Prove You Are Not a Dum-Dum — How the game is structured
About
OverviewProve You Are Not a Dum-Dum is a Roblox obstacle and puzzle game where you work through 120 rooms, each one testing your movement, thinking, or both. This guide covers how to make progress, where to look for hidden collectibles, and what to do when a room has you completely stumped.
What is on this page
Contents
How the game is structured
SummaryEach room contains either a platforming challenge, a puzzle, or some mix of the two. You move through them in order, and the difficulty varies a lot from room to room. Up to 15 players can be in a room at the same time, so you are never forced to go it alone.
- Rooms 120 in total, ranging from straightforward to genuinely tricky
- Multiplayer up to 15 players share a room at once
- Milestone badges awarded at every ten rooms, from 10 all the way to 120
- Collectibles hidden items scattered through the rooms, separate from the clear condition
- Full completion clearing all 120 rooms and finding every collectible
Getting through a stuck room
StepThe developer has already adjusted some rooms to be less frustrating, but plenty of them still hit hard.
- Watch moving parts study any mechanism in motion before you try it
- Check every edge look along the walls, floor, and ceiling for paths or platforms that blend into the background
- Rotate your camera spin it all the way around to kill blind spots before you decide a route does not exist
The nine collectibles and how to find them
TipsCollectibles are not always placed behind the clear condition, so you can pick many of them up while you are still exploring a room rather than after you finish it. The full set is: Rat, PS1 Rat, Louie, Cat, Puppy, Rubber Duck, Taco, Tix, and Bunny. Rat, PS1 Rat, and Louie are three separate items even though all three are rats.
- Tix is themed after a currency that existed in Roblox years ago
- Every collectible you grab immediately unlocks its corresponding badge, so you can track which ones you still need
Badge milestones at a glance
TableEach badge below unlocks automatically when you clear that number of rooms. There is no badge for 100 rooms in the numbered sequence — it jumps from 90 to 110 — but the 100-room badge does exist as its own entry.
| Rooms cleared | Badge name | Unlocks automatically? |
|---|---|---|
| 1 | Welcome | Yes — on first entry |
| 10 | Completed 10 Rooms! | Yes |
| 20 | Completed 20 Rooms! | Yes |
| 30 | Completed 30 Rooms! | Yes |
| 40 | Completed 40 Rooms! | Yes |
| 50 | Completed 50 Rooms! | Yes |
| 60 | Completed 60 Rooms! | Yes |
| 70 | Completed 70 Rooms! | Yes |
| 80 | Completed 80 Rooms! | Yes |
| 90 | Completed 90 Rooms! | Yes |
| 100 | Completed 100 Rooms! | Yes |
| 110 | Completed 110 Rooms! | Yes |
| 120 | Completed 120 Rooms! | Yes |
Glossary
Glossary- Collectible
- A hidden item inside a room that unlocks a badge when you pick it up; there are nine in total.
- Tix
- A collectible modelled after a currency that used to exist in Roblox, treated as a special find in this game.
- Milestone badge
- A badge awarded automatically each time you hit a ten-room clearing threshold, up to 120 rooms.
Common questions
FAQHow many rooms does the game have?
There are 120 rooms right now. A badge marks every ten you clear, with the final badge coming when you finish room 120.
How many collectibles are there, and what are they?
There are nine collectibles: Rat, PS1 Rat, Louie, Cat, Puppy, Rubber Duck, Taco, Tix, and Bunny. Each one gives you its own badge when you pick it up.
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