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Game guide

Clover Legends — Your first steps in the game

Clover Legends
Flecks Labs: Legends, Playing 4.3K, Rating 98.9%
Creator Flecks Labs: Legends
Playing 4.3K
Rating 98.9%
Is this game fun?2 votes
Fun 100%2Average 0%0Not fun 0%0

About

Overview

Clover Legends is a Black Clover–inspired action RPG on Roblox where you spin for a magic grimoire, level it up through combat, and fight your way through six combat islands. This guide walks you through your first steps, combat basics, stat choices, grimoire progression, and how to keep free rewards flowing in.

What is on this page

Contents
01

Your first steps in the game

Step
In short Claim your grimoire, talk to the quest giver, and spend every stat point before you do anything else.

The game drops you in with nothing until you claim your first grimoire, so do that before anything else. Your first spin is free and pulls from Fire, Water, or Wind. Once you have your book, find the nearby quest giver and check the quest carefully — it tells you the exact enemy name and how many you need to kill. Killing random nearby enemies does not always count, so confirm the kill counter ticks up after your first kill before continuing. Open the Stats screen and spend any unspent level-up points right away.

  1. Claim grimoire your first spin is free and lands on Fire, Water, or Wind.
  2. Talk to the quest giver read the enemy name and kill count on the quest before you start fighting.
  3. Test one kill check that the counter goes up, then keep going.
  4. Open Stats spend every unspent point before leaving the starting area.
  5. Reach Book Level 10 this unlocks a new spell slot in the grimoire you already have.
  6. Reach Book Level 20 another spell slot opens; no second spin needed.
Ask on the board
02

Combat controls and basics

Tips
In short Learning the three separate inputs — normal attack, spells, and dodge — makes early fights much more manageable.

Combat in Clover Legends uses three distinct actions you should learn separately before trying to chain them together. Your normal attack covers close range, your grimoire spells require mana, and your dodge lets you break out of bad positions. Spell keys for abilities that have not been unlocked yet will not respond, so do not worry if some keys seem broken early on. If you run out of mana mid-fight, spells simply stop working until it recovers.

Tips worth knowing
  • Left-click to perform your normal melee attack — learn its range before relying on spells.
  • Use Z, X, and C to cast unlocked grimoire spells; locked slots will not fire.
  • Press Q to dash and dodge — reposition before damage stacks up rather than after.
  • Watch your mana bar; if it empties, raise Mana Capacity in the Stats screen.
03

Spending stat points wisely

Table
In short Match your stat spending to the specific problem you are hitting in combat, and use Reset Stats if you need to start over.

Every player level gives you stat points to spend in the Stats screen, and each stat solves a different problem. Melee and Magic both raise melee and spell damage by equal amounts, so neither one is wasted regardless of your playstyle. Defense adds health, and Mana Capacity expands your mana pool. If your current spread is not working, Reset Stats lets you redistribute everything — check the cost before you confirm.

Dying too fastDefense, which adds health
Kills taking too longMagic or Melee, which raise damage equally
Running out of manaMana Capacity, which extends your mana pool
Prefer normal attacksMelee, though note that each grimoire handles normal attacks a little differently
Wrong spreadReset Stats in the Stats screen, after checking the cost shown on the confirmation screen
04

Choosing and obtaining a grimoire

Summary
In short Rarity matters less than whether you can land the spells consistently, and the three acquisition methods use completely different currencies.

There are twelve grimoires spread across four rarity tiers. Fire, Water, and Wind are the starting pool. Earth, Lightning, Plant, Poison, and Chain sit in the next tier. World Tree and Dark are rarer still, and Light and Anti-Magic have the lowest drop odds of all. A standard spin costs 160 Gems. You can also buy grimoires from the shop using Yul, the in-game currency, or with Robux — these are three separate operations with three different buttons, so check the currency label before you tap. Some grimoires are consumed on use rather than kept permanently; read the item description before you activate one. If the shop shows Out of Stock, check the restock timer and come back later.

  • Fire, Water, Wind starting pool, available on your free first spin
  • Earth, Lightning, Plant, Poison, Chain mid-tier, obtainable after your first spin
  • World Tree, Dark higher rarity, harder to land
  • Light, Anti-Magic lowest drop odds; not getting them does not block your progress
  • Standard spin cost 160 Gems per roll
  • Currencies Gems, Yul, and Robux are separate; always check which one a button requires
05

Awakening your grimoire

Step
In short Awakening needs Book Level, materials, and currency all at once, so figure out which of the three you are missing before grinding anything.

Awakening is how you push your grimoire past its current level cap and sharpen its damage and critical hit rate. Every awakening has three requirements: a minimum Book Level, specific materials, and enough currency. These requirements differ between grimoires and between awakening stages, so do not assume one book's recipe applies to another. Spell Pages, which drop from bosses, are a core material you will need to farm.

  1. Open Awaken find it inside the grimoire screen and read the full requirement list for the next stage.
  2. Check Book Level confirm your grimoire has reached the minimum level before farming anything else.
  3. Farm Spell Pages repeat boss fights until you have collected the required pages.
  4. Collect other materials check field chests and the materials shop for anything else the recipe needs.
  5. Confirm and awaken once all three conditions are met, run the awakening from the grimoire screen.
06

The island progression ladder

Summary
In short Each island has a level band, and the hub and Shadow Spire share one save file.

The world is built as a ladder of six combat islands, each with its own level range. Starter Island covers levels 1 through 159. Skull Island follows at 160 through 379. Jungle Island runs from 380 to 899. Poison Island spans 900 to 2,099. Castle Island covers 2,100 through 4,999. Zombie Island caps the ladder at 5,000 through 6,000. The hub area and Shadow Spire, the 15-wave dungeon, share the same save file — entering the dungeon moves you to a different place without creating a new character. In Shadow Spire, the highest-level member in your party affects the rewards the group receives.

  • Starter Island levels 1–159
  • Skull Island levels 160–379
  • Jungle Island levels 380–899
  • Poison Island levels 900–2,099
  • Castle Island levels 2,100–4,999
  • Zombie Island levels 5,000–6,000
07

Keeping free rewards coming in

Check
In short Checking Daily and Playtime rewards every session, plus redeeming active codes quickly, is the easiest way to earn free Gems and grimoires.

The rewards screen has two separate tabs: Daily, which resets each day, and Playtime, which stacks up based on how long you play. A Mystery Grimoire is available for free if you give the game a thumbs-up, add it to your Favourites, and join the developer group Flecks Labs: Legends — check the in-game prompt for the exact current requirements. Codes are shared through the game's Discord server and are entered in a dedicated in-game screen; they expire and can have use limits, so enter them as soon as you get them. As of September 28, 2026, there are ten working codes tracked on this site.

  • Check the Daily tab every session.
  • Check the Playtime tab it builds up with time spent in-game.
  • Claim the Mystery Grimoire requires a thumbs-up, a Favourite, and joining Flecks Labs: Legends.
  • Join the Discord server codes are distributed there and have expiry limits.
  • Enter codes in the dedicated in-game screen do not wait, as they can run out.
  • Confirm what you received after redeeming a code before moving on.
08 Working codes Codes
75KSQUAD 2k gems (new!)
2k gems (new!)
REROLL75K 20 race rerolls (new!)
20 race rerolls (new!)
WORLDBOSS 500 gems and three race rerolls (new!)
500 gems and three race rerolls (new!)
NIGHTFALL 500 gems and 20k yul (new!)
500 gems and 20k yul (new!)
Every code, and the votes on it, are on the codes page
09

Magic Knight Ranks and long-term goals

Tips
In short Climbing the rank ladder unlocks auras and stat buffs, and the season pass gives you another parallel track to work through.

There are 17 Magic Knight ranks running from Junior 5th at the bottom to Grand 1st at the top. Reaching higher ranks unlocks auras and stat buffs for your character. Alongside the rank system, the season pass — called Road to Wizard King — gives you another set of goals to work through at your own pace.

Tips worth knowing
  • Ranks go from Junior 5th up to Grand 1st across 17 steps.
  • Higher ranks unlock auras and stat buffs.
  • The season pass runs in parallel — progress it alongside your rank climb.

Glossary

Glossary
Grimoire
The magic book your character uses — it determines which spells you can cast, and there are twelve of them across four rarity tiers.
Book Level
A separate level counter for your grimoire, independent of your player level; hitting Book Level 10 and 20 each unlocks a new spell.
Awakening
An upgrade that raises your grimoire's level cap and improves its damage and critical hit rate, requiring Book Level, materials, and currency.
Spell Page
A material that drops from bosses and is required for awakening your grimoire.
Yul
The standard in-game currency, separate from Gems and Robux, used for shop purchases including some grimoires.
Mana Capacity
A stat you can raise in the Stats screen that increases the size of your mana pool so you can cast more spells before running dry.
Shadow Spire
A 15-wave dungeon that shares your save file with the main hub; entering it moves you to a different place without resetting your character.
Magic Knight Rank
A 17-step title system running from Junior 5th to Grand 1st, where higher ranks grant auras and stat buffs.
Reset Stats
An option in the Stats screen that lets you refund all your spent stat points and redistribute them, at a cost shown before you confirm.
Auto Quest
A feature that re-queues quests automatically; it does not move your character or fight enemies for you.

Common questions

FAQ

Can I pick which grimoire I get on my first spin?

No — your first spin draws randomly from Fire, Water, and Wind only. Earth, Lightning, Plant, Poison, and Chain become available in later spins, while Light and Anti-Magic have the lowest odds in the entire pool. Not landing a rare grimoire early does not stop you from progressing.

I leveled up but no new spells appeared — what's wrong?

New spell slots are tied to your grimoire's Book Level, not your player level. You unlock a slot at Book Level 10 and another at Book Level 20, all within the grimoire you already have. Keep fighting with your current book to raise its Book Level rather than spinning for a new one.

Are Light and Lightning the same grimoire?

No — they are two separate books. Light is the light-element grimoire with very low drop odds, while Lightning is the lightning-element grimoire in the mid tier. The similar English names cause confusion in shops and guides, so always check the full name before purchasing.

How do I use a redeem code?

Open the dedicated code entry screen inside the game and type the code there. Codes are shared through the Discord server and can expire or hit a use limit, so enter them as soon as you have them. After redeeming, check what you received before closing the screen.

Does entering Shadow Spire reset my character?

No — the hub and Shadow Spire share one save file. Going into the dungeon simply moves you to a different place in the same game. In a group, the party member with the highest level affects the rewards everyone receives.

Updated Sep 28, 2026
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Clover Legends Flecks Labs: Legends, Playing 4.3K, Rating 98.9%
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