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Attack on Titan: Freedom War Guide: The tutorial and what it teaches

Attack on Titan: Freedom War
DankAlert8686, Playing 1, Rating 78.0%
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About

Overview

Attack on Titan: Freedom War is a permadeath multiplayer campaign on Roblox where two teams — Scouts and Warriors — battle through 15 story-driven stages covering the first three seasons of Attack on Titan. Scouts push through objectives while Warriors hide among them and try to derail the story. This guide walks you through the tutorial, core systems, combat, and how to survive long enough to matter.

What is on this page

Contents

Player notes and tips

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01

The tutorial and what it teaches

Step
In short Finishing the tutorial unlocks the practice lobby, where you can drill ODM movement and PvP before risking your campaign life.

The tutorial is set in a forest and casts you as a Cadet taking an exam. You have 160 seconds to kill five Titan Dummies. If you run out of time, it resets and you try again. Once you pass, you are asked whether to restart or move on; choosing to move on puts you in a practice lobby.

  1. Hook practice press E and Q to fire hooks; use Space to boost while reeling in, at the cost of gas.
  2. Kill the dummies slash their eyes first to blind them, then strike the nape to finish them off.
  3. Counter and kick V counters incoming slashes, X kicks and stuns human targets.
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02

How death works and what carries over

Table
In short Losing a life hurts your short-term power but never erases your long-term progress.

Freedom War uses permadeath within a life. The moment you die, certain progress disappears while other progress stays. Knowing the difference stops you from panicking after a bad run.

Lost on deathall kills from that life and your current Rank.
Kept after deathyour player Level and your total kill count.
Respawn optionsspawn on another player or at a spawnpoint.
03

Soldier basics: gas, blades, horses and flares

Check
In short Keeping your gas topped up and knowing which flare to fire can make the difference between winning an engagement and dying confused.

Soldiers spawn near refill stations such as the HQ. Your gas and blade amounts are shown in the bottom-left of the screen. Stables near the HQ let you spawn horses for speed or carts for carrying passengers and supplies.

  • Spawn a horse when you need speed; spawn a cart when teammates need a ride or a mobile resupply.
  • Red flare marks enemies, green marks allies, blue marks supplies, yellow marks your current location, purple marks yourself, black marks abnormal Titans.
  • Complete objectives such as evacuating civilians and establishing bases to earn Reputation, which unlocks better equipment for the Scouts.
04

Killing Titans and spending skill points

Tips
In short Spend your first skill point on Health and follow the path Health, Gas, Blades, Hook Range to stay alive long enough to earn the rest.

Every Titan you kill rewards one skill point and some GP. Skill points buy upgrades and abilities from the skills menu.

Tips worth knowing
  • Slash a Titan's eyes first to blind it, then hit the nape — this is the safest and most blade-efficient method.
  • Leg slashes also work but cost more blade durability and put you at greater risk.
  • Your first skill point should go into Health; the extra 25 HP can prevent a one-shot from a Spinner's kick or a Diver's direct hit.
  • After Health, prioritise Gas, then Blades, then Hook Range.
  • Movement abilities like Impulse and Dodge help you boost yourself in the direction you are looking; Handcut frees you from a grab already in progress; Armcut stops a Titan from grabbing you at all.
  • Stay off the ground in dangerous areas — Titans can appear without warning near districts and bases.
05

Campaign structure and stage objectives

Summary
In short Each arc is a self-contained block of stages, and what happens in one stage can carry consequences — damage, reputation, even campaign survival — into the next.

Campaigns run an average of two hours and cover 15 stages split into arcs. Completing a stage objective earns the Scouts 100 Reputation; failing one costs 100. Reputation affects access to special weapons and equipment.

  • Stage 1 Scouts establish three bases outside the walls and retreat to Shiganshina; there is a 20% chance of a fog event that spawns Crawler hordes.
  • Stage 2 Warriors try to breach the outer and inner gates of Shiganshina within 250 seconds or they are eliminated.
  • Stage 3 Scouts defend Trost, escort civilians, and protect the Attack Titan who shifts at 245 seconds; if the Attack Titan dies and the inner gate is breached, the campaign resets to Stage 1.
  • Stage 4 The Attack Titan must carry a boulder to seal the outer gate within 450 seconds.
  • Stage 5 Scouts establish six bases outside Karanese; Warriors can try to capture the Attack Titan and drag them to an escape point to end the campaign early.
  • Arcs Stages 1–2 are the Shiganshina Arc, 3–4 the Trost Arc, 5–6 the Female Titan Arc, and so on through Stage 15.
06

Warriors: how to play the hidden team

Tips
In short Warriors win by staying hidden as long as possible and denying Scouts reputation, not by rushing to shift.

Warriors blend in with the Scout team and can only be bid for during the intermissions between arcs. Their objectives differ every stage, but the core strategy is the same: disrupt without exposing yourself.

Tips worth knowing
  • You are invisible to Scouts by default — shifting or attacking a teammate reveals you.
  • Staying unshifted to grind kills and sabotage refill stations at bases rewards the Warrior with GP.
  • If you shift, only one Warrior needs to handle the main objective; the other can keep grinding or shift only if backup is needed.
  • Destroying the inner gate prematurely can end the campaign for a small GP reward — if the Attack Titan cannot seal the breach, the campaign ends and remaining warriors receive 5,000 GP each.
07

PvP: human vs human and shifter combat

Warn
In short HvH is the hardest combat type to learn; practice in a private server before trying it in a live campaign.

There are three PvP types: Human vs Human, Human vs Shifter, and Shifter vs Shifter. Each demands a completely different approach.

Worth watching out for
HvH is rock-paper-scissors a counter (V or middle mouse) beats a slash, a kick (X) beats a counter, and a slash beats a kick.
In HvH, do not set attack speed to maximum 3/4 speed produces a white blade trail that is harder for opponents to read than the full-speed animation.
Hooking an opponent stops their momentum and pulls them toward you; orbiting them with repeated hooks makes you hard to lock onto.
Impulse into a slash after landing a kick can deal over 250 damage in a single exchange.
New players should not approach Shifters in HvS Shifters deal massive damage.
Insubordination must be turned on (bottom-right button or numpad 2) before you hook or slash a teammate, otherwise hooking them twice or slashing them cuffs you for 100 seconds.
08

Cannon shell types

Table
In short Pick your shell based on the target: Explosive clears Titan hordes, Fragmentation stuns most Shifters, and Penetration is the only shell that reliably stops the Armored Titan.

Wall Cannons sit on top of district walls and can aim straight down. Ground Cannons are deployed from Cannon Carts. Both use the same shell types.

Shell typeDamageBest use
Standard400General support, saving grabbed allies
Fast Reload200High-rate cleanup of smaller Titan groups
Explosive800Clearing hordes, damaging Beast and Female Titans
Fragmentation125 per fragment (×6)Stunning Shifters, clearing hordes
Penetration200Stunning the Armored Titan
09

Attack Titan and Jaw Titan: becoming a Shifter

Check
In short Random Shifter Chance must be on and you must be level 20 or above to have any shot at shifting in a live campaign.

Titan Shifters are chosen automatically at set points in the campaign. You cannot simply choose to shift; the game picks from eligible players.

  • Reach level 20 below this threshold you are ineligible unless all level-20-plus players have Random Shifter Chance turned off.
  • Turn on Random Shifter Chance in your game settings it is on by default.
  • The Attack Titan shifts in Stage 3 at 245 seconds; the Jaw Titan shifts in Stage 8 at 100 seconds.
  • Awakening shifts give the Shifter a large health boost.
  • If the Attack Titan deShifts during Stage 3, they cannot shift again that stage.
  • Shifter vs Shifter combat is not recommended for new players the community reacts poorly to inexperienced Shifters.

Glossary

Glossary
Scouts
The player-controlled soldier team whose job is to complete each stage's objectives and advance the campaign.
Warriors
Players secretly assigned to the enemy faction who blend in with the Scouts and attempt to sabotage objectives.
ODM Gear
The hook-and-gas equipment all soldiers use to move through the air; E and Q fire hooks, Space boosts speed at extra gas cost.
Nape
The weak point on the back of a Titan's neck; striking it is the standard way to kill any Titan.
Reputation
A Scout-team score that rises when objectives are completed and falls when they are failed or civilians die; it unlocks better equipment.
GP (Game Points)
Currency earned by completing objectives and killing enemies, used to buy special weapons, horses, carts, and Warrior bids.
Honor Points
Earned at the end of each arc and spent in the shop on emotes, skill points, cannon shells, and horse types.
Insubordination
A toggle that lets you hook or slash teammates without triggering the 100-second cuff penalty; activated via the bottom-right button or numpad 2.
Random Shifter Chance (RSC)
A setting that makes you eligible to be randomly chosen as a Titan Shifter; it is on by default but requires level 20 to matter.
Rank
A within-life progression title running from Enlisted to Captain that resets on death; it shows how much you have accomplished in your current life.

Common questions

FAQ

What happens if I fail the tutorial?

If you do not kill five Titan Dummies within 160 seconds, the tutorial restarts automatically.

Do I lose everything when I die in the campaign?

You lose all kills earned in that life and your current Rank, but your player Level and total kill count are never deleted. After dying you can respawn on another player or at a spawnpoint.

How do I avoid being cuffed for attacking a teammate?

Turn Insubordination on before you intend to hook or slash someone on your own team — you will find the toggle in the bottom-right of the screen or on numpad 2. Without it active, hooking a teammate twice or slashing them locks you in cuffs for 100 seconds.

Where should I go after the tutorial?

Join a Stage 1 server to experience the full campaign from the beginning. If you want more time to practice ODM movement or PvP, the practice lobby reached after the tutorial is available for that.

Updated Nov 3, 2026
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Attack on Titan: Freedom War DankAlert8686, Playing 1, Rating 78.0%
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