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Game guide

Team Prison Run — Getting started as a team

Team Prison Run! (TEAMWORK OBBY)
Meltdown Obbies, Playing 215, Rating 75.0%
Creator Meltdown Obbies
Playing 215
Rating 75.0%
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About

Overview

Team Prison Run! is a cooperative obby where you and your friends escape from a prison while keeping clear of a guard. This guide covers how to get started, how to move through the prison without getting caught, and how to tackle the athletic sections as a team.

What is on this page

Contents
01

Getting started as a team

Step
In short Round up your friends before you load in, because the game is built around cooperative play from the very first second.

You cannot progress through the prison alone — the whole game expects multiple players working together. Once everyone is in, take a moment to look around the map before rushing forward. Knowing where the corridors lead saves you from panicking later.

  1. Gather your friends get everyone into the same session before you try anything else.
  2. Walk the map explore at a calm pace so you learn which corridors lead toward the exit.
  3. Find the escape route trace the path from your starting cell to the exit before the pressure is on.
  4. Split up roles let players use what they are good at so the whole team benefits.
Ask on the board
02

The three phases of every escape

Summary
In short Every run moves through stealth, athletics, and a final sprint — understanding each phase stops you from being caught off guard.

The run breaks into three distinct stretches. Rushing through the wrong phase at the wrong moment is the most common reason teams fail.

  • Stealth phase move quietly past the guard using walls and cover to stay out of sight.
  • Athletic phase clear jumps and climbing obstacles as a coordinated group.
  • Final sprint push hard through the last straight section to reach the exit.
03

Avoiding the guard

Tips
In short The guard has a limited field of view, so slow and deliberate movement beats frantic running every time.

The guard cannot see through walls or around corners, which means putting solid obstacles between you and them breaks their line of sight immediately. Anticipating where the guard is heading is safer than reacting after they spot you.

Tips worth knowing
  • Watch the guard's movement before you step out from cover — move in the direction they are leaving, not toward them.
  • Walk rather than sprint; moving fast makes you easier to spot.
  • Use corners and pillars as your main shield — stepping around one puts you completely out of the guard's view.
  • If you are spotted, do not freeze; shift to a different hiding spot and regroup rather than giving up.
  • When the guard is occupied with one player, the rest of the team can slip through a different route at the same time.
04

Getting through the athletic sections

Check
In short Patience and clear communication before each obstacle clears it faster than rushing.

Some sections ask you to use teammates as stepping points or to act in a set order. Deciding who goes first and when to jump before you reach the obstacle means you spend less time stuck on it.

  • Decide who leads before you reach a hard section, not while you are standing on it.
  • Give yourself a running start on high jumps a short run-up makes a real difference.
  • Move through narrow corridors in single file so no one knocks anyone else off.
  • If a teammate is struggling, wait for them and offer tips rather than pushing ahead alone.
  • Retry a tough obstacle several times to build a feel for the distance and angle.
05

When your team is stuck

Check

If your team keeps failing at the same spot, the fix is almost always a small adjustment rather than a completely new approach. Run through these checks before you restart.

  • Look for a different route check whether a side corridor or less obvious path bypasses the problem spot.
  • Check your timing against the guard even being one second earlier or later can make a crossing safe.
  • Make sure everyone is accounted for identify which player is falling behind and give them direct support.
  • Adjust your jump position shifting where you stand before a leap changes the angle and range significantly.
  • Watch a teammate who clears the section and copy exactly where they stand and when they jump.
06

Free-to-play basics

Summary
In short Spending money gives you no gameplay edge — every player uses the same map and has the same abilities.

The game puts all players on an equal footing regardless of whether they spend anything.

  • Map access every player runs the same prison layout.
  • Character ability no stat differences exist between free and paid players.
  • Retry cost you can attempt the escape as many times as you like at no extra cost.
  • Cooperative play teaming up with friends is free and unlimited.

Glossary

Glossary
Obby
Short for obstacle course — a Roblox game genre where you clear a series of physical challenges to reach a finish point.
Stealth phase
The part of the run where your team sneaks past the guard without being seen.
Field of view
The area the guard can see; stepping outside it means the guard cannot detect you.
Route
The path through the prison from your starting point to the exit.
Athletic section
A stretch of the map filled with jumps, climbs, and other physical obstacles that the team must clear together.

Common questions

FAQ

Can I play this alone?

The game is designed around cooperative play, so teaming up with other players is essential.

Do we have to use the same team every time?

No — you can play with different groups of players each session. Playing with new people can actually surface strategies your regular team had not thought of.

Updated Oct 6, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
Team Prison Run! (TEAMWORK OBBY) Meltdown Obbies, Playing 215, Rating 75.0%
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