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Game guide

Fling A Friend Guide: Getting started with a partner

Fling A Friend! [2 Player Obby]
Bob's Crew, Playing 197, Rating 92.2%
Creator Bob's Crew
Playing 197
Rating 92.2%
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About

Overview

Fling A Friend! is a two-player obstacle course game where you and a partner launch each other across gaps, swing on ropes, and pull levers to unlock doors. This guide covers how to get started, how to push through tricky stages, and what to do when the two of you get stuck.

What is on this page

Contents

Player notes and tips

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01

Getting started with a partner

Check
In short You need another player before anything else in this game will progress.

The game is built around two players, so the first thing to sort out is finding someone to play with. When you join, check whether a partner is already in your server. If nobody is there, try a different server or invite a friend directly.

  • A partner is present in your server without one, the stages cannot be completed
  • You have read the on-screen controls before entering a stage
  • You have tried the tutorial stage to get comfortable with jumping and flinging
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02

Core mechanics of two-player cooperation

Tips
In short Most obstacles are designed so that one player cannot solve them alone.

Many of the stage puzzles only make sense once you realize one person needs to act while the other reacts. Talking — or at least signalling — before you fling makes a real difference.

Tips worth knowing
  • Check where your partner will land before you fling them across a gap
  • When you are being swung on a rope, use the momentum and jump to travel further
  • If your partner is stuck, try approaching the same obstacle from a different angle
  • You can retry as many times as you like, so experimenting freely is the fastest way to learn the stage
03

Moving through a stage

Step
In short Surveying the layout first saves a lot of wasted attempts.

Each stage has levers, buttons, launch pads, and gaps laid out in a specific order. Taking a moment to look around before rushing in helps both players understand who needs to do what.

  1. Scan the terrain look for gaps ahead and any platforms you will need to reach by being flung
  2. Find levers and buttons these open doors or activate platforms, and skipping one will stop all progress
  3. Decide roles one player operates the mechanism while the other gets launched across
  4. After a fling, wait on the next platform the stationary player can then act as the anchor for the next move
04

Breaking through a stuck point

Warn
In short Almost every stuck moment comes down to a missed lever, the wrong role assignment, or an unexplored direction.

Before assuming something is broken, run through three quick checks. Most dead ends in this game are caused by something simple being overlooked rather than a fault in the stage.

Worth watching out for
Check for a lever or button near where your partner is standing a forgotten pull is the most common reason progress stops
Switch roles entirely and try again the player who was being flung now operates, and vice versa
Look for a route in a completely different direction from where you have been trying
05

Trolling and the fun of failure

Tips
In short Intentional chaos between friends is part of what the game is designed for.

Flinging your partner at the wrong moment or into the wrong place is frustrating during a serious run, but it is also built into the spirit of the game. Leaning into the comedy makes repeated failures easier to handle.

Tips worth knowing
  • Secretly flinging your partner into a gap is a feature, not just an accident — the game openly encourages it
  • Laughing at unexpected launches and weird landings is how most players remember their best sessions
06

Cosmetics and in-game purchases

Summary
In short Everything you can buy changes how your character looks, not how well you play.

Skins and beam effects are available to purchase inside the game, but none of them affect stage performance or give any gameplay advantage. Every stage is completable without spending anything.

  • Skins change your character's appearance only, with no effect on speed, jumping, or flinging
  • Beam effects cosmetic trails available from the in-game shop, purely visual
  • Free skin available by joining the group linked on the game page
  • No-purchase completion all stages can be finished using the default look

Glossary

Glossary
Obby
Short for obstacle course — a Roblox genre where players jump, climb, and dodge their way to a goal.
Fling
Launching your partner through the air to cross a gap or reach a platform you cannot reach by jumping alone.
Lever
An interactive object in a stage that opens a door or activates a platform when pulled.
Troll
Intentionally flinging or messing with your partner at the wrong moment — chaotic but part of the game's humour.
Skin
A cosmetic item that changes how your character looks without affecting any gameplay mechanic.

Common questions

FAQ

What do I do if there is no one else in my server?

Leave and join a different server, or invite a friend to play with you directly. The game requires two players, so there is no way to progress until a partner is present.

Why can I not get past a certain point no matter what we try?

Check whether a lever or button near your partner has been missed — that is the most common cause. If everything has been pressed, swap roles so the other player operates the mechanism, and look for a path in a direction you have not tried yet.

Do I need to buy skins or beams to finish the game?

No. Skins and beam effects are purely cosmetic and have no effect on how any stage plays. Every stage can be completed without any purchases.

Is trolling my friend against the rules?

Deliberately flinging your partner at the wrong moment is something the game itself highlights as part of the experience. It is built-in fun, not a violation of anything.

Updated Oct 5, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
Fling A Friend! [2 Player Obby] Bob's Crew, Playing 197, Rating 92.2%
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