Granny: Multiplayer — First steps after joining
About
OverviewGranny: Multiplayer drops you and other players inside Granny's house with one goal: escape before she catches you. You will search every room for hidden clues, unlock doors, and dodge traps across chapters that keep getting harder. This guide covers how to start, how to stay alive, and how to work as a team.
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Contents
First steps after joining
StepWhen you join, you land in a lobby where players gather before the round starts. Once enough people are in, the game kicks off and you find yourself inside Granny's house.
- Wait in the lobby confirm other players have joined before the round begins
- Walk every room note door positions, lock locations, and anything on the walls
- Look for hidden passages check walls and floors carefully, not just the obvious paths
- Collect clues examine any numbers, symbols, or notes you come across
- Share what you find report discoveries to your team through chat or voice right away
Staying alive in the early chapters
TipsThe first few chapters are gentler, giving you room to learn how the game works. Focus on finding key items that open locked doors. Traps are scattered through the house, so moving with a teammate through dangerous areas is much safer than going alone. If Granny gets close, find a hiding spot — under a bed or inside a locker — and stay completely still.
- Hunt for keys, and if a door won't open, look for a hidden passage instead
- Move through trap areas with at least one other player so you can react together
- Learn your hiding spots early — beds and lockers can save your life
- Granny catches you in one hit, so silence and stillness matter
Solving the puzzles scattered through the house
CheckPuzzles are built from clues spread across different rooms: wall markings, numbers, hidden letters, and repeating symbols all feed into the solutions. Getting a wrong answer can trigger traps or set off alarms, so only act on information you have actually confirmed.
- Have you searched the ceiling and corners, not just eye-level surfaces?
- Have you noted every number, symbol, and colour pattern you have seen so far?
- Have you checked whether the same shape or symbol appears in more than one room?
- Have you told your teammates what you found, so nobody is working from incomplete information?
- If you are stuck on one puzzle, have you moved on to a different room to look for more clues?
Teamwork and role division
TipsBecause everyone shares the same house, a panicked group can crowd the same rooms and leave others completely unsearched. Splitting up at the start — one player per floor, for example, or one person focused on puzzles while another watches for Granny — stops that overlap. Check in with each other regularly to pool what you have learned. If one player gets caught, the rest should keep exploring rather than all rushing to the same spot.
- Agree on a basic role split the moment the round starts, even a simple one
- Report every clue and item find to the group immediately
- Gather in one spot every few minutes to compare notes and agree on the next move
- If Granny is near, have everyone hide and wait for a signal before moving again
- When a teammate is caught, the others should continue searching rather than stopping entirely
What to check when you are stuck
CheckHitting a wall in this game almost always means something was overlooked. Before assuming a puzzle is impossible, run through this list.
- Have you checked the walls, ceiling, and floor of every room, including the ones that seemed empty?
- Is the lock actually missing a clue, or do you have the clues but in the wrong order?
- Has your whole team compared notes recently, or is someone holding a piece of the puzzle nobody else knows about?
- Are all your teammates still connected, or has someone dropped from the session?
- Does the team have a clear role split, or are multiple people duplicating the same search?
How difficulty changes across chapters
TableNew chapters bring new traps and new challenges on top of what came before, meaning the tactics that got you through chapter one are not enough for later. Take a moment at the start of each chapter for the whole team to scan the environment before splitting up.
| Early chapters | exploration-focused with simpler puzzles, good for learning the basics |
| Mid chapters | multiple rooms need to be searched in parallel |
| Later chapters | traps grow more complex and the margin for error shrinks sharply |
Staying safe online while you play
WarnAll chapters are playable without spending anything. Keep personal details to yourself in voice and text chat, and be cautious about friend requests from players you do not know.
Glossary
Glossary- Lobby
- The waiting area where players gather before a round begins.
- Granny
- The enemy character who roams the house and ends your run in one hit if she catches you.
- Chapter
- A distinct stage of the game; each one adds new traps and puzzles on top of what came before.
- Clue
- A piece of information hidden in the house — a number, symbol, note, or marking — that helps you solve a puzzle.
- Trap
- A hazard built into the house that triggers when players move through certain areas.
- Hidden passage
- A concealed route behind a wall or floor that opens up new areas and can be key to solving puzzles.
- Role division
- An agreement among teammates about who handles which tasks, such as which floors to search or who watches for Granny.
Common questions
FAQWhat happens when Granny catches me?
Being caught ends your run for that round. Your teammates can keep going, but with one fewer person the difficulty effectively goes up.
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