Kidnap And Jail Guide: How a round works
About
OverviewKidnap and Jail is a team battle game for up to 40 players where one side tries to kidnap opponents and lock them in jail, while the other side runs and hides to avoid being caught.
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Kidnap And Jail
How a round works
SummaryAt the start of each round, players are automatically assigned to a team. One team hunts opponents and drags them to the jail, while the other team avoids capture for the duration of the round. If the hunting team jails everyone before time expires, they win. If the fleeing team survives until time runs out, they win instead.
- Hunting team kidnap every opponent and get them to the jail
- Fleeing team stay free until time runs out
- Jail the place opponents are taken; once you are locked in, you cannot act for that round
- Round end triggered either by time expiring or the hunting team jailing all opponents
Tips for the fleeing team
TipsMoving alone makes you an easy target. When you stick with at least one other teammate, the hunting team has to split their attention. Calling out where you spotted enemies gives your whole team a chance to react before anyone gets cornered.
- Move with teammates rather than on your own.
- The moment you spot an enemy, leave the area immediately.
- Warn your teammates when you see hunters nearby so everyone can adjust.
- Use cover and out-of-sight spots when hunters are close.
- Avoid areas where multiple enemies have been spotted.
Tips for the hunting team
TipsA single hunter is easy to run away from. Coordinating roles within your group forces opponents into tighter situations where escaping is much harder. Reading where a fleeing player is heading and cutting off that path beats simply chasing them.
- Split into at least two roles: one group chases the target, another cuts off the escape route.
- Watch which direction a fleeing player is heading and position someone ahead of them.
- Approach a target with multiple hunters at the same time.
- Before escorting a captured opponent to the jail, make sure they have no easy path to break free.
- Never rush a target alone if teammates are close enough to assist.
In-round habits that help either team
CheckSome mistakes cost your team a round no matter which role you are playing. These are the situations to watch for throughout the match.
- Check whether a teammate is being chased or cornered before moving elsewhere.
- If a teammate needs help, speak up and move toward them rather than leaving them isolated.
- Stay out of zones where the enemy team is concentrated.
Glossary
Glossary- Round
- One match session where the hunting team and the fleeing team compete until time expires or the fleeing team is fully jailed.
- Jail
- The location hunters bring captured opponents to; once locked inside, a captured player cannot act for the rest of that round.
- Hunting team
- The side whose goal is to kidnap every opponent and lock them in the jail before time runs out.
- Fleeing team
- The side whose goal is to stay free and avoid capture until the round timer expires.
Common questions
FAQWhat happens when you get kidnapped?
The hunting team takes you to the jail, and once you are locked in, you cannot act for the rest of that round.
How are teams decided?
Teams are assigned automatically at the start of each round.
How does the fleeing team win?
If the hunting team fails to jail every opponent before time runs out, the fleeing team wins.
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