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Game guide

Aftermath — Your first minutes after spawning

[Sale] Aftermath 🧟
C:\Games\, Playing 175, Rating 82.8%
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About

Overview

This guide covers how to survive your first runs, understand the game's status effects, pick the right gear, and avoid mistakes that will get you killed fast.

What is on this page

Contents
01

Your first minutes after spawning

Step
In short Getting a weapon and food before anything else is the difference between lasting five minutes and lasting the whole session.

You spawn unarmed somewhere on the map. Before you do anything else, check your surroundings for zombies and other players. Then start moving into buildings to find weapons, ammunition, and food. Stay away from major military locations until you have a gun — those areas spawn Sprinter zombies that are faster than you.

  1. Check your surroundings look for zombies and other players before moving
  2. Enter the nearest building loot shelves, cabinets, and containers for a weapon and ammo
  3. Grab food immediately apples, canned goods, or anything you find keeps your hunger and health up
  4. Avoid military areas for now Military Zombies and Civilian Zombies in hoodies are Sprinters and will outrun you
  5. Pick up a melee weapon as a backup axes and knives cost no ammo and fit the Tertiary slot
  6. Find a backpack even a Daypack gives you 12 kg of carry capacity and 12 inventory slots
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02

Zombie types and how to handle each one

Table
In short Knowing which variant you are facing tells you whether you can walk away or need to fight right now.

There are three movement speeds among zombies. They all react to gunshots, explosions, kicked-down doors, and spotting you. Once they lose sight of you they wander randomly until something triggers them again.

Crawlerslowest variant, injured legs, lower health than others; walk past it if you have a clear path
Walkerthe standard type covering most zombie varieties; survivors can outpace them, but a crowd of Walkers is still dangerous
Sprinterfaster than you, always Civilian Zombies in hoodies or Military Zombies; found heavily at Radio Tower, Nuclear Powerplant, Airfield, and similar military locations
03

Dealing with hordes

Tips
In short Crowd control and positioning matter far more than raw firepower when zombies pile up.

When several zombies converge on you at once, fighting them head-on burns through your ammo quickly. Use the environment and a couple of specific tools instead.

Tips worth knowing
  • Break their line of sight using trees, wrecked vehicles, fences, or buildings to slow them down
  • Throw an explosion into a large horde to scatter and distract them so you can reposition
  • The T13 Crossbow pierces through several zombies at once and one-shots all variants except Military Zombies, which need two hits
  • Vehicles can mow through large groups — keep a Wrench in your inventory to repair the vehicle afterward
04

Status effects you need to know

Check
In short Ignoring a status effect for too long will kill you faster than most zombies will.

Aftermath tracks several conditions that stack on top of each other and drain your health or stats. Check yourself after every fight.

  • Bleeding has ten stages of increasing health drain per second stop it with a Bandage, Healing Salve, Dressed Bandage, Medkit, Large Medkit, or Tourniquet
  • Bacterial infection drains health over time and speeds up your hunger, thirst, and energy loss cure it with Antibiotic pills or a Jar of Honey
  • Broken leg drops your movement speed, gives you a bacterial infection chance every second, and makes every jump deal heavy damage fix it with a SAM Splint or Makeshift Leg Splint
  • Radiation hits you the moment you enter the toxic gas at Quarry or Nuclear Powerplant wearing a full Hazmat set (shirt, pants, and gas mask) is required to counter it
  • Dysentery drains 0.25 hydration and 2.0 hunger every second only comes from Dirty Water (80% chance) or Stagnant Water (50% chance)
  • Concussion briefly whites out your screen and muffles sound it fades on its own and cannot be removed early
05

Armor and clothing tiers

Table
In short Higher-tier clothing carries more weight and holds more items, while better armor absorbs a larger share of incoming damage.

Vests and helmets each have a Protection rating that translates directly to a percentage of damage blocked. Clothing tiers determine how much loot weight you can carry and how many inventory slots your shirt and pants provide.

ItemTypeDamage ReductionDurability
Police Kevlar VestVest25%50 HP
Makeshift VestVest37.5%50 HP
Military VestVest50%100 HP
Ratnik VestVest75%200 HP
Assault VestVest75%200 HP
Football / Construction / Motorcycle HelmetHelmet25%50 HP
Makeshift HelmetHelmet25%75 HP
Military HelmetHelmet50%100 HP
Altyn HelmetHelmet50%100 HP
06

Weapon slots and armor penetration

Summary
In short Matching the right weapon to the right slot, and choosing a cartridge with enough armor penetration for armored targets, will save your life in PvP fights.

Every weapon occupies one of three slots: Primary, Secondary, or Tertiary. Armor penetration decides how much damage gets through when a target is wearing a vest or helmet. Shotguns have 0% armor penetration, so they are weak against armored players. Anti-materiel rifles chambered in .50 BMG have the highest penetration in the game at 75–80%.

  • Primary slot most rifles, carbines, shotguns, LMGs, and bows go here
  • Secondary slot pistols, the Uzi, the Sawed Off Double Barrel, and the Desert Eagle fit here
  • Tertiary slot all melee weapons including axes, knives, and the Flashlight
  • Low penetration (0–20%) 12 Gauge, .22 LR, Rem .223; fine for zombies, weak against armored players
  • High penetration (50–80%) .50 BMG, 9x39MM, .300 Blackout, and .308 Win rounds punch through vests effectively
07

Backpack capacity and crafting basics

Table
In short A better backpack lets you carry more loot per run, and crafting your own early-game bags saves you from being under-equipped while you search for found ones.

Weight limits are real in Aftermath — every item you carry has a listed weight, and your backpack sets the ceiling. Craftable bags get you started, but looted bags fill the upper tiers.

Makeshift Satchel8 kg capacity, crafted from Cloth Scrap
Daypack12 kg capacity, found by looting; cannot be crafted
Makeshift Backpack16 kg capacity, craft it from 1 Spool of Twine, 3 Sticks, and 2 Duct Tape
Rucksack18 kg capacity, looted only
Mulepack / Duffel Bag25 kg capacity, looted only
Assault Pack45 kg capacity, the largest available and looted only
08

Combat tags and cheating rules

Warn
In short Logging out while in Tier 2 combat will permanently delete everything in your inventory, and cheating will permanently delete your access to the game.

Aftermath uses a two-tier combat system that punishes disconnecting mid-fight. On top of that, the developers enforce a strict no-cheats policy with no appeals.

Worth watching out for
Tier 1 combat triggers when you hit or shoot a zombie logging out here does not cost you your inventory
Tier 2 combat triggers when you hit or shoot a player AND you have also been hit by a zombie or player logging out here loses everything you are carrying
The combat timer is 30 or 60 seconds depending on whether you shot or hit something or were hit, and there is no way to clear it early
Using cheats, hacks, or any third-party software including Bloxstrap results in an immediate, permanent, non-appealable ban from the game

Glossary

Glossary
Armor Penetration
A percentage that determines how much of a weapon's damage passes through a target's armor.
Sprinter
The fastest zombie variant, faster than a running player, always appearing as hooded Civilian Zombies or Military Zombies.
Tier 2 Combat
A combat state triggered by hitting a player while also having been hit yourself; leaving the server while in this state destroys your entire inventory.
Armor Plate
A repair component — Reinforced Armor Plates and Makeshift Armor Plates are used to restore a vest's durability.
Floppy Disc
A rare item dropped by special zombies that unlocks locked locations or calls in an airdrop.
Bacterial Infection
A status effect that drains health over time and accelerates hunger, thirst, and energy loss; cured by Antibiotics or Jar of Honey.
Carry Capacity
The maximum total weight in kilograms that your backpack allows you to hold.

Common questions

FAQ

What should I do the moment I spawn?

Check that no zombies or players are nearby, then head straight into the nearest building and search for a weapon and food. Stay out of military zones until you have a gun, because Military Zombies and hooded Civilian Zombies there are Sprinters that will outrun you.

Why do I keep dying to zombies even after I find a gun?

The most common cause is getting surrounded. Use doorways and terrain to limit how many zombies can reach you at once, and keep moving so they cannot pile up behind you. If a horde is already on top of you, an explosion can scatter them and buy you time to escape.

What happens if I get a broken leg?

Your movement speed drops sharply, sprinting deals 0.90 health damage per second to you, and even jumping hurts you. You also have a chance every second to develop a Bacterial Infection on top of it. Fix it immediately with a SAM Splint or Makeshift Leg Splint.

Do shotguns work against armored players?

All shotguns in the game have 0% armor penetration, meaning none of their damage passes through a vest. Against an unarmored player or a zombie they are effective, but switch to a rifle cartridge like .300 Blackout or .308 Win when you expect to face armored opponents.

How do I open the Bunker or Bomb Shelter?

The Bunker requires a Mysterious Floppy Disc 3, which drops from Chinese Military Zombies or can be found inside the Chinook Helicopter. The Bomb Shelter requires a Mysterious Floppy Disc 1, which drops from the rare Tactical Zombie that has a 0.1% chance to spawn in place of a Military Zombie.

Updated Oct 4, 2026
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[Sale] Aftermath 🧟 C:\Games\, Playing 175, Rating 82.8%
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