Break In — Daytime preparation
About
OverviewBreak In (Story) is a horror co-op game for up to 12 players. During the day you explore a house full of secrets; at night, murderers show up and you have to hide, run, and survive. This guide covers how to prepare during the day, stay alive at night, work with your team, and uncover the story hidden inside the house.
What is on this page
Contents
Daytime preparation
CheckWhen the round starts, you have a daytime period before the night phase begins. Use this time to walk through every part of the house — rooms, staircases, doors, and tight corners. The wooden staircase leading upstairs and the 12 beds waiting there are landmarks worth memorising.
- Find hiding spots, such as spaces under beds or narrow corners.
- Look at the nostalgic pictures on the walls and any unusual item placements they connect to the story.
- Share information with your teammates before night falls.
Night survival tactics
TipsOnce the murderers appear, your team needs to balance staying in contact with not clustering in one spot. A group that stacks in the same hiding place is easy to wipe out all at once. Split into smaller groups across different areas of the house, and keep information moving through voice chat or text.
- Split into groups of three or four and cover different areas rather than crowding one room.
- Keep each hiding spot to one or two people — more than that raises the chance of being found.
- Use voice chat to call out where you last saw a murderer so others can adjust.
- Save beds as a last resort — climbing into one during the night locks you in place.
Common beginner mistakes
WarnTeamwork and communication
TipsBreak In fits up to 12 players. Inaccurate reports about murderer locations cost lives, so report only what you actually see. If there are newer players in the session, a quick explanation at the start saves everyone trouble later.
- At the start, tell newer players the core loop: explore by day, hide by night.
- Report accurately — share only confirmed murderer positions.
- Use voice chat — it gets information out far faster than typing during a chase.
Finding the story
TipsBreak In is more than a survival game — the house is full of secrets. The nostalgic pictures lining the walls, the arrangement of furniture, and small items scattered around all connect to the game's background story. One playthrough is rarely enough to catch everything, and comparing notes with other players is the fastest way to put the pieces together.
- Pay attention to the pictures and any text you find displayed around the house.
- Objects arranged in unusual ways are worth a second look.
- New details surface on later runs.
- Share discoveries with other players to build a fuller picture of what happened in the house.
Glossary
Glossary- Daytime phase
- The opening period of each round when no murderers are present and players can explore the house freely.
- Night phase
- The dangerous period when murderers appear and players must hide or flee to survive.
- Murderer
- An in-game threat that hunts players once night begins.
- Hiding spot
- A location inside the house — such as under a bed or in a tight corner — where a player can avoid being seen.
- Group dispersal
- The tactic of splitting players across multiple areas so a single discovery does not eliminate the whole team.
Common questions
FAQCan I play alone?
You can join a session by yourself, but the game is built around a team of up to 12 players.
Does the story change between playthroughs?
The house holds more secrets than a single run reveals, so playing multiple times lets you notice details you missed while focused on surviving. Swapping discoveries with other players speeds up understanding the full story.
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