a snowy trip Guide: Basic controls before you move
About
OverviewA Snowy Trip is an adventure game where you have to fix a car and drive 10,000 meters through a frozen wilderness to reach your grandma before it's too late. Along the way you'll face polar wildlife and unknown dangers in the cold darkness. This guide covers the controls, the repair mission, surviving threats, and finding your way across the snow.
What is on this page
Contents
Basic controls before you move
StepThe game drops you into the snowy world and expects you to act quickly. Get comfortable with these inputs before you try to go anywhere.
- Start the engine press R to get the car running.
- Move around use W, A, S, and D to go forward, left, backward, and right.
- Look around move your mouse to shift your view and scan the environment.
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The repair mission
CheckYour grandma is 10,000 meters away and the car isn't running yet. You need to search the area for the parts and tools to get it road-ready.
- Search inside buildings, not just around them.
- Check the ground and any tucked-away corners for repair items.
- Collect every part you find before attempting the repair.
Threats in the cold darkness
WarnNavigation across the snowfields
TipsThe open snowy world makes it easy to lose your bearings. A few habits will keep you on course toward the 10,000-meter goal.
- Pick out distinctive buildings or terrain features and use them as landmarks as you drive.
- Climb to high ground — a hill or a rooftop — when you're unsure which way to go, since the view from above makes the layout clear.
Distance milestones to aim for
SummaryThe game tracks how far you travel and awards badges at set distances. Use them as checkpoints to measure how far you still have to go.
- First checkpoint 1,000 meters
- Second checkpoint 3,000 meters
- Third checkpoint 5,000 meters
- Final goal 10,000 meters
Enemies and extra challenges
TipsBeyond just reaching your grandma, the game recognises two additional feats. One involves defeating ten Zambias, and the other is a specific jump referred to as the Jump From Hell. Both are tracked as badges.
- Zambias are hostile entities in the world — taking out ten of them earns a dedicated badge.
- The Jump From Hell is a specific stunt the game recognises with its own badge.
Glossary
Glossary- Zambia
- A hostile entity you can encounter in the world; the game tracks how many you defeat.
- Jump From Hell
- A specific stunt jump the game recognises with its own badge when you pull it off.
- Engine start
- Pressing R activates the car's engine, which is required before you can drive anywhere.
- Repair parts
- Items scattered through the world that you must collect in order to fix the car and begin driving.
Common questions
FAQI can't find all the repair parts. What should I check?
Go back through every building you've visited and look inside rather than just around the outside. Also check the ground and any corners that are easy to pass by quickly.
I've reached 10,000 meters but what were those other distance badges for?
The game marks your progress at 1,000, 3,000, and 5,000 meters before the final 10,000-meter badge. They serve as checkpoints so you can see how far through the journey you are.
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