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Game guide

Shotline Guide: Basic controls

Shotline🐓
GreenDev Community, Playing 52, Rating 59.6%
Creator GreenDev Community
Playing 52
Rating 59.6%
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About

Overview

Shotline is an action game where you pick a mask and fight through stages packed with enemies using whatever weapons you can grab. This guide covers the controls, how to choose your mask, and how to get through each stage.

What is on this page

Contents
01

Basic controls

Check
In short Two buttons handle almost everything — left-click to attack, right-click to throw or pick up.

The control set is small, so you can get comfortable with it quickly.

  • Left-click attacks with your current weapon, whether that is a gun, blade, or anything else.
  • Right-click either throws the weapon you are holding or picks up one lying on the ground.
  • The left and right arrow keys cycle through the available masks on the selection screen.
  • Space confirms your mask choice and starts the stage.
  • You can only change your mask on the selection screen once the stage begins, you are locked into your choice.
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02

Picking the right mask

Tips
In short Try several masks before settling on one, since each brings a completely different set of weapons and attack range.

Every mask comes with its own weapon and fighting style. Some suit long-range play with guns, others push you into close quarters with blades, and others rely on throwable weapons.

Tips worth knowing
  • Each mask carries a different weapon type, so your attack range and speed change depending on which you pick.
  • You can pick up weapons that enemies drop regardless of which mask you chose, so your loadout is not completely fixed.
  • Picking the same mask repeatedly is fine — you can replay any mask as many times as you want.
03

Getting through a stage

Step
In short Clear every enemy to finish a stage, and keep picking up dropped weapons to stay effective.

Each stage puts several enemies in your path across a single map. Your goal is to take them all out. Enemies drop weapons when they go down, and grabbing those keeps you from running dry mid-stage.

  1. Attack enemies left-click to swing or shoot at anyone in range.
  2. Pick up dropped weapons right-click on any weapon an enemy leaves behind to add it to your hand.
  3. Use throws right-click while holding a weapon to fling it at an enemy.
  4. Defeat every enemy clearing the whole stage ends it.
04

The three maps

Table
In short Shotline has three stages, each with its own layout and enemy placement.

Shotline has three stages, each with its own layout and enemy placement.

Metroa narrow underground setting where enemies are packed into tight corridors.
Housean indoor map with limited room to maneuver, keeping combat close.
Higha large high-rise stage with more open space for fighting.
05

Open-testing warnings

Warn
In short The game is still being tested, so bugs are expected and flashing lights are present throughout.

The game is in open testing and the developers have stated outright that bugs should be expected.

Worth watching out for
Bugs can appear at any point during play this is acknowledged by the developers.
The game contains flashing lights, so avoid it if you are sensitive to that kind of visual effect.

Community strategy ideas

Community

These ideas and tips come from people playing the game. Share your discoveries too!

No strategy ideas yet. Share a tip you discovered.

Glossary

Glossary
Mask
The character you choose before a stage starts, which determines your starting weapon and fighting style.
Stage
One of the three combat maps — Metro, House, or High — where you fight until all enemies are down.
Throw
Using right-click to launch your held weapon at an enemy instead of swinging or shooting it.

Common questions

FAQ

Can I switch masks once a stage has started?

No — mask selection only happens on the screen before the stage loads. Once fighting begins, you keep whatever mask you picked.

How do I finish a stage?

Defeat every enemy on the map. Once no enemies remain, the stage ends.

Updated Oct 29, 2026
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Shotline🐓 GreenDev Community, Playing 52, Rating 59.6%
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