Your first day on the job
StepWhen you join, the facility is already running. Each day has an energy quota you must fill by working with abnormalities before the day ends. The quota gets larger with every passing day, so building your stats early matters.
- Click a containment door this sends your agent in to work with the abnormality inside.
- Watch the result a successful work produces PE-Boxes that count toward the quota; a failed work produces NE-Boxes that deal damage to you and do nothing for the quota.
- Stop meltdowns when a warning appears on a containment unit, perform any work on it before the timer runs out, or the abnormality will breach and drain your stored energy.
- Open the Tab menu check your stats and progress at any time during the day.
- Spend Lob Points after a day ends finish days or complete manager tasks to earn Lob Points, then upgrade your stats from the deployment screen.
- Click an abnormality's name this lets you spend Unique PE-Boxes to unlock its E.G.O gear and information.
The four damage types
TableEvery hit you take falls into one of four categories. HP hitting zero kills you and costs you 10% of all your stats. SP hitting zero puts you into a panic state where you attack your own teammates uncontrollably — you can break out of panic by using a healing machine or taking white damage.
| Red | drains HP only. |
| White | drains SP only. |
| Black | drains both HP and SP at the same time. |
| Pale | drains HP and is resisted poorly by most suits. |
Stats, Lob Points, and avoiding death penalties
TipsThere are four stats: Fortitude, Temperance, Prudence, and Justice. Working with an abnormality in a matching work type raises the corresponding stat, and gains are faster at higher player levels. You can also spend Lob Points in the deployment screen, but Justice costs three times as many Lob Points as the other three stats.
- Dying cuts every stat by 10%, so treating each life carefully is part of your progression.
- If your HP and SP are both above 50% and you are not panicking, pressing reset returns you to the team-select screen without counting as a death.
- Justice costs three times as many Lob Points as the other stats.
- The Super Agents badge unlocks once every stat reaches Level EX.
Abnormalities that can kill you without warning
WarnMany abnormalities look like normal work targets but punish specific conditions with no way to react in time. The ones below have the clearest documented dangers.
Choosing the right E.G.O suit
TableResistance values below 1.0 reduce incoming damage; above 1.0 means you take extra. Pale damage is a weak spot for almost every suit. Some of the strongest suits require high stats before you can equip them.
| Suit | Stat requirement | Red | White | Black |
|---|---|---|---|---|
| Standard Uniform | None | 1.0 Normal | 1.2 Weak | 1.5 Weak |
| RedEyes | None | 0.8 Endured | 0.8 Endured | 0.8 Endured |
| Noise | None | 1.2 Weak | 0.7 Endured | 0.6 Endured |
| Solemn Lament | None | 1.2 Weak | 0.8 Endured | 0.5 Endured |
| GrinderMk4 | None | 0.6 Endured | 0.9 Endured | 0.9 Endured |
| Lamp | None | 0.7 Endured | 0.7 Endured | 0.5 Resistant |
| Adoration | 120+ Temperance | 0.3 Resistant | 0.6 Endured | 0.3 Resistant |
| Justitia | 120+ Justice | 0.5 Endured | 0.5 Endured | 0.5 Endured |
| Mimicry | 110+ Temperance, 120+ Fortitude | 0.2 Resistant | 0.5 Endured | 0.5 Endured |
| Smile | 130+ Temperance, 110+ Justice | 0.5 Endured | 0.5 Endured | 0.2 Resistant |
| Silence | 50+ Prudence, 120+ Justice | 0.7 Endured | 0.7 Endured | 0.7 Endured |
| Twilight | 130+ all stats + survive Apocalypse Bird | 0.3 Resistant | 0.3 Resistant | 0.3 Resistant |
| Paradise Lost | 180+ all stats | 0.5 Resistant | 0.5 Resistant | 0.5 Resistant |
Summoning and fighting Apocalypse Bird
StepApocalypse Bird is an ALEPH-class abnormality and the hardest fight in the facility. You cannot damage it directly — the only way to hurt it is by destroying the three eggs scattered around the facility. Having all stats at 130 or above is the recommended minimum before attempting this fight.
- Meet the trigger conditions be on day 20 or later, then let two of the three birds (Punishing Bird, Judgement Bird, Big Bird) breach. A portal appears, the birds enter it, and Apocalypse Bird spawns.
- Locate the three eggs Small Beak, Big Eyes, and Long Arm each appear somewhere in the facility. Damaging them is how you deal damage to Apocalypse Bird.
- Avoid the wrong damage on each egg Big Eyes absorbs black damage and heals from it, so attack it with white damage or leave it alone. Small Beak absorbs red damage, so do not use Mimicry on it.
- React to teleports a yellow swirling circle appears a few seconds before Apocalypse Bird teleports to your location. Move away immediately to avoid its AOE attack, which deals 30 or more black damage.
- Use the right weapon Da Capo can hit all three eggs; Solemn Lament deals both black and white damage and works for newer players who do not have better options yet.
- Earn the Twilight gear the gift Into The Dark Twilight is guaranteed on your first successful suppression. To also receive the suit and weapon, stay in the server before the fight starts, deal at least 5% of the total damage, and do not die during the suppression.
Ordeals and Core Suppressions
SummarySome meltdown levels spawn Ordeals instead of a standard containment warning. Separately, Core Suppressions are distinct events tied to each team's Sephirah and have their own badges.
- Green Dawn (Doubt) spawns TETH-level robots in a random hallway of each department; the robots deal red damage.
- Green Noon (Process of Understanding) a second ordeal type currently in the game.
- Crimson Dawn (Cheers for the Beginning) a third ordeal type currently in the game.
- Core Suppression successfully suppressing a Sephirah Meltdown earns a badge; each team has its own version of this event.
Glossary
Glossary- PE-Box (Positive Enkephalin)
- A box produced by successful work that counts toward the daily energy quota; you receive the same number as Unique PE-Boxes alongside them.
- NE-Box (Negative Enkephalin)
- A box produced by failed work that deals damage to the working agent and does not contribute to the quota.
- Unique PE-Box
- A special box earned alongside PE-Boxes on successful work, spent to unlock an abnormality's E.G.O gear and information.
- Lob Points
- Currency earned by finishing days or completing manager tasks, spent in the deployment screen to upgrade stats.
- Qliphoth Counter
- A per-abnormality counter that, when it hits zero, causes the abnormality to breach or trigger a special ability.
- E.G.O Gear
- Equipment in three types — weapon, suit, and gift — unlocked by spending Unique PE-Boxes on a specific abnormality.
- Panic
- A state caused when SP reaches zero, forcing you to attack teammates uncontrollably until you recover SP via a healing machine or white damage.
- Ordeal
- A special abnormality event that replaces a meltdown at certain levels, sending robots or other threats into the facility.
- Core Suppression
- An event where a team's Sephirah enters a meltdown that the whole facility must work together to stop.
Common questions
FAQMy stats dropped suddenly — what happened?
Dying reduces all your stats by 10%. You can recover them by working with abnormalities using the matching work type, or by spending Lob Points in the deployment screen. If your HP and SP are both above 50% and you are not panicking, using the reset option sends you to the team-select screen without counting as a death and without the stat penalty.
How do I get E.G.O gear from an abnormality?
Work with the abnormality repeatedly to earn Unique PE-Boxes, then click on that abnormality's name to open its menu and spend the boxes to extract gear. The Manufacturer badge unlocks the first time you successfully extract any E.G.O.
An abnormality breached — what should I do?
Equip your weapon and attack the breaching abnormality to suppress it and push it back into containment. While it roams free it will actively seek out and attack agents.
What is the safest way to get the Cocoon badge without ruining my stats?
Go to Spider Bud's containment cell and get a Bad work result using Insight. Dying during this sets your stats back by a significant amount, so it is recommended to get this badge before you have invested heavily in building your stats.
How does Backward Clock work?
Each time an agent works with Backward Clock, one of its lights turns on and energy charges. Once all lights are on, it can be activated once per day. Only level 5 agents can operate it normally — agents under level 5 cannot interact with it once it is fully charged, and agents under level 3 cannot work with it at all.
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