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DOORS Guide: Getting started in your first twenty rooms

DOORS 👁️
LSPLASH, Playing 37.5K, Rating 93.0%
Creator LSPLASH
Playing 37.5K
Rating 93.0%
Is this game fun?2 votes
Fun 100%2Average 0%0Not fun 0%0

About

Overview

DOORS is a Roblox horror game where you open numbered doors to push deeper into a run while surviving entities that want to stop you. Each floor has its own setting, hazards, and cast of enemies. This guide covers how to get started, what the key entities do and how to handle them, how to clear the major floors, and where to go once you have beaten the Hotel.

What is on this page

Contents
01

Getting started in your first twenty rooms

Check
In short Use the early rooms to build the habits that keep you alive everywhere else.

DOORS is built around dying and learning, which the developers say outright in the game's own description. Headphones and max graphics are recommended by the developers themselves. Every room you open, decide where you would hide before you touch the door.

  • Check the door number before opening it Dupe poses as a labeled door with a wrong number and deals 40 damage when you open it.
  • Search drawers, desks, and bookshelves for items as you pass through each room.
  • Plan your escape route the moment a door opens, not after.
Ask on the board
Stuck? Try a video
Doors In Real Life
We Beat Roblox Doors Hotel Update by Trapping Ambush with Crucifix! (FGTeeV vs. New Door 100)
Doors: Floor 1 and 2 - What IF I BECOME Every ENTITY?
See more guide videos
02

Key entities and how to handle them

Table
In short Every entity has a specific tell and a specific counter; learning the tell matters more than reacting to the attack.

Entities each have unique mechanics and their own jumpscare. Some are avoidable by reading the room before you enter; others require an instant physical response the moment their tell appears.

Rushlights flicker and a roar approaches; get inside a closet or under a bed immediately and wait for it to pass.
Screechwhispers 'psst' in the dark; turn to face it the moment you hear it.
Seekeyes appear on the walls in growing numbers; follow the light guidance and dodge obstacles while running.
Figureblind but tracks footsteps; crouch constantly near it and never run.
Dupewears the wrong door number; opening it deals 40 damage.
Haltdisplays the word TURN; reverse your direction instantly when you see it.
03 Live and upcoming events Events

Events running now or coming soon. They have fixed dates, so check them first.

Live now –

THE CANDY VAULT

YOU'RE INVITED to The Estate! Explore an alternate reality where many characters and locations collide to create a new,…

Upcoming –

BLACK FRIDAY WEEKEND

50% off Item Skins (Knobs only), 33% off Admin Panel, 25% off Stardust, new Item Skins, and all Subfloors temporarily u…

See the whole schedule
04

Clearing the Hotel floor by floor

Step
In short The two hardest rooms on the Hotel are Room 50 and Room 100, and both demand crouching and listening over speed.

Rooms 20–49 introduce Seek's chase sequence. Once you see eye imagery multiplying on the walls, the chase is starting. Room 50 is a library boss room and Room 100 is the final area of the Hotel. Both feature Figure.

  1. Room 50 (Library) crouch the entire time; collect eight floating books, then use the safe pattern to unlock the exit.
  2. Room 50 timing only approach the safe when Figure's footsteps are distant.
  3. Room 100 crouch throughout, find ten batteries, then activate the breakers in the order shown on screen.
05

Areas to explore after the Hotel

Tips
In short Beating the Hotel opens several additional floors and subfloors, all free to play, each with its own mechanics and enemies.

The Hotel is just one of multiple floors in DOORS. The Archives, The Stairwell, The Backdoor, The Mines, and The Outdoors each have distinct settings, items, and entities. The Modifiers system lets you adjust difficulty and entity frequency before a run begins.

Tips worth knowing
  • The Rooms was a hidden branch accessible near Room 60, but it has since been removed; its replacement subfloor is The Archives.
  • The Stairwell is a subfloor added in August 2026, with its own enemy roster including Creak and Meld.
  • The Backdoor is a timed route.
  • The Mines is a full underground floor with large areas and items exclusive to that floor.
  • The Outdoors is an open-air exploration subfloor with new entities.
  • Modifiers can be set before a run to change how the game plays, including entity spawn rates.
  • All of these areas are free to access without spending Robux.
06

Achievements worth chasing early

Check
In short A few simple actions before your first run can net you free currency and a Revive.

DOORS has 126 achievements split across nine categories. Unlocking many of them rewards you with Doorknobs, Stardust, or Revives. A handful require no run at all.

  • Join the LSPLASH Roblox group to unlock the Group Member achievement and receive a free Revive.
  • Log in on two separate days to earn Welcome Back.
  • Play at least one run with a friend to earn Buddy System.
  • Collect all 127 progress badges to earn a star displayed next to your name in the lobby.
07

Multiplayer considerations

Warn
In short Multiplayer makes some situations safer and others more dangerous depending on how the group coordinates.

DOORS supports one to six players in a standard run. Personal elevators can hold up to 50, but the developers do not recommend that lobby size because hiding spots are not guaranteed for everyone.

Worth watching out for
Call out each door number before anyone opens it a single player opening the wrong door triggers Dupe for the whole group.
At Room 50, wait for the whole group to gather before opening the library door anyone left behind when it closes cannot follow.
A player who dies but is spectating when someone else finishes the Hotel still earns the floor-completion achievement.
08

Redeem codes

Summary
In short Codes are single-use and expire, so enter them as soon as you find one.

DOORS distributes codes that reward Doorknobs, Stardust, Revives, and occasionally item skins. Codes are not case-sensitive, so typing in lowercase works the same as uppercase. Each code can only be redeemed once per account, and many carry an expiry date.

  • Case sensitivity codes are not case-sensitive.
  • Uses per account one use only; a code cannot be redeemed a second time on the same account.
  • Expiry many codes expire, so use them immediately after finding them.
09 Working codes Codes
VOCABHAVOC 1 Stardust
1 Stardust
BIJUUMIKE 5 Knobs
5 Knobs
PROTOCOL
ACCESS GRANTED
Every code, and the votes on it, are on the codes page

Community strategy ideas

Community

These ideas and tips come from people playing the game. Share your discoveries too!

No strategy ideas yet. Share a tip you discovered.

Glossary

Glossary
Entity
Any creature in DOORS that interacts with the player, whether hostile or helpful, each with its own unique behavior.
Rush
A hostile entity that charges through rooms when the lights flicker; hide in a closet or under a bed to survive it.
Figure
A blind boss entity in Rooms 50 and 100 that tracks sound, making crouching the only safe way to move near it.
Seek
An entity that triggers a chase sequence from Rooms 20–49, signaled by eyes appearing on the walls in increasing numbers.
Dupe
An entity disguised as a labeled door bearing the wrong number; opening it deals 40 damage.
Skeleton Key
A purchasable item from Jeff's Shop used to access certain hidden areas and unlock specific other items.
Crucifix
An item that can temporarily disable certain hostile entities such as Rush and Seek.
Modifiers
A system available before a run starts that lets players adjust difficulty settings including entity spawn rates.
Rift
A mechanic that lets you preserve an item found during a run and carry it into your next run.
Doorknobs
The primary in-game currency, earned through achievements and codes, used to buy items at shops.
Stardust
A secondary in-game currency earned through achievements and codes.
The Archives
A subfloor added in August 2026 that replaced The Rooms, with its own set of entities including Honcho and Ransom.
The Stairwell
A subfloor added in August 2026 with its own enemy roster, including Creak and Meld.

Common questions

FAQ

How do I get through Room 50 without dying to Figure?

Stay crouched the whole time so Figure cannot hear your footsteps. Collect all eight floating books and only approach the safe when Figure's footsteps sound distant.

Can I play all the content in DOORS without spending Robux?

Yes. The Hotel, The Mines, The Backdoor, The Archives, The Stairwell, and The Outdoors are all free to access.

Is DOORS suitable if I find loud sounds or flashing lights uncomfortable?

The game's own description warns that it contains loud sounds and flashing lights.

How many players can join a single run?

A standard run supports one to six players. Personal elevators can hold up to 50, but the developers do not recommend that lobby size because hiding spots are not guaranteed for everyone.

What happened to The Rooms?

The Rooms was removed as a subfloor in August 2026. The Archives replaced it as a new subfloor, and The Stairwell was also added at the same time.

Updated Oct 3, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
DOORS 👁️ LSPLASH, Playing 37.5K, Rating 93.0%
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