PREHISTORIC Guide: Controls to learn before night one
About
OverviewPREHISTORIC [HORROR] is a survival horror game set in Fossil Creek, 1986, where you and up to 29 other players are trapped in a house on the edge of the woods until morning. The creatures outside hunt by sound, light, and numbers — and they learn the house as the night goes on. This guide covers controls, how to secure the house, enemy behavior, and how both chapters are structured so you can make it to sunrise.
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PREHISTORIC [HORROR]
Controls to learn before night one
CheckThe game supports all devices. Two keys matter more than any other: Sneak (C) and Flashlight (F), because the creatures react to both sound and light.
- Sprint Shift
- Sneak C
- Flashlight F
- Flare R, a separate light item distinct from the flashlight
- Weapons G or H, then click to use
- Power-ups keys 1 through 5, five slots available
- Interact and Hide E, the same key for both actions
- Lock Doors and Board Windows Q
Securing the house at the start of each night
StepThe moment a night begins, treat securing the building as your only job. Every open door and uncovered window is a route the creatures can use. The generator also needs to stay running throughout the night.
- Lock every door press Q on each door as you move through the house
- Board every window use Q on each window to cover it with boards
- Keep the generator running throughout the night
- Check the lobby settings before entering you can choose your night, difficulty, and whether to allow strangers into the room
Chapter structure and progression
TipsThere are two chapters, each with its own location and night count.
- Chapter 1 (Fossil Creek) — two nights plus an escape sequence, three stages total
- Chapter 2 (The Lakehouse) — three full nights before you can escape, one more than Chapter 1
- Both chapters let you set difficulty in the lobby before the night starts
Badges as a progress map
SummaryThere are nine badges in total. Earning them in order lines up with clearing every night across both chapters.
- Welcome to Fossil Creek joining a session for the first time
- Caught getting found by a creature in the dark
- Lights Out surviving night 1 of Chapter 1
- Don't Look Up surviving night 2 of Chapter 1
- Don't Move escaping Fossil Creek and completing Chapter 1
- Still Water surviving night 1 of Chapter 2
- The Storm surviving night 2 of Chapter 2
- Last Light surviving night 3 of Chapter 2 and escaping The Lakehouse
- Happy Halloween! logging in during the Chapter 2 launch event
Glossary
Glossary- Fossil Creek
- The fictional 1986 town where Chapter 1 takes place, with players holed up in a house on the edge of the woods.
- The Lakehouse
- The setting for Chapter 2, a lakeside house where you must survive three nights before escaping.
- Generator
- The device that keeps power running in the house; it must stay on throughout the night.
- Sneak
- A movement mode activated with C that reduces the noise you make while moving.
- Flare
- A light item used with R, separate from the flashlight.
- Power-ups
- Five usable items assigned to keys 1 through 5.
Common questions
FAQCan I play alone or do I need friends?
The lobby has a Friends Only option, so you can lock the room to your group if you want, but it is not required. Rooms hold up to 30 players.
What do I do if a creature gets inside?
Press E to enter the nearest hiding spot. The creatures hunt by both sound and light.
Does Roblox Plus give any in-game advantage?
Yes. Players with Roblox Plus get one free revive per night.
How do I start Chapter 2?
From the lobby, select The Lakehouse the same way you would pick a night or difficulty for Chapter 1. Chapter 2 runs for three nights, one more than Chapter 1.
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