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Game guide

Goalbound Guide: Basic controls

[☃️XMAS ] Goalbound
ΞGO, Playing 216, Rating 97.8%
Creator ΞGO
Playing 216
Rating 97.8%
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About

Overview

Goalbound is a 6v6 Roblox soccer game inspired by the anime Blue Lock, where you pick a Style, use flashy moves, and out-score the other team. This guide covers controls, how Styles and Egos work, what each move does, and how to win more matches.

What is on this page

Contents
01

Basic controls

Table

Every action in Goalbound is mapped to a key or key combination. A few of the combos depend on timing or the ball being airborne, so read the condition column before trying them in a live match.

InputWhat it doesCondition
ShiftRunAlways available
M1ShootHave the ball
M1 (timed)Volley shotBall must be in the air
M1 + A or DCurve shotHave the ball
M1 + M2Shot feintHave the ball
M1 + M2 (timed)ParryHave the ball
SpaceRainbow FlickHave the ball
Space + M1HeaderHave the ball
Space + SpaceAlternate headerBall must be in the air
QDribbleHave the ball
ETackleOn the ground
E (mid-air)InterceptIn the air
TFlowSituation-dependent
GAwakenSituation-dependent
Ask on the board
02

Style rarities and roll chances

Table

When you roll a Style, the rarity determines both the visual flair and the number of moves available. Lucky Spins change the odds significantly, so check both columns before deciding when to roll.

RarityBase roll chanceLucky Spin chanceExample Style
Uncommon55%0%Isagi
Rare25%21%Chigiri, Gagamaru, Kunigami
Epic——Bachira
Legendary2.5%20%Barou, Yukimiya
Mythic0.65%4%Aiku, Shidou
03 Live and upcoming events Events

Events running now or coming soon. They have fixed dates, so check them first.

Upcoming –

NEW GEN XI / BIG REVAMP

PLACEHOLDER DATE!! - Don Lorenzo - Michael Kaiser - New MVPs - Bug Fixes - Balance Changes - Movement Overhaul - New …

See the whole schedule
04

How to use each Style

Tips

Each Style comes with moves split between attacking and defending. The tips below sum up how to get the most out of the ones covered in detail.

Tips worth knowing
  • Isagi (Uncommon) — use Direct Shot when you have the ball and Off Ball Movement to dash into position without it; Flow into My Direct Shot for a cinematic finish.
  • Chigiri (Rare) — both HyperSpeed Rush and Panther Fangs require you to not have the ball.
  • Gagamaru (Rare) — Bear Deflect and Shachihoko are deflect moves that need no ball; save Scorpion Shot for when you do have it, and hold the Ultimate for goalkeeper moments where Ultra-Reflex can catch and clear.
  • Kunigami (Rare) — Power Shot locks you in place for a few seconds after firing; Hero's Fortitude counters enemies who rush you by blocking and pushing them away.
  • Bachira (Epic) — Monster Flick has a 20-second cooldown and Bee Shot has a 30-second cooldown; the aerial variant of Bee Shot has roughly a 1.5% to 1.7% power difference.
  • Yukimiya (Legendary) — La Boba and Gyro Shot both need the ball, while Street Sliding does not.
  • Barou (Legendary) — Lightning Dribble and Chop Feint both need the ball and come with a red-and-black aura; Lion Shot also uses the red-and-black aura.
  • Aiku (Mythic) — Last Wall blocks an opponent when the ball is on them, Serpent's Grip tackles without requiring the ball, and Coil is a header move used when the ball is airborne.
  • Shidou (Mythic) — Reflex Shot has a forward and backward variant depending on which direction you're facing, Dragon Drive is a quick dash in any direction, and Dragon Header is a shooting move that does not need the ball; if Sae perfectly passes to you, trigger Dragon Drive to fire the Chemical Reaction cutscene shot.
05

Ego abilities

Table

Egos activate to grant stat boosts or new abilities. Three Egos are documented, each with a different focus.

Brother (Mythic, 0.65% chance)increased curve on curve shots, 110% walk speed, 106% kick power, 82% stamina drain; built for players using curve-heavy Styles.
Dribbler (Legendary, 2.5% chance)104% kick power, 107% walk speed, 60% stamina drain, shorter dribble cooldown.
King (Legendary, 2.5% chance)115% kick power, plus the ability to tackle your own teammates and take their ball.
06 Working codes Codes
NO_KIYORA_WONT_GET_ADDED Rewards
Rewards
NOUPDATETHISWEEK
55KCASH Rewards
Rewards
SORRYFORSHUTDOWN Freebies
Freebies
Every code, and the votes on it, are on the codes page

Glossary

Glossary
Style
A character skin and move set you roll for; rarity determines how many moves it includes and how powerful they are.
Ego
A separate ability layer that activates to grant stat boosts or special powers on top of your Style.
Flow
A state triggered with T.
Dribble
Holding Q keeps the ball close to you while you move.
Intercept
Pressing E while airborne lets you stop an opponent's shot or pass before it reaches its target.
Shot Feint
Pressing M1 and M2 together mimics a shot without actually firing.
Volley Shot
A timed M1 press when the ball is in the air.
Chemical Reaction
A Shidou-specific combo triggered when Sae perfectly passes the ball and Shidou immediately uses Dragon Drive, producing a cutscene shot comparable to an Ultimate.
Awaken
A special state triggered with G.
Lucky Spin
A roll mode that changes the rarity probabilities; notably it sets the Uncommon (Isagi) chance to 0% and boosts Legendary to 20%.

Common questions

FAQ

What does the Goalkeeper position change?

At least one move — Gagamaru's Ultra-Reflex Ultimate — specifically requires you to be in the Goalkeeper position to activate.

Updated Oct 6, 2026
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[☃️XMAS ] Goalbound ΞGO, Playing 216, Rating 97.8%
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