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Game guide

Cultist Guide: What you are doing and where

Cultist [HORROR]
Fat Car Studios, Playing 87, Rating 74.7%
Creator Fat Car Studios
Playing 87
Rating 74.7%
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About

Overview

Cultist [HORROR] is a short co-op horror game where you play as a park ranger pulling a night shift at the Ironbark Watchtower, only to get caught up in something far worse than missing hikers. This guide covers the basics of each run, what the five badges ask you to do, and how to go after endings you have not seen yet.

What is on this page

Contents

Player notes and tips

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01

What you are doing and where

Summary
In short Every run starts the same way, but your choices push the story toward one of several very different endings.

You are a first-time ranger at the Ironbark Watchtower. Your stated duties are helping lost hikers and watching for fires, but strange events roll in once the night shift begins and the cultist angle takes over the story.

  • Setting the Ironbark Watchtower, a forest watch post where the nightshift turns dangerous
  • Starting role park ranger responsible for hikers and fire lookout
  • Threat cultist activity that your boss never warned you about
  • Run length the game is designed to finish in one short sitting
  • Players one to four people can share the same run at once
  • Series position this is Chapter 2 of the Creep Horror series
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02

All five badges and how to approach them

Check
In short Collecting all five badges is the main reason to replay, and each one points to a different path through the game.

There are five official badges in total. One is handed to you for free, two come from the two main endings, one rewards a specific in-run action, and one is hidden. Going for all five will take more than one run.

  • Joined no effort needed, just start the game and it unlocks on its own
  • ESCAPED finish the run by getting out alive rather than getting caught
  • CAUGHT reach the ending where the cultists catch you instead of escaping
  • Hero tied to a specific decisive action during the run, described in the badge as a cold-hearted shot, so look for a moment that matches that description
  • Secret the badge gives almost nothing away, so search the map carefully on a dedicated run and try actions outside the obvious story path

Glossary

Glossary
Creep Horror
A horror style that builds dread slowly through atmosphere and strange events rather than relying on sudden jump scares.
Ironbark Watchtower
The forest watch post where the game is set and where your character begins the nightshift.
Park Ranger
The role you play in the game, responsible for helping lost hikers and watching for fires before the cultist threat takes over.

Common questions

FAQ

Can I play this alone?

The game supports one to four players, so solo runs are possible.

How long does one run take?

The game is explicitly designed as a short experience, so a single run wraps up quickly.

How do I get the Secret badge?

The badge itself only hints that it involves a hidden condition. Dedicate a run to exploring the map thoroughly and trying actions that fall outside the main story path.

Updated Oct 22, 2026
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Cultist [HORROR] Fat Car Studios, Playing 87, Rating 74.7%
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