Military Facility Tycoon 2 Guide: Getting started as a facility director
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OverviewMilitary Facility Tycoon 2 puts you in charge of one of six military facilities, where you upgrade your base, raid other players, launch nukes, and rob the oil rig. This guide covers the rebirth system, both currencies, the oil rig heist, the nuke sequence, and weapons — everything you need to go from a fresh base to a fortified one.
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Contents
Getting started as a facility director
StepWhen you join, pick one of the six available facilities and become its director. Money comes from droppers around your base and is the main currency for buying upgrades. Intels are a second, harder-to-earn currency used for a smaller set of purchases. Joining the game's Roblox group gives you a free 15,000 cash head-start, so do that before you spend anything.
- Claim a facility pick one of the six bases at the start of the session.
- Join the group collect the free 15,000 cash bonus before buying upgrades.
- Save intels separately the 5% rebirth cash bonus does not apply to intels.
- Check the Beach Shop weapons are sold there, though most guns available at the beach shop can also be bought more cheaply from the base bunker.
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The two currencies
TableEvery upgrade button around your base costs money. Intels come from only a handful of sources and unlock a separate set of items.
| Money | earned from all non-intel droppers; used to buy most base buttons and upgrades. |
| Intels | earned from four bunker droppers, the oil rig heist, and launching a nuke at the N.R.F.; used for select weapons and Beach Shop items. |
| Rebirth cash bonus | the 5% per rebirth boost applies to money only, not intels. |
| Beach Shop vs. bunker | almost every gun at the Beach Shop is cheaper when bought from the base bunker. |
Rebirth milestones and what they unlock
TableRebirths reset your base and money, but intels carry over. The cash boost stacks with every rebirth, so the gains grow significantly over time. Below are the most important unlock milestones.
| Rebirths required | What you unlock |
|---|---|
| 1 | Laser barb wire fence, RPG weapon, rooftop laser cannon, landmines, facility whitelist |
| 2 | Large nuke bunker, Nuke Early Warning System, Bunker Pistol (Reckoner) |
| 3 | Spike traps, upgraded Bunker AR, vehicle bollards, bunker secret owner shelter |
| 4 | Extra rooftop laser cannon, extra landmines, extra bunker laser gate |
| 5 | Watchtower in front yard, Gold rebirth plaque |
| 6 | Tower laser cannon, extra barriers, extra bunker laser gate |
| 8 | Enemy Sweep, two automatic enemy-seeking laser turrets |
| 9 | Third automatic laser turret, bunker railgun, rocket gun |
| 10 | Red ELITE rebirth plaque, neon color band across the front of your base, front fence hole repaired |
| 12 | Missile Launch System (Sparrow Project) |
| 20 | White ELITE rebirth plaque, elite neon white color band |
Rebirth plaques and the group requirement
CheckAfter each major rebirth milestone you earn a rebirth plaque displayed in your base. Every plaque is group-only, meaning you only receive it if you have already joined the game's Roblox group. The plaque design upgrades at specific thresholds.
- Reach 3 rebirths for the Bronze plaque, 4 for Silver, 5 for Gold.
- Reach 10 rebirths for the Red ELITE plaque plus a neon color band across your base facade.
- Reach 20 rebirths for the White ELITE plaque and an elite neon white color band.
Robbing the oil rig
StepThe oil rig sits offshore near the Harbor, on the opposite corner of the map from the N.R.F. The entrance door is only open at night. Move quickly once you trigger the vault timer, because the song playing tells you how much time you have left.
- Enter at night the time-activated door on the oil rig only opens after dark.
- Follow the footprints head into North Hall and follow the footprints to find the Office.
- Read the left monitor interact with the left computer in the Office to get the vault code; this starts the escape timer.
- Cut the lasers backtrack to Level 2 Access, climb the truss, navigate the spike-trap corridor to the Storage room, pick the power box lock, and pull the wires to shut off the lasers.
- Enter the vault type the code from the monitor into the vault keypad, then interact with the laptop and stop the line on the green bar to unlock the data.
- Escape through the vent backtrack to the Machine Room, open the vent, and jump out to collect your intel reward.
Surviving a nuke
WarnA server nuke can be launched from the warhead control room inside the N.R.F. The person launching needs a warhead keycard, found in the secret vault in the manager's office near the visitor center. Once launched, everyone on the server is alerted and the Center Bunker opens for roughly 1.5 minutes before closing about 30 seconds before impact.
Weapons and which to pick
TipsThe RPG unlocks at rebirth 1 and deals 100 damage within a 16-stud explosion radius, but it holds only one round and takes 2.5 seconds to reload. Carrying multiple RPGs lets you fire faster, though that cuts into the 10-weapon inventory limit. The grenade launcher is cheaper than the RPG, holds more rounds, and fires faster, but its rounds drop sharply over distance. The assault rifle fires quickly with a 30-round magazine. At rebirth 2 you gain the Bunker Pistol, at rebirth 3 an upgraded Bunker AR, and at rebirth 9 both a railgun and a rocket gun.
- The RPG is buyable at rebirth 1, deals 100 damage in its explosion radius, holds one round, and takes 2.5 seconds to reload.
- Carrying more than one RPG increases fire rate, but is limited by the 10-weapon inventory capacity.
- The grenade launcher is cheaper than the RPG, has more ammo, and fires faster, but its rounds have heavy drop making it ineffective at range.
- The AR has a fast fire rate and a 30-round magazine.
- Do not use the grenade launcher at long range — the heavy bullet drop makes it ineffective.
Badges as a to-do list
CheckThere are five badges in the game. Treating them as a checklist walks you through the nuke sequence, the oil rig heist, the escape tunnel, and the ICBM launch.
- Fallout Shelter enter the fallout shelter during a nuke sequence.
- To the Tunnels find and use the escape tunnel in Facility 01.
- That's a lot of data complete the full oil rig heist and escape with the vault data.
- I see big missile launch the ICBM from your own base.
Glossary
Glossary- Rebirth
- Resetting your base and cash in exchange for a permanent 5% cash boost and new unlockable defenses and weapons.
- Intels
- A secondary currency earned from bunker droppers, the oil rig heist, and N.R.F. nuke launches; not boosted by the rebirth bonus.
- N.R.F.
- The Nuclear Research Facility, located at the corner of the map opposite the Harbor, where a server nuke can be launched.
- Center Bunker (Site 02)
- A public shelter on the side of the center hill that opens automatically when a server nuke is launched and provides protection until impact.
- Enemy Sweep
- A base upgrade unlocked at 8 rebirths that automatically eliminates enemies who get inside your facility building.
- Sparrow Project
- The Missile Launch System unlocked at 12 rebirths that lets you fire a missile targeting a single enemy base.
- ICBM
- The large intercontinental ballistic missile you can launch from your own base, also the target of the 'I see big missile' badge.
Common questions
FAQWhat do I lose when I rebirth?
Your base and your current money are both reset. Intels are not affected and carry over. You gain a permanent 5% cash boost and unlock new defenses or weapons depending on your rebirth count.
How do I earn intels?
Intels come from four droppers inside your base bunker, from completing the oil rig heist, and from launching a nuke at the N.R.F. Unlike regular cash, intels do not benefit from the rebirth cash boost.
Where do I survive a nuke if my personal bunker is not built yet?
Head to the Center Bunker on the side of the central hill — it opens automatically when a server nuke is launched. If you are locked inside after it closes, use the vent at the back to escape.
Is there anything hidden at the N.R.F. worth finding?
Yes. In the hallway near the server room, touch the wall with an employee keycard to open a small storage room containing two Chrono watch boxes. A second hidden room is at the end of a corridor in the Labs section, also opened with an employee keycard.
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