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Game guide

Entry Point — Getting started

Entry Point
Cishshato, Playing 182, Rating 90.5%
Creator Cishshato
Playing 182
Rating 90.5%
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About

Overview

Entry Point is a stealth and action FPS where you join the criminal organization Halcyon to pull off banks, blacksite breaks, and hits on high-value targets. You can creep through every mission without raising a single alarm, or kick the door in and fight your way out — the approach is yours to choose. This guide covers how to get started, how stealth and loud play work, how to build your character with perks, and how to earn the best rewards from each mission.

What is on this page

Contents
01

Getting started — your first steps

Step
In short Create a character and finish The Killhouse before touching anything else.

When you first load in, you need to create an operative. Doing that earns you The Black Dawn badge and officially puts you in Halcyon's roster. Your first real mission is The Killhouse, a training exercise where you practice infiltrating a vault and getting out with the loot. The UP9 pistol is already purchased and ready to use the moment you create your character, so you are never going in empty-handed.

  1. Create your operative this unlocks your character and gives you access to the lobby.
  2. Check your loadout the UP9 pistol comes free; a suppressed version can be deployed for $250.
  3. Run The Killhouse it teaches infiltration, vault-cracking, and escape in a controlled setting before the real missions open up.
  4. Watch cutscenes without skipping the Rose cutscene awards the Road To Revenge badge only if you watch it fully.
Ask on the board
02

Stealth vs. loud — how the two approaches work

Tips
In short Stealth keeps enemies passive and awards better badges; loud trades that control for firepower once the alarm is up.

Every mission starts in stealth mode. Guards patrol, civilians move around, and all security systems are live. If you set off the alarm, the mission flips to loud: civilians flee, guards arm themselves, cameras go offline, and enemy reinforcements start spawning. A handful of missions lock one approach — The Score is loud-only, while The Auction, The Gala, The Cache, Concept, and The Setup fail immediately if the alarm goes off.

Tips worth knowing
  • Stealth — guards patrol and can be knocked out silently; bodies and suspicious items must be managed carefully.
  • Loud — reinforcements spawn; cameras become inactive as the camera operator no longer watches over them, and some security measures like door sensors or metal detectors stop working.
  • Suppressed shots will not raise the alarm, but nearby NPCs can still react if they are too close.
  • Some missions are stealth-only and fail immediately if the alarm sounds.
03

NPC detection — what guards notice and when

Warn
In short Understanding the suspicion meter and item classifications lets you control exactly when — and whether — a guard reacts.

Every guard has a curved suspicion bar that fills while they can see you. At one-third full they turn toward you; at two-thirds they walk over to investigate and, on Operative difficulty or above, radio in; at full they crouch, call it in, then open fire. Each radio check-in permanently raises that guard's detection speed by 25%, stacking additively with no limit. Facing away from a guard slows their detection, and walking instead of running does the same.

Worth watching out for
Weapons, drills, lockpick kits, and keycards left on the ground are suspicious guards will walk over and pick them up, and if too many are collected the next guard who tries will become alerted instead.
Grenades, C4, proximity mines, and blowtorches are dangerous any guard who spots one will alert, similar to finding a body.
First aid kits, microcams, trackers, and dropped armor are safe guards ignore them entirely.
When a guard starts walking toward a dropped bag, neutralizing them is the only way to stop the alert picking the bag back up will not help.
Cameras behave like stationary guards; destroying one or letting its bar hit 33% sends a guard to investigate, and every investigation permanently speeds up all cameras by 25%.
Forced-open doors, broken windows, and broken cameras can all be noticed by NPCs.
04

Melee — knocking out vs. knifing

Tips
In short Use gun bashes in stealth and save the knife for emergencies only.

Press V to switch between gun bash and knife mode; the icon beside your health bar shows which is active. In stealth, bashing is almost always the right call.

Tips worth knowing
  • A gun bash silently knocks a guard out and leaves their disguise intact — it works on civilians too, and does not count as a kill.
  • Bashing does not work on armed combatants once the loud phase has started.
  • The knife deals 300 damage but ruins a target's disguise if it kills them, which also kills your no-kill bonus.
  • Knife attacks are slow and short-ranged.
  • The Steady Aim perk lets you melee while sprinting, provided the weapon you are holding is mastered.
05

Building your operative with perks

Step
In short Pick one class perk first, then extend outward through the skill tree to match your preferred playstyle.

You earn one perk point per level, up to 75 normally or 100 with the Legends Gamepass. Every build starts with a class perk, which determines what actions you can take. You can add a second class perk to blend two classes, but not a third or fourth. Perks have no effect in Shadow War, PvP, or the Shooting Range.

  1. Choose your class Hacker (Prodigy) hacks computers and cameras; Thief (The Art of the Steal) picks locks, cracks safes, and gets a 50% disguise bonus; Mercenary (Combat Mastery) gets 40% more health and stamina plus the ability to hold two weapon masteries; Engineer (Demolitions Expert) can place C4, disable sensors, and takes a 40% smaller armor speed penalty.
  2. Combine two classes pairing Prodigy with The Art of the Steal gives you the Infiltrator class; Combat Mastery plus Demolitions Expert gives the Juggernaut; each combination has its own class name and blended ability set.
  3. Pick a weapon mastery Pistol Mastery lets you dual-wield matching pistols; Rifle Mastery cuts spread by 40%; Sniper Mastery lets bullets penetrate shields and bulletproof glass.
  4. Plan your XP the formula is 320 × (destination level squared minus current level squared), so the climb from level 50 to 51 costs 32,320 XP.
06

Difficulty and mission rewards

Summary
In short Higher difficulty means harder enemies but significantly more XP and cash per run.

Every story mission can be played on five difficulties.

  • Rookie smaller XP and cash payout.
  • Operative guards radio in during suspicion checks; required difficulty for silver (stealth) badges.
  • Legend the hardest setting; required for gold badges (no kills, no alarm) and platinum badges on Night and Freelance Heists.
07

Badge tiers and special rewards

Table
In short Earn all gold badges across story missions and Ironman to unlock the Gold Aegis Mask; earn all platinum badges on Night and Freelance Heists to unlock the Phantom Aegis Mask.

Each story mission has three badge tiers. Black Dusk and Ironman skip the stealth requirement for silver and gold — finishing on the right difficulty is all that is needed.

Badge tierHow to earn itSpecial unlock
CopperComplete the mission on any difficulty and any tactic—
SilverFinish on Operative or above without raising the alarm—
GoldFinish on Legend with no kills and no alarmCollect all gold story + Ironman badges for the Gold Aegis Mask
Platinum (Night / Freelance Heists only)Finish the heist on LegendCollect all platinum badges for the Phantom Aegis Mask
08

Co-op and team roles

Check
In short Splitting class responsibilities across the team covers far more ground than everyone picking the same build.

Missions support up to four players. Because class perks gate specific actions — hacking, lock-picking, C4 placement — a team where everyone chose the same class will be locked out of entire options.

  • At least one Hacker or Technician on the team for camera looping and computer hacks.
  • At least one Thief or Infiltrator if the mission requires lock-picking or safe-cracking.
  • Someone with Demolitions Expert or a combined class if C4 or sensor bypassing is needed.
Stuck? Try a video
Beginner's Guide to Entry Point | Learn the Basics Fast [ROBLOX]
ENTRY POINT BREAKDOWN.mp4
The Deposit - (No Kills, No Disguise) Legend Stealth Solo [Roblox: Entry Point]
See more guide videos

Glossary

Glossary
Operative (difficulty)
The third of five difficulty settings; the minimum level required to earn silver stealth badges.
Legend (difficulty)
The hardest difficulty setting, required for gold and platinum badges.
Loud phase
The combat stage that begins once the alarm is raised — reinforcements spawn and most security systems shut down.
Stealth phase
The opening stage of most missions where guards patrol, cameras are active, and the alarm has not yet been raised.
Suspicion meter
The curved bar that appears above a guard when they can see you, filling faster the more suspicious your status is.
Class perk
The first perk you choose, which determines your operative's core abilities such as hacking, lock-picking, or heavy combat.
Halcyon
The criminal organization the player character works for throughout the game's main story.
Phoenix
A rival shadow organization led by Jackdaw that Halcyon comes into conflict with across the story missions.
Ironman Mode
A special mode separate from the main story missions that has its own badge tier requirements.

Common questions

FAQ

Can I play solo?

You can enter missions alone, though they are designed for up to four players.

Do I need to buy the paid missions to get the Phantom Aegis Mask?

No. You do not have to own the Night Heist or Freelance Heist expansions to earn their platinum badges — you can earn them by joining the lobby of a player who does own the gamepass.

What happens if I drop a weapon on the ground during stealth?

Weapons are suspicious items. A guard who spots it will walk over and pick it up, which increments a shared counter. If that counter reaches five or more, the next guard who tries to pick up any suspicious item becomes alerted instead of picking it up.

How do headshots work against armored enemies?

All bullet weapons deal four times normal damage on a headshot, but armor is still applied — headshots do not bypass it. Aegis armored units have masks that reduce incoming damage to normal levels, but you can still land a full headshot by hitting the eyes, the sides, or the back of their head where the mask does not cover.

How do I unlock more perks after level 75?

By default, characters cap out at 75 perk points at level 75. The Legends Gamepass raises both caps, letting you reach level 100 and earn up to 100 perk points total.

Updated Oct 10, 2026
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Entry Point Cishshato, Playing 182, Rating 90.5%
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