Scary Elevator Guide: Getting started in the lobby
About
OverviewScary Elevator traps you inside an elevator with killers hunting you on every floor. Your job is to hide, dodge, and outlast them as the floors climb higher and the killers get tougher. This guide covers how to get started, how to survive longer, and how to push into the harder chapter.
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Contents
Getting started in the lobby
StepWhen you load in, you land in the lobby. From here you pick which chapter to enter and board the elevator. Starting with Chapter 1 lets you learn the basics before things get brutal.
- Arrive in the lobby look around and get a sense of the layout before doing anything else.
- Choose Chapter 1 it is built for newcomers and eases you into the mechanics.
- Board the elevator step in to begin the floor-by-floor survival run.
- Scout each floor immediately the moment a floor opens, check every corner for hiding spots before the killer closes in.
- Survive as many floors as you can each floor cleared counts, so every extra level is progress.
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How each floor works
SummaryEach floor puts at least one killer in the space with you. You clear a floor by surviving long enough rather than by defeating the killer.
- Floor challenge at least one killer appears on every level.
- Clear condition stay alive for the required time to advance.
- Difficulty curve killers grow stronger with each floor you climb.
- Coins clearing floors earns coins you can spend on items and characters.
- Badges specific achievements unlock badges that you earn through skill alone, no spending required.
Staying alive: hiding and movement
TipsThe floor layout gives you objects and walls to duck behind. A killer that cannot see you will not find you, so getting into cover before contact happens is always the priority. Open space is your enemy — complex terrain keeps you safer.
- The instant a floor loads, scan for hiding spots before the killer has a chance to spot you.
- Watch how the killer moves so you can predict where it will be in a few seconds.
- Keep more than one escape route in mind — relying on a single hiding spot will eventually get you caught.
- In multiplayer, share what you notice about the killer's pattern with the rest of the group.
Chapter 1 vs Chapter 2: Nightmare
TableThe game is split into two chapters with very different difficulty levels. Chapter 2 adds mechanics and killers that will punish habits that got you through Chapter 1 just fine.
| Chapter 1 | beginner-friendly killers, best place to learn hiding and movement. |
| Chapter 2: Nightmare | harder killers, more complex floors, aimed at experienced players. |
| Fear radius | a feature in Chapter 2 that warns you when a killer is drawing close. |
| Killer power-up events | extra challenge events that appear in Chapter 2. |
| Floor size | stages have been tuned to raise the tension and reward smarter play. |
Playing without spending
CheckThe game is designed so that paid options speed things up rather than gate the core experience. Coins you earn by clearing floors can unlock items and characters on their own schedule.
- Chapter 1 is fully playable at no cost.
- Coins earned from floor clears can be used to unlock items and characters.
- Badges are earned through performance, not purchases.
- Chapter 2 Nightmare is also accessible without spending.
Recent changes worth knowing
TipsA recent update adjusted damage and movement speed across all killers, so the difficulty balance has shifted from what long-time players knew. New systems also change how you sense danger.
- All killers had their damage and speed values adjusted in a recent update.
- The fear radius feature now signals a killer's presence before it reaches you, giving you a window to hide.
- Killer power-up events add a new layer of challenge on top of the normal floor structure.
- Floor sizes were reworked to make spacing tighter and decisions more consequential.
- Several bugs, including issues with the riot shield and the respawn button, were fixed in the same update.
Glossary
Glossary- Killer
- An enemy character that appears on each floor and hunts players; they grow stronger as floors increase.
- Floor (Floor)
- One stage inside the elevator — clear it by surviving, and you rise to the next.
- Hiding spot
- An object or gap in the environment where you can break the killer's line of sight.
- Coins
- In-game currency earned by clearing floors, used to unlock items and characters.
- Badge
- A reward unlocked by meeting a specific in-game challenge, earned through skill rather than spending.
- Fear radius
- A feature that warns you when a killer is nearby, giving you a chance to get into cover before it arrives.
- Chapter 2: Nightmare
- The harder second chapter of the game, featuring stronger killers, new mechanics, and more demanding floors.
Common questions
FAQCan I play with friends?
Yes, the game supports multiplayer. You and your friends can ride the elevator together and help each other spot killers and share hiding spots.
Do I need to spend Robux to enjoy the game?
No. Both Chapter 1 and Chapter 2: Nightmare are playable without spending anything. Spending is an option that speeds up unlocks, not a requirement.
When should I move from Chapter 1 to Chapter 2: Nightmare?
Move over when the early floors of Chapter 1 feel easy and you are clearing them without much trouble. Nightmare introduces stronger killers and tighter floors.
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