Madness: Project Nevada Remastered Guide: Four controls worth memorizing before your first fight
About
OverviewMadness: Project Nevada Remastered is an open-ended PVP game set in the Madness Combat universe where up to five players fight, take contracts, and cause chaos in a Nevada city. Dying constantly is part of the experience, so don't expect to win your first fights. This guide covers the controls, how to earn money, how Styles work, and which Styles to aim for first.
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Contents
Four controls worth memorizing before your first fight
CheckThe game has a small control set, but every button counts in a real fight.
- Run hold CTRL while moving to sprint
- Block press F to absorb incoming attacks
- Heavy attack press R for a harder, higher-damage hit
- Dash press Q to close distance or escape quickly
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How money and contracts work
TipsTwo contract types are available: VIP contracts and 1337 contracts. Completing a VIP contract earns the Whistleblower Blues badge; completing a 1337 contract earns Elite Elimination. Beyond contracts, you can loot ATMs and safes around the map, and robbing the bank is another major payday. Building up bounty on your head unlocks the Delinquent badge at 1250 bounty and the Public Enemy Number One badge for accumulating a large bounty overall.
- 1337 contracts are accepted from inside Club 1337 — enter through the ATM entrance, then go through the door past the staircase
- The Contractor Style puts an exponential multiplier on 1337 contract payouts, starting at double, so a high-bounty target can pay far more than the base $5,000
- The Burglar Style raises the bank robbery payout from $30,000 to $40,000 and bumps ATM cash bundles from $100 to $300 and safe drops from $500 to $800
- Depositing bounty money also increases your bounty, which lets you buy items from Club 1337 and the area behind the mall
Style system basics
StepStyles are the game's class system. Each one changes your HP, stamina, and available abilities. You buy a Style from a trainer found at a specific spot on the map, and most Styles require a previous Style plus minimum amounts of three XP types: Fist XP, Blunt XP, and Blade XP. Unlocking any Style for the first time earns the Stylized badge.
- Farm Fist XP early as the Bystander (default), every Push gives 2.6 Fist XP
- Check prerequisites before grinding Champion requires Boxer, Boxer has no prerequisite; Breacher requires Fisher; Contractor requires Hitman; Doomed requires Deathwish; Joyful requires Gleeful
- Reach the trainer in person each trainer stands at a fixed map location, so knowing the landmark helps (examples below in the Style guide section)
- Reset to Bystander if needed visit Data & You and pay $10,000 to clear your current Style
- Earn the Stylized badge it triggers the first time you successfully unlock any Style
Style-by-style breakdown
TableCosts listed are the cash fee only; check the prerequisite column before assuming you can unlock a Style directly.
| Style | HP / Stamina | What it does for you | Cash cost | Prerequisite |
|---|---|---|---|---|
| Bystander | 100 / 125 | Default; Push farms Fist XP at 2.6 XP per hit | $0 (reset costs $10,000) | None |
| Boxer | 100 / 100 | Trained Fists, Rage (damage + speed, 25s cooldown), Bob & Weave (2s invincibility, 18s cooldown) | $5,000 | None |
| Champion | 105 / 135 | Improved Rage with higher damage, survives one Hunting Rifle headshot | $15,000 | Boxer |
| Burglar | 100 / 100 | Crowbar, Smoke Grenade (5s invisible), boosted bank and loot payouts | $7,500 | None |
| Deathwish | 55 / 255 | Significant speed boost, free to unlock, extremely fragile | $0 | None |
| Breacher | 85 / 90 | Breachmare (heavy hits hard), full HP and stamina refill on every kill, speed boost on kill | $10,000 | Fisher |
| Brute | 130 / 75 | Highest starting HP, Uppercut deals 35 damage and launches targets | $175,000 | Thug |
| Contractor | 100 / 100 | M30-IMP sidearm, exponential 1337 contract multiplier, Spatial Vision tracks bounty target | $150,000 | Hitman |
| Survivor | 90 / 160 | Survivor's Club (ragdolls on heavy), Speedkit (10s speed boost, 40s cooldown), passive out-of-combat speed | $17,000 | Medic |
| Doomed | 15 / 750 | Speed boost, enormous stamina — anything dealing 20+ damage one-shots you | $0 | Deathwish |
| Joyful | 99 / 100 | Snubnose (65–75 damage, very slow), Clown Horn (~10% explode chance), Robbery ($50 per kill) | $75,000 | Gleeful |
Joke Styles — what they actually cost you
WarnDoomed and Joyful are intentionally designed to be impractical.
Badges you can actively chase
TipsSeveral badges are easy to earn just by playing normally, while others need you to go out of your way.
- Party Time — join or form a group with other players in the same session
- Stylized — unlock any Style for the first time
- Elite Elimination — complete a 1337 contract at Club 1337
- Whistleblower Blues — complete a VIP contract
- Delinquent — let your bounty exceed 1250
- Public Enemy Number One — accumulate a large bounty overall
- No Contracts on MY Head — kill a 1337 contractor who has targeted you
- You Vile, Vile Monster — kill a player who is currently doing a pizza delivery
- Sugary Surprise — get a kill using a soda can
- Barrel Roll-ed — kill someone with a physical barrel; the explosion does not count, the barrel itself must do it
Glossary
Glossary- Style
- The game's class system — each Style sets your HP, stamina, starting equipment, and special abilities.
- Fist XP / Blunt XP / Blade XP
- Three separate experience tracks earned by using unarmed attacks, blunt weapons, and bladed weapons respectively; each Style requires minimum amounts of some or all of them.
- Contract
- A mission to eliminate a specific target in exchange for cash; VIP and 1337 are the two types.
- Bounty
- A cash value placed on your head that grows as you cause trouble; other players can chase you for it, and high bounty unlocks certain badge milestones.
- Rage
- An ability on Boxer and Champion that temporarily raises fist damage and movement speed.
- Bob & Weave
- A Boxer ability that makes you immune to all damage for 2 seconds, with an 18-second cooldown.
- Smoke Grenade
- Burglar's throwable item that turns you invisible for 5 seconds; you cannot use weapons while invisible.
- Speedkit
- Survivor's tool that grants a speed bonus to yourself or an ally for 10 seconds, with a 40-second cooldown.
- Breachmare
- Breacher's starting weapon, a reworked sledgehammer that deals significantly more damage on heavy attacks than the standard version.
- Spatial Vision
- A Contractor ability that displays the last known location and health of the player you have a contract on.
Common questions
FAQWhat Style should I unlock first?
Push as Bystander to build Fist XP quickly (2.6 XP per Push), then unlock Boxer at Pumps and Iron once you have Fist XP 150, Blunt XP 50, and $5,000. Boxer gives you Trained Fists, a speed and damage boost from Rage, and a brief invincibility window from Bob & Weave. Deathwish is free but its 55 HP makes it very difficult for beginners.
How do I get the Barrel Roll-ed badge?
You need to kill someone with a physical barrel — the explosion from a barrel does not count.
Where do I find the Joyful Style trainer?
Use Ralph's Threads n' Treads as your landmark, then head to the strip mall next door and climb the ladder to the roof. You need Fist, Blunt, and Blade XP all at 999, the Gleeful Style already unlocked, and $75,000 in cash.
How do I reset back to Bystander?
Go to the location called Data & You and pay $10,000. This wipes your current Style and returns you to the default Bystander.
What is the difference between VIP contracts and 1337 contracts?
Both pay cash for eliminating a target and reward different badges — Whistleblower Blues for a VIP contract and Elite Elimination for a 1337 contract. The Contractor Style applies an exponential multiplier to 1337 contracts specifically.
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