In shortQuest boosts and shop upgrades both raise your luck.
Every quest rewards a 0.75 luck boost lasting 15 minutes. Quests fall into three types: kill quests, damage quests, and roll quests.
Tips worth knowing
Kill quests ask you to eliminate a set number of players, sometimes with a specific attack equipped.
Damage quests require you to deal a fixed amount of damage — 200 to 600 depending on the quest — using a named attack or any attack.
Roll quests simply ask you to roll a particular attack a set number of times.
Completing all three Halloween 2025 quests — roll Ghost three times, collect four glowing pumpkins, kill 20 players, and defeat the Headless Horseman — unlocks the Hallows Edge badge.
03Live and upcoming eventsEvents
Events running now or coming soon. They have fixed dates, so check them first.
Upcoming –
Halloween
This will be the spookiest update of all time... 🎃👻
The table below lists every non-admin attack alongside its rarity and base damage. Special event attacks require a shop upgrade to appear in your roll pool.
Attack
Rarity
M1 Damage
Health
Speed
Punch
1 in 3
10
100
16
Slap
1 in 5
25
100
16
Laser
1 in 8
60
100
16
Shockwave
1 in 12
15
110
18
Rage
1 in 15
30
135
25
Get Out
1 in 16
40
115
16
Streak
1 in 20
15–40
100–150
16–30
Rapid Fire
1 in 24
125
—
20
Phase
1 in 25
25
125
18
Nope
1 in 30
15
125
20
Party
1 in 35
60
135
20
Rock
1 in 40
40
150
20
Ultra Punch
1 in 50
50
135
24
Orbital Strike
1 in 75
0–125
150
22
Nani
1 in 80
25
150
20
Bounty
1 in 90
20–100
150
20
Randomized
1 in 25–99
25–50
75–150
15–30
Ultra Instinct
1 in 150
40
150
24
Cloned
1 in 165
40
160
24
Cyborg
1 in 195
115
160
20
Time God
1 in 250
20–100
110–200
18–48
360-NoScope
1 in 360
100–135
150–200
18–24
Divinity
1 in 500
100
200
48
Supercharged
1 in 600
0–250
150
20
05
Fighting D E A T H — by phase
Step
In shortD E A T H has six distinct phases, and knowing when to hide versus when to attack is the difference between a kill and a death.
When D E A T H is rolled, a full-screen cutscene plays and a server announcement appears. Each phase changes the player's stats significantly.
Cutscene playsuse the invincibility window to move away and try to roll a better attack before the fight begins.
Awakened phase startsunless you have a 500-or-rarer attack, keep your distance and avoid direct confrontation.
Enraged phase beginsif your attack is rarer than 1 in 1,000, hide or reset and wait at spawn; this is the most dangerous window.
Atmosphere lightens (weak phase)you have roughly 30 seconds to deal damage; only commit if you carry a 100-or-rarer attack.
Rebirth phasetreat it exactly like the Awakened phase and give ground again.
Music endsthe D E A T H player dies automatically; land a hit just before the end to claim the kill. Also watch for Supernova players reaching 25 charges at any point, since that instantly wipes a D E A T H.
06
360-NoScope kill thresholds
Table
In short360-NoScope becomes dramatically stronger at 50 kills and again at 100, with a dangerous weak phase in between at 80 kills.
The attack changes stats eight times based on your kill count. The weak phase at 80 kills is the best window to take a 360-NoScope player down before they reach their strongest form.
0–2 kills
100 damage, 3-second cooldown.
10–24 kills
cooldown drops to 2 seconds.
50–79 kills
cooldown falls to 1.5 seconds with 135 damage.
80–99 kills
weak phase; stats drop sharply, same threat level as the starting phase.
100–359 kills
125 damage, 1.25-second cooldown, 200 health.
360+ kills
stats ease back slightly.
07
Badge requirements worth knowing
Check
In shortMost hard badges require a specific rare attack combined with a separate condition, so plan before you chase them.
Kill-count badges and the Devourer badges do not need any specific attack. Everything else ties to a roll.
True Chaosrequires D E A T H, Singularity, and Eternal (or E R R O R) all active in the same server simultaneously; you cannot trigger it with duplicates of the same attack.
Supernovaroll Supernova (1 in 800), then build the charge meter to exactly 25 and trigger the ability.
Time Paradoxroll Time God (1 in 250) and stay alive until the in-game timer reaches 10 minutes; VIP servers do not count.
50 Streak and 100 Streakroll 360-NoScope (1 in 360) and reach 50 or 100 kills in a single run without dying.
Bounty Hunterclaim 5 bounties in a single life without dying; VIP servers do not count.
Uno Reversecounter Nani (1 in 80) using Ultra Instinct (1 in 150).
Billionaireaccumulate 9,999 in-game currency.
Devourer of Hellfire Galaxies and Final Standdefeat the Devourer boss while alive; Final Stand requires doing it alone.
08
Randomized and why its rarity misleads you
Warn
In shortA rarer Randomized roll does not guarantee better stats, so never assume it outclasses a consistent rare attack.
Randomized is the only attack in the game with fluctuating stats — its damage, health, and speed all vary each time. Its rarity sits anywhere between 1 in 25 and 1 in 99.
Worth watching out for
A low-rarity Randomized can still spawn with poor statsrarity and power are not linked for this attack.
Randomized is also the only attack that can drop below 100 max health, so check your stats immediately after rolling it.
When facing a Randomized user, treat their threat level the same as an UltraPunch player.
09
Game facts at a glance
Summary
In shortKeep these numbers in mind when making decisions during a match.
These are the key figures the game's systems are built around.
Quest luck boost 0.75 boost for 15 minutes per completed quest
Explosive Party chance 1 in 100 chance the Party attack explodes
Billionaire cap 9,999 is the currency ceiling
E R R O R rarity 1 in 5,000, the rarest non-admin attack
D E A T H phases 6 total phases from awakening to automatic death
360-NoScope phases 8 total phases gated by kill count
Glossary
Glossary
Roll
The action of randomly generating your attack; you do this by pressing the roll button at the top of the screen inside the arena.
Luck
A stat you raise through shop upgrades and quest boosts that increases the probability of rolling rarer attacks.
Server event
A large-scale effect triggered when certain rare attacks are rolled, visible and impactful for everyone in the server.
Weak phase
A temporary drop in an attack's stats that creates a window for opponents to deal meaningful damage.
Bounty
A target marked in the server that rewards the player who eliminates them; claiming five in one life earns the Bounty Hunter badge.
RNG
Short for Random Number Generator — the system that determines which attack you roll.
Common questions
FAQ
Do kill badges count on VIP servers?
No. The 100 Kills, 1,000 Total Kills, 10,000 Total Kills, Bounty Hunter, and Time Paradox badges all require public servers. Kills and bounties earned on VIP servers do not progress these badges.
How do I unlock Ghost and Present?
Ghost requires the Hallows Edge upgrade from the shop, and Present requires the Winters Blessing upgrade. Once the upgrade is equipped, those attacks can appear in your normal roll pool.
What is the True Chaos badge and how hard is it to get?
True Chaos requires D E A T H (1 in 1,666), Singularity (1 in 2,500), and either Eternal (1 in 3,500) or E R R O R (1 in 5,000) all rolled and active in the same server at the same time. Rolling the same attack more than once does not count toward the combination, so all three must be different attacks.
Updated Oct 12, 2026
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