Break In (Story)
Move in day! There are white brick balconies, an absence of drapes, nostalgic pictures lining the walls and the smell of new house. A wooden staircase leads upstairs where 12 beds wait lamely for occupants.
The night may be stormy, but there are 11 unfamiliar players for you to meet, and a house full of secrets waiting to be discovered.
Oh, and the murderers. I almost forgot to mention the murderers.
Sincerely, your fren
Cracky4
special thanks to:
roytt - spanish translation
viridial & korky5000 & resonating - building
osyris & foryxev - scripting help
docsurrykat - npc design of background characters
samsonxvi & kerfoogle - quality assurance
simdiggie & splashgameart - animations
defaultio - richtext
devsatwork - house
catfartswithrainbows - kitten
gkku - particles
Your log
Your logIs this game for you?
At a glanceDifficulty, whether it works on your own, whether it works in Japanese, how it plays on a phone, and how far you get without paying. All five come from people who have actually played it.
Nobody has rated this game yet.
Where beginners should start
Guide- 01 Daytime preparation The daytime phase is your only window to get ready before the murderers appear.
- 02 Night survival tactics Spreading out and sharing information fast are what keep the most players alive through the night.
- 03 Common beginner mistakes Skipping the daytime exploration leaves you guessing about the layout when it matters mo…
- 04 Teamwork and communication Break In fits up to 12 players. Inaccurate reports about murderer locations cost lives, …
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