Nights of Eternity — How a round works
About
OverviewNights of Eternity is an asymmetrical horror survival game on Roblox built around Five Nights at Freddy's characters. You play as a survivor trying to outlast the night by completing arcade machines while a killer animatronic hunts you and your team down. This guide covers how the round works, what the survivors and killers can do, and how to stay alive.
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Contents
How a round works
StepEach map has six possible arcade spots, but only five sets of three arcades actually spawn per round. Finishing any arcade cuts 20 seconds off the round timer, so the team wins by chipping that timer down. The animatronic is hunting everyone the whole time, so you have to split your attention between progressing and staying alive.
- Find the arcades look for glowing machines; the glow colour matches the minigame type.
- Pick your minigame Old Man Consequences asks you to time a catch when the fish is under the line, and you need eight catches to finish it. The Puppet minigame has you drag gift boxes to the matching soul colour, repeated four times.
- Complete the arcade finishing one drops 20 seconds off the round timer.
- Watch for Last Man Standing if you are the only survivor left, the timer snaps to 1 minute 14 seconds, both you and the killer are highlighted to each other, and the Undetectable effect stops working.
Survivor roster and what each one does
TableEvery survivor starts with 90–100 HP and the same walk and run speeds, so the differences come down to their abilities.
| Survivor | Cost | Role | What makes them useful |
|---|---|---|---|
| Night Guard | Free | Survivalist | Pizza heals up to 20 HP and charges Overtime for a speed boost; Mask grants full invisibility and Undetectable. |
| Phone Guy | Free | Sentinel | Taunt stuns the killer for 3 seconds; Repair heals 5 HP per second; two stuns raise his max HP to 110. |
| Evan Afton | $500 | Healer | Plushie heals nearby teammates 20 HP over 5 seconds; Kind Soul highlights injured allies automatically. |
| Michael Afton | $600 | Support | Shocker slows the killer by 10% per second in its radius; Self Shock heals Michael 10 HP and gives him a speed burst. |
| Henry Emily | $700 | Sentinel | Strike stuns the killer; stacking Windup charges extends the stun beyond the base 2 seconds; Brace can parry hits. |
| Cassidy | Unlisted | Support/Sentinel | Torment charges ITS ME; at 4 charges ITS ME stuns the killer for 2.5 seconds and heals Cassidy 20 HP; Rift opens a portal to escape. |
Playing as a killer
TableKillers have far more health than survivors but run at different speeds and have their own cooldowns to manage.
| Springtrap | Slash applies bleed; Cleave boomerangs his axe to hit fleeing survivors; Seek reveals every survivor's aura at once. |
| Foxy | Sneak gives full invisibility and a 50% speed bonus for 15 seconds; Pounce covers ground fast but leaves him slow for a second after. |
| Freddy | Lullaby plushies inflict Slowness 3 and Weakness on nearby survivors for 90 seconds; Phase reveals all survivor locations and gives a speed boost. |
| Withered Bonnie | Punch applies Anti-Heal for 8 seconds; Reveal exposes every survivor's aura; Scream slows everyone within 80 studs by 18% for 2.5 seconds. |
Status effects you need to know
SummaryEffects use Roman numerals to show their level. Each level multiplies the base value — for example, Slowness IV means 40% slower.
- Slowness 10% speed reduction per level
- Speed 10% speed increase per level
- Vitality 20% damage reduction per level
- Weakness killer deals 10% more damage to you per level
- Bleeding 1 HP lost per second per level, stops at 1 HP
- Stun no movement or abilities; level does not change duration
- Helpless abilities locked; level does not change duration
- Undetectable cannot be highlighted; turned off during Last Man Standing
Glossary
Glossary- Animatronic
- The killer role in each round, controlled by one player and tasked with eliminating every survivor before the night ends.
- Arcade
- One of five sets of machines that spawn each round; completing one reduces the round timer by 20 seconds.
- Last Man Standing (LMS)
- The phase that starts when only one survivor remains, locking the timer at 1 minute 14 seconds and forcing both sides to be visible to each other.
- Undetectable
- A status effect that prevents you from being highlighted; it is automatically disabled during Last Man Standing.
- Charge
- A resource built up by specific abilities, such as Henry's Windup or Cassidy's Torment, that strengthens a follow-up move.
- Anti-Heal
- An effect applied by Withered Bonnie's Punch that blocks healing for a set duration.
- Helpless
- A status that locks all abilities regardless of level; survivors cannot use skills while it is active.
Common questions
FAQWhat happens when only one survivor is left?
The round enters Last Man Standing mode: the timer resets to 1 minute 14 seconds, both the killer and the last survivor are highlighted for each other, and Undetectable stops working.
How do I make Henry's stun as long as possible?
Use the Windup ability to build charges before throwing out Strike. At base, Strike stuns for 2 seconds, but each charge above the first adds 0.25 seconds, and his passive Building Momentum raises the charge cap from 5 to 8 after three successful stuns. Landing Brace to parry a killer hit applies Slowness IV to the killer for 2 seconds.
Do multiple healers stack?
Multiple Evan Aftons in the same game each reduce each other's Plushie healing by 10%. One Evan heals 20 HP over 5 seconds at full power, but every additional Evan on the team cuts that number down.
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