Cultist Guide: What you are doing and where
About
OverviewCultist [HORROR] is a short co-op horror game where you play as a park ranger pulling a night shift at the Ironbark Watchtower, only to get caught up in something far worse than missing hikers. This guide covers the basics of each run, what the five badges ask you to do, and how to go after endings you have not seen yet.
What is on this page
Contents
Player notes and tips
Found a useful trick? Share it with everyone! Notes with screenshots are welcome!
Write a guide note
Cultist [HORROR]
What you are doing and where
SummaryYou are a first-time ranger at the Ironbark Watchtower. Your stated duties are helping lost hikers and watching for fires, but strange events roll in once the night shift begins and the cultist angle takes over the story.
- Setting the Ironbark Watchtower, a forest watch post where the nightshift turns dangerous
- Starting role park ranger responsible for hikers and fire lookout
- Threat cultist activity that your boss never warned you about
- Run length the game is designed to finish in one short sitting
- Players one to four people can share the same run at once
- Series position this is Chapter 2 of the Creep Horror series
All five badges and how to approach them
CheckThere are five official badges in total. One is handed to you for free, two come from the two main endings, one rewards a specific in-run action, and one is hidden. Going for all five will take more than one run.
- Joined no effort needed, just start the game and it unlocks on its own
- ESCAPED finish the run by getting out alive rather than getting caught
- CAUGHT reach the ending where the cultists catch you instead of escaping
- Hero tied to a specific decisive action during the run, described in the badge as a cold-hearted shot, so look for a moment that matches that description
- Secret the badge gives almost nothing away, so search the map carefully on a dedicated run and try actions outside the obvious story path
Glossary
Glossary- Creep Horror
- A horror style that builds dread slowly through atmosphere and strange events rather than relying on sudden jump scares.
- Ironbark Watchtower
- The forest watch post where the game is set and where your character begins the nightshift.
- Park Ranger
- The role you play in the game, responsible for helping lost hikers and watching for fires before the cultist threat takes over.
Common questions
FAQCan I play this alone?
The game supports one to four players, so solo runs are possible.
How long does one run take?
The game is explicitly designed as a short experience, so a single run wraps up quickly.
How do I get the Secret badge?
The badge itself only hints that it involves a hidden condition. Dedicate a run to exploring the map thoroughly and trying actions that fall outside the main story path.
Game updates can change what is on this page. If you spot something, get in touch and let us know.

