maybe tomorrow ill open the door Guide: First steps in the room
About
Overviewmaybe tomorrow ill open the door is a solo exploration game set in a cluttered pink bedroom. There is no combat or competition — you interact with objects in the room, uncover a short story, and collect badges at your own pace. This guide covers everything from your first steps in the room to the hidden badges most players miss.
What is on this page
Contents
Player notes and tips
Found a useful trick? Share it with everyone! Notes with screenshots are welcome!
Write a guide note
maybe tomorrow ill open the door
First steps in the room
StepWhen you load in, the game gives you no clear objective, so the right move is to walk a full lap of the room first. Five spots have things you can interact with: the shelf, the floor, the computer desk, the fridge, and the computer. If the prompt to interact does not appear, walk closer to the object and shift your camera angle up, down, or sideways until it shows. Save the real door for later — repeatedly choosing to leave there triggers a jumpscare.
- Check the shelf find the squishy toy near the door and interact with it.
- Check the floor look for the ramen sitting on the ground and interact with it.
- Check the computer desk open the handwritten letter, read it all the way through, then close it.
- Check the fridge take out the mayonnaise and keep eating until the falling scene plays out fully.
- Sit at the computer complete all three minigames before moving on.
- Wait for the bed the sleep option only unlocks after roughly ten minutes, so keep exploring until it appears.
Room badges and how to earn them
CheckThe room holds six badges you can earn before ever sleeping. Three of them — the squishy, the ramen, and the letter — are one-and-done interactions. The other three require patience: you have to eat the chips until a tooth-breaking scene finishes, eat the mayonnaise until a collapsing scene finishes, and complete all three computer minigames. Stopping any of these early means the badge will not register, so wait for the notification before moving on.
- Squishy toy interacted with and notification received.
- Ramen interacted with and notification received.
- Letter opened, read to the end, and closed.
- Chips eaten continuously until the tooth-breaking scene ends completely.
- Mayonnaise eaten continuously until the collapsing scene ends completely.
- All three computer minigames finished 50 hearts, 25 strawberries, and the mochi pet brought to a happy state.
The dream route
StepRight after you start the game the bed only offers options to sit or relax — the sleep option does not appear until about ten minutes have passed. Once it does, choose sleep and then wait through the screen going dark. Do not quit during this part. The game will shift to a red-lit dream sequence with a hallway to explore.
- Wait roughly ten minutes keep interacting with the room objects and computer until the sleep option appears on the bed.
- Choose sleep select the option and sit through the dark screen without quitting.
- Find the phone when the dream scene loads, interact with the ringing phone to earn the Hello? badge.
- Walk to the end of the hallway keep moving forward into the dark corridor without turning back to trigger a jumpscare and earn the Night terrors. badge.
- Return to the room the game brings you back to the bedroom automatically after the scare.
Hidden badges
TipsTwo badges are easy to miss because they do not come from normal exploration. The first involves the real door, and the second requires using a large ice cream from the fridge to phase through a wall. Neither of these affects the dream route, so you can save them for last.
- Repeatedly choose to leave through the real door until a large face and loud sound appear — this earns the Don't do it again. badge.
- Take the large ice cream from the fridge and keep it in hand — the wall trick does not work without it.
- While holding the ice cream, move to the corner of the wall near the desk or shelf and shift your position gradually until your character passes through to the outside.
- Successfully getting outside earns the I TOLD YOU NOT TO. badge.
Troubleshooting common problems
WarnBecause the game shows almost no instructions, it is easy to walk away from an interaction before it is done and wonder why the badge never came. Before assuming something is broken, check these two things first: did you stay through the full animation, and has ten minutes actually passed since you loaded in?
Collecting all badges without spending Robux
SummaryEvery badge outside of Donor can be earned without spending anything. Donor exists as a way to support the developer and has nothing to do with normal progression. The active part of a full run takes around fifteen minutes, but Passing the time requires one full hour of accumulated playtime in the game.
- Free badges all regular badges are available at no cost.
- Active playtime roughly fifteen minutes covers all interactions and the dream route.
- Passing the time one full hour of total playtime required; earn the other badges first, then wait.
- Donor badge a paid badge for supporting the developer; not needed for any other progression.
Glossary
Glossary- Badge
- A permanent achievement saved to your account when you complete a specific action in the game.
- Jumpscare
- A sudden loud sound and large image designed to startle you — happens at the real door and in the dream hallway.
- Dream route
- The sequence that starts when you sleep after about ten minutes, leading to a red-lit hallway with a phone and a scare at the end.
- Interact prompt
- The on-screen button that appears when you are close enough to an object to do something with it.
- Wall trick
- A technique where you hold the large ice cream and shift position at a corner until your character passes through the wall.
- Real door
- The exit door in the room — repeatedly trying to leave through it triggers a jumpscare and a hidden badge, not an actual way out of the story.
- Mochi pet
- A character in one of the computer minigames that you feed, pet, and play with until it reaches a happy state.
- Passing the time
- A badge earned by accumulating one full hour of total playtime.
Common questions
FAQIs there any winning or losing in this game?
There is no combat, no competition, and no way to lose. The whole game is about exploring the room and collecting badges at your own pace.
Why won't the sleep option appear on the bed?
The bed only shows the sleep option after you have spent roughly ten minutes in the session. Keep interacting with the room objects and the computer minigames while you wait, and the option will appear on its own.
What should I do if a badge never showed up after an interaction?
The most common reason is stopping the interaction before the animation fully finishes. For the chips and the mayonnaise in particular, you need to stay through an entire scene — keep going until the badge notification actually appears on screen.
How long does it take to get every badge?
The active parts of the game take around fifteen minutes to work through. The Passing the time badge adds a wait that brings the total to at least one hour, so plan for a longer session or leave the game running after you finish everything else.
Do the hidden badges affect the story or the dream route?
They do not. Both the door jumpscare badge and the wall trick badge are completely separate from the dream route. You can skip them, do them first, or save them for the very end without any effect on other badges.
Game updates can change what is on this page. If you spot something, get in touch and let us know.

