Airstrikes & NPCs [Early Access] (v0.41)
What’s currently in this "experience" isn’t really a full game yet. It’s more of a testing ground for some systems and technologies I’m building, which will later serve as the foundation for several future projects I have, including RTS-style games and battle simulators.
This is a very early version & I am the only one working on this, so please forgive any bugs.
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At a glanceDifficulty, whether it works on your own, whether it works in Japanese, how it plays on a phone, and how far you get without paying. All five come from people who have actually played it.
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Where beginners should start
Guide- 01 What this game actually is This is a testing ground for future projects, not a finished game, so expect rough edges and approach it with curiosity.
- 02 Calling in airstrikes and artillery Deciding what you want to observe before you fire makes every test more useful.
- 03 Watching NPCs react Changing one variable at a time — NPC count, distance, or strike type — shows you the most about how the system works.
- 04 Camera position and safe distance Getting caught inside a blast because you moved toward it too early is the most common beginner mistake here.
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