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Project Stardust Guide: How progression works

Project Stardust
Military Flight Simulator Community, Playing 157, Rating 87.7%
Creator Military Flight Simulator Community
Playing 157
Rating 87.7%
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About

Overview

Project Stardust is a team-based space combat game on Roblox where you pilot massive warships from Star Wars, Halo, Space Battleship Yamato, and other franchises. You unlock ships by earning Credits and XP with the ship you already have, climbing from Tier I to Tier V. This guide covers how to progress, how to play different ship types, and how to survive in battle.

What is on this page

Contents
01

How progression works

Step
In short Every ship you unlock is the key to the next one, so focus on earning Credits and XP in actual matches.

Each franchise has its own tech tree running from Tier I to Tier V. You start with a Tier I ship and earn Credits and XP by fighting in matches, then spend them to unlock the next ship in the line. Reaching Tier II lets you play in Middle Tier matches, Tier III opens All Tier, and Tier V lets you join public testing. Farming — deliberately grinding XP or Credits outside of real matches — is against the rules and can reset all your progress, or get you banned.

  1. Pick a franchise Star Wars, Halo, Space Battleship Yamato, or Aureus Universe are the main ones, each with its own tree.
  2. Fight in real matches attack enemies and support your team to earn Credits and XP; do not farm.
  3. Buy the next ship once you hit the required XP with your current ship, purchase the next one in the tree.
  4. Move up the tiers Tier II unlocks Middle Tier, Tier III unlocks All Tier, and Tier V unlocks public testing.
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02

Challenges — fast Gold and XP every eight hours

Tips
In short Completing challenges regularly is the most reliable way to earn Gold on top of your normal match rewards.

Challenges reset every eight hours. Check the colour strip on the left of each challenge: green means done, red means you still need to complete it. Rewards include Credits, FXP, and Gold. Higher-tier challenges pay out significantly more — a Tier V damage challenge pays 200 Gold and 28,125 FXP compared to 30 Gold and 1,265 FXP at Tier I.

Tips worth knowing
  • Tier I challenges ask for things like 18,750 Score in one run.
  • Tier III and IV challenges track totals across multiple runs, so you make progress every match even if you do not finish in one go.
  • A green strip means the challenge is completed — a red strip means it is still incomplete.
03

Ship roles and what they mean in a match

Table
In short Knowing your ship's role before you undock tells you where to go, who to shoot, and when to run.

Ships in Project Stardust fill clearly different battlefield roles. Choosing a ship that suits your playstyle — and knowing its limits — matters far more than chasing the highest tier.

Sniper (e.g. Moncton)sits at extreme range and fires a devastating single shot; completely helpless if an enemy closes the gap.
Brawler/Tank (e.g. Zoelguut, Bellator STB)high health, fights at close to medium range, but slow and punished by carriers.
Flanker (e.g. Acclamator, Achilles)fast and maneuverable, attacks from the side, but fragile under focused fire.
Artillery (e.g. Gjallarhorn Prototype)enormous damage at long range but thin armour; needs allied fighter cover.
04

Long-range ships — staying useful from a distance

Tips
In short Long-range ships win by never letting enemies close the distance, so position and target selection matter as much as shooting.

Snipers and artillery ships like the Moncton and Gjallarhorn Prototype deal punishing damage from far away but fall apart in close combat. The Moncton fires a Super MAC round that deals roughly the same damage as a Wave Motion Gun every thirteen seconds at up to 58 km. The Gjallarhorn sits at 47 to 50 km and uses railguns and drivers to strip huge chunks of HP from anything it targets.

Tips worth knowing
  • Stay at maximum range — inside 45 km, the Moncton is nearly defenceless against any ship that reaches it.
  • Stick near allies or hide in debris — either your teammates draw fire, or terrain blocks the enemy's shot at you.
  • On the Gjallarhorn, use your Ballistas against small fast ships your main guns struggle to track.
  • Ask a teammate to provide fighter cover for the Gjallarhorn — it has no airwing and only average point defense.
05

Brawling and tanking — the Zoelguut

Step
In short The Zoelguut's migobueza coating and bow armour make it one of the toughest ships in the game, but only if you keep the right part facing the enemy.

The Zoelguut is the final ship in the Garmillas battleship line and one of the most durable brawlers available at Tier V. Its migobueza coating significantly reduces incoming damage while it holds, its bow armour deflects and reduces frontal hits, and its Damage Control Party ability restores health over time. It carries 34 swarm missiles averaging 3,500 damage each for dealing with small fast targets. The coating has no regeneration, so once it is gone you must adjust how you face enemies.

  1. Start broadside with the coating active, angling sideways lets all your guns fire at once for maximum output.
  2. Watch your shield health when it starts dropping, press E or Q to rotate and present your bow to the enemy before the coating breaks.
  3. Hammer agile ships with missiles your positron cannons struggle to land on fast movers, but 34 missiles are hard to avoid.
  4. Save Damage Control Party for emergencies the cooldown is 180 seconds, and using it above 75% health or while being healed by allies wastes it.
  5. Accept healer support your bow armour multiplies the effective value of every heal you receive, making you extremely worth healing.
  6. Coordinate missile strikes with allied carrier attacks so enemy point defense is split and cannot shoot down everything.
06

How to beat tough ships

Check
In short Nearly every powerful ship has a specific weakness — find it before you engage.

Tanky ships like the Zoelguut and long-range ships like the Gjallarhorn and Moncton each have clear counters.

  • Against the Zoelguut flank with a fast ship and hit the sides, use a carrier since it has no point defense or airwing, aim manual shots at the unarmoured sections behind the bow plate, or concentrate fire from multiple angles so it cannot keep its bow on everyone.
  • Against the Gjallarhorn: close distance with a fast ship or stealth ship, attack from underneath where it is weakest, or send in a carrier it has no fighters and only average point defense.
  • Against the Moncton: use a stealth ship to cloak in close, or rush it with a fast small ship before it can reload it cannot survive any ship that actually reaches it.
  • Against the Bellator STB outrange it beyond 42 km, use carriers since its Tie-Droids only reach 15 km, or exploit its slow speed and poor maneuverability.
  • Against the Achilles attack with missiles, put fighters on it, or use a shielded ship since its weapons deal reduced damage to shields.
07

A few numbers worth keeping in mind

Summary
In short Knowing rough weapon ranges across factions lets you avoid getting shot from distances you did not expect.

Weapon ranges vary a lot between factions. Knowing these rough figures helps you pick a safe position and understand why you are taking damage from somewhere you thought was safe.

  • Star Wars ships around 40 km gun range, missiles around 60 km.
  • UNSC ships MACs around 53 km, missiles beyond Tier II at around 70 km, guns at 35 to 40 km.
  • Bellator STB respawn timer 300 seconds, the longest in the game.
  • Gjallarhorn Prototype length 5,875 metres, one of the largest publicly available ships.
  • Moncton SMAC up to 60,000 damage per shot at 58 km, reloads every thirteen seconds.

Glossary

Glossary
Tech Tree
Each franchise's ranked list of ships from Tier I to Tier V that you unlock in order by earning XP and Credits with the previous ship.
Credits
The main in-match currency used to purchase ships in the tech tree.
FXP
Franchise XP earned in matches and from challenges, used to progress toward the next ship in a line.
Gold
A rarer currency awarded by completing challenges, used for certain purchases.
Broadside
Turning your ship sideways so both flanks face the enemy, letting all your guns fire at once for maximum damage output.
Migobueza Coating
A special defensive layer on the Zoelguut that reduces incoming damage while it holds, but does not regenerate on its own.
Point Defense (PD)
Short-range auto-targeting guns that shoot down incoming missiles and strike craft.
SMAC
Super Magnetic Accelerator Cannon, the UNSC's powerful long-range spinal gun used on ships like the Moncton.
Farming
Deliberately grinding XP or Credits outside of genuine matches, which is against the rules and can reset your progress.

Common questions

FAQ

What happens if I farm XP or Credits?

Farming in servers is against the rules. Even if you are not banned outright, all your progress can be reset.

Do I need a mouse and keyboard?

Yes — the game requires a mouse and keyboard to fight in matches. If your device does not support them, you can only use the tech tree viewer to look at ships.

What is the safest way to use the Moncton?

Stay as far back as possible — ideally past 45 km — and either hide behind debris or cluster near teammates who will draw enemy attention. Moving is almost out of the question, and the Moncton cannot survive a direct confrontation with any ship.

Updated Oct 12, 2026
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Project Stardust Military Flight Simulator Community, Playing 157, Rating 87.7%
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