game with evil Guide: The two sides and what they do
About
OverviewGame with Evil is an asymmetrical survival game where one player hunts as the Eviler and everyone else survives as Survivors. Each round throws in a random game mode, so no two rounds play the same way. This guide covers how to survive, how to become the Eviler, which Evilers you can unlock, and what the badges ask you to do.
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The two sides and what they do
TableEvery round splits players into two teams. Survivors work through objectives on the map while avoiding the Eviler. The Eviler chases Survivors and must kill them all before the timer expires.
| Survivor | complete map tasks, stay alive, and stun the Eviler when you can |
| Eviler | hunt down and kill every Survivor before time runs out |
Map objectives and where to find them
TipsMaps each have a set of objectives scattered across them. Before a round starts, the lobby sign shows which map is coming next, so you can think ahead.
- Pages, Bluetooth connections, and electrical boxes spawn on walls.
- Generators and some Bluetooth objectives spawn on the floor.
- Check the lobby sign before each round to see the upcoming map.
Earning Malice to become the Eviler
StepMalice is a score that determines who becomes the Eviler. The player with the highest Malice in the server is chosen. Once you become the Eviler your Malice resets to 1, so you build it up again from there. When your Malice is the highest on the server, your name appears red on the leaderboard.
- Collect a page each page gives you 0.05 Malice.
- Complete a generator task a good rating gives 0.05, a perfect rating gives 0.15.
- Complete the electrical panel task rewards 0.1 Malice.
- Connect Bluetooth rewards 0.1 Malice.
- Stun the Eviler with a Sandman rewards 0.4 Malice.
- Watch the leaderboard when your name turns red, you have the most Malice and will be the next Eviler.
Eviler roster and how to unlock each one
TableThere are five regular Evilers and one that only appears in the Monater game mode.
| Eviler | How to get | Shop price |
|---|---|---|
| Shale | Obtained automatically when you first join | Free |
| Fallen | Buy in the shop | 700 |
| Corvex | Buy in the shop | 1150 |
| Template | Buy in the shop | 1305 |
| Xyra | Buy in the shop | 1750 |
| Monater | Selected automatically during Monater rounds | Not purchasable |
Special game modes
SummarySpecial rounds cycle in every few games. A vote decides the mode, but modes that were picked recently cannot be voted for again.
- Double Trouble two Evilers, Survivors get double health
- Monater Round map goes dark, Eviler becomes Monater with limited vision
- Hot Potato avoid holding the potato when the timer ends or you are eliminated
- Infected killed Survivors turn and attack their former teammates
- Tornado a tornado can sweep all players off the map
- VIP one Survivor is the VIP; Eviler wins the moment the VIP dies
- Arena every player is a Survivor in a free-for-all with a closing zone
Tips for playing each side
TipsWhether you are surviving or hunting, a few consistent habits improve your results every round.
- As a Survivor against Monater, use ranged tools like Rifle or Sandman so you stay outside Monater's Shriek range.
- Against Monater, avoid using Illumina or Taunt — Illumina's glow is visible in the dark, and Taunt will affect the target marker which is always visible.
- Against Monater, keep changing your location so that it is harder for Monater to find you with ICFU.
- As Monater, save your basic attack for when a Survivor has burned through their stamina so they cannot escape after being flung.
- As Monater, throw a Snatched Survivor into a corner before following up with your main attack.
Rank system and notable badges
CheckAt the end of each round you receive a rank from C up to P. Separate badges track specific in-round achievements that push you to try unusual plays.
- Ranks go C, B, A, S, and P P-Rank is the highest you can earn in a round.
- To earn the Trickshot badge as Template, land a Toolbox projectile on a target at least 80 studs away.
- To earn Strike as Shale, hit three or more Survivors with a single Slatehammer swing.
- To earn the Firing Squad badge, get hit by five rifle shots within five seconds.
- Mastery badges for each Eviler (Shale, Fallen, Corvex, Template, Xyra) unlock a Placeholder Mastery skin after 250 kills with that Eviler.
- Survivor badges are awarded for winning a round while holding a specific tool.
Glossary
Glossary- Malice
- A score that builds up as you play; the player with the highest Malice becomes the Eviler, after which it resets to 1.
- Eviler
- The hunter role — one player per round who must eliminate all Survivors before the timer ends.
- Survivor
- The majority team whose goal is to complete map tasks and stay alive until time runs out.
- Rushdown
- An Eviler play style focused on chasing one Survivor at a time rather than pressuring the whole group.
- P-Rank
- The highest end-of-round rating, above S, A, B, and C.
- Mastery skin
- A cosmetic skin for an Eviler, unlocked by earning the badge for 250 kills with that Eviler.
Common questions
FAQHow do I become the Eviler?
The player with the most Malice in the server is automatically chosen as the Eviler at the start of a round. Complete tasks, collect pages, and stun the Eviler during matches to build your Malice. Your name turns red on the leaderboard when you are in the lead.
What happens to my Malice after I play as the Eviler?
It resets to 1 as soon as you are selected. You then have to earn it back through tasks and gameplay in subsequent rounds.
Can I unlock new Evilers without spending real money?
New Evilers are bought with in-game currency from the shop.
How often do special game modes appear?
A special round comes up every 3 rounds. Players vote on which mode to run, but any mode chosen recently is excluded from the vote.
What is the Access Card ability good for?
It opens killer-only walls near you for 11 seconds after you complete a short cursor minigame. If multiple players in the same round carry Access Cards, the open duration drops by 2 seconds per extra card, down to a minimum of 2 seconds.
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