{UPD10}Shoot Train: Spider Attack Guide: Getting started before the first wave
About
OverviewShoot Train: Spider Attack drops you into Gray Ridge, a desert town under siege from giant mechanical spider trains in the year 2038. You and your friends grab guns, pick positions, and hold the line against waves of animal-machine hybrids rolling in on the rails. This guide walks you through your first moments in the game, how to fight smarter as levels get harder, and what to do when the big enemies show up.
What is on this page
Contents
Getting started before the first wave
StepWhen you load in, Gray Ridge is quiet. Use that window to get ready, because once the spider train screams, things move fast.
- Grab a weapon pick up your shotgun or any available gun before the wave starts.
- Scout the rails walk around town to see which direction the train is coming from so you are not caught off guard.
- Choose a position pick a spot that covers the enemy's path and stick to it rather than wandering.
- Invite friends if you have friends joining, get them in before play begins.
Playing with friends and the ATK bonus
SummaryGray Ridge is designed around cooperation. The ATK bonus applies to every player in the session, not just the one who sent the invite, so the whole group benefits equally.
- With friends all players earn ten percent more ATK.
- Defense coverage multiple players can watch different parts of the rail line at once.
- Enemy focus grouping fire on one enemy at a time takes it down faster than splitting shots.
Handling harder levels and special drops
TipsLower levels introduce you to the basic enemies riding the rails. Push into harder levels and the enemy roster grows — giant zombies appear alongside the spider trains, and they hit harder and take more shots to bring down. The payoff is that giant zombies drop powerful items when they die.
- Agree with your friends beforehand on who picks up which drops so no one is fighting over the same item mid-wave.
- Place turrets directly on the path enemies travel rather than off to the side, so the auto-fire hits as many targets as possible.
- Split roles when you have both weapon types — one player runs the Lightning Gun while others keep up steady fire with normal guns.
Mistakes that let the enemy through
WarnEven a well-armed group can lose Gray Ridge by making simple errors.
Glossary
Glossary- ATK
- The in-game currency earned by defeating enemies — all players in a friend session earn ten percent more of it.
- Lightning Gun
- A powerful weapon that drops from giant zombies at higher difficulty levels.
- Turret
- An automatic defense device that drops from giant zombies in harder levels; place it on the enemy's path and it fires on approaching enemies by itself.
- Giant Zombie
- A tough animal-machine hybrid enemy that appears at higher difficulty levels, takes more shots to kill, and drops special items like Lightning Guns and turrets when defeated.
- Spider Train
- The primary enemy — a massive robot built from bone and steel that rides the rails into Gray Ridge and attacks the town.
- Drop
- An item, weapon, or currency that appears on the ground after you kill an enemy.
Common questions
FAQCan I play alone, or do I need friends?
You can play solo, but you miss the ten percent ATK bonus that applies when friends are in the session. Solo play is harder because you have to cover every part of the defense line by yourself.
Where should I put a turret?
Place it directly on the path the enemies travel toward town. A turret sitting off to the side wastes most of its shots.
What do I do when a giant zombie appears?
Focus fire on it with your group — it takes more hits but drops Lightning Guns and turrets when it dies.
Does the ten percent ATK bonus apply to everyone or just the player who invited friends?
Every player in the session gets the bonus, not just the one who sent invites.
Game updates can change what is on this page. If you spot something, get in touch and let us know.
