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Game guide

Cliffbound: Rock Climbing Guide: Controls and how to move

Cliffbound: Rock Climbing
polkirm, Playing 578, Rating 89.4%
Creator polkirm
Playing 578
Rating 89.4%
Is this game fun?3 votes
Fun 100%3Average 0%0Not fun 0%0

About

Overview

Cliffbound: Rock Climbing puts you in control of every limb — no auto-climb, no shortcuts. You grab each hold yourself, drill pitons to catch your falls, and deal with storms the higher you get.

What is on this page

Contents

Player notes and tips

Found a useful trick? Share it with everyone! Notes with screenshots are welcome!

01

Controls and how to move

Step
In short Learning which key moves which limb is the first thing you need to get right.

Nothing happens automatically in Cliffbound. You pick a limb with one of the four limb keys, then reach for a hold with the mouse. All controls can be rebound in settings, so if the defaults feel awkward you can rearrange them.

  1. Pick a limb Q, E, Z, and C each select one of your two hands or two feet.
  2. Grab a hold left mouse button to grab, right mouse button to undo the grab.
  3. Let go Space releases the limb you are using.
  4. Drill a piton F hammers one into the rock so a fall stops there instead of sending you back to the start.
  5. Unclip from the rope X detaches you from the rope.
  6. Use chalk V restores grip on wet or tired hands.
Ask on the board
02

Weather and grip

Warn
In short Wet holds slip when a storm is rolling in.

Wind, fog, rain, and blizzards all show up the higher you climb. Fog cuts your visibility, and strong wind can push your body sideways while you are reaching.

Worth watching out for
Rain and blizzards make holds slippery.
Wind can shift your body mid-reach.
Fog reduces how far ahead you can see.
03

Gear from the shop

Table
In short Standard gear covers most climbs; the ice wall needs its own dedicated tools.

The shop sells equipment for both regular rock faces and the new ice wall. Ice tools and crampons are only needed for the ice wall, which rises 1000 studs.

Shoesimprove grip on rock holds
Harnesssafety equipment for falls
Helmethead protection
Ice toolsrequired for the ice wall
Cramponsgive your feet traction on ice
04

Rope co-op with a friend

Tips
In short Roping up shares the risk, so you both need to climb steadily.

You can connect to another player with a rope and climb together. The rope is a genuine link — if your partner falls, it can pull you off the wall too. Up to ten players can be in one room at once.

Tips worth knowing
  • Drill pitons regularly so that if one of you falls, the rope catches before dragging the other far.
  • Unclip with X if you need to move independently for a stretch.
05

Competitive modes

Summary
In short There are three ways to compete: ranked play, 1v1 duels, and the weekly tournament.

Ranked play uses eight rank tiers. Outside of ranked, you can challenge someone to a direct 1v1 duel, race your own ghost to beat a previous time, or check the weekly leaderboard to see where your times stand against other players. Every Saturday at 6 PM Eastern Time a live bracket tournament runs.

  • Ranked eight tiers
  • 1v1 Duel direct match against another player
  • Ghost race race a recording of your own previous climb
  • Weekly board compare your times against the whole player base
  • Weekly Tournament live bracket, Saturdays at 6 PM Eastern Time
06

Climbing areas

Tips
In short Several distinct locations give you different challenges, including a 1000-stud ice wall.

The game has added new climbing areas alongside the original rock faces.

Tips worth knowing
  • The Old Mill, Abandoned Skyscraper, and Lighthouse are all available as climbing areas.
  • The Ice Wall reaches 1000 studs — equip ice tools and crampons from the shop before attempting it.
  • Dynos and swing lunges are techniques you can use on climbing walls.
  • Replays let you watch your runs back.

Glossary

Glossary
Hold
A grip point on the rock face — a bump, ledge, or pocket — that you grab one limb at a time to move upward.
Piton
A peg you hammer into the rock with the F key; if you fall, the rope catches on it and stops you from going all the way back to the start.
Chalk
A powder applied with the V key that restores grip when your hands are wet or slipping.
Crampon
Spiked foot gear bought from the shop that lets you get traction on the ice wall.
Ghost race
A mode where you race against a recording of one of your own previous climbs to try to beat your own time.
Dyno
A dynamic move where you launch from your current holds to catch a distant hold, covering a gap too big to reach by stepping.

Common questions

FAQ

What happens when I fall without a piton?

If you have not drilled a piton, a fall sends you back to the room's starting position. Drill one with F and the rope will catch you at that point instead.

Do I need special gear for the ice wall?

Yes. The ice wall requires ice tools and crampons, both available in the shop. The ice wall is 1000 studs.

Can I change the controls?

All the default PC keybindings are rebindable. The game also supports phone and console controllers.

Updated Nov 8, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
Cliffbound: Rock Climbing polkirm, Playing 578, Rating 89.4%
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