Voxel Warfare Guide: The core loop
About
OverviewVoxel Warfare is a pirate-themed multiplayer shooter for up to 32 players where every building and piece of terrain is made from destructible voxel blocks. You win by tearing apart the enemy base with rocket launchers, turrets, hovercrafts, and helicopters — while patching your own side back together. This guide covers the core loop, how to spend your coins wisely, and what to aim for if you want to unlock every badge.
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Contents
The core loop
StepWhen you drop into a match you already have weapons, so you can start dealing damage right away. Your two main targets are hull parts — the blocks that make up the enemy base — and spawn points, which are where enemies come back to life after being eliminated. When you are taking fire, place blocks in front of you to buy time.
- Hit hull parts use your rocket launcher or turret to chip away at enemy structures as you push forward.
- Destroy enemy spawn points to slow down how fast they can return to the fight.
- Use vehicles hop into a hovercraft or helicopter to reach angles you cannot get to on foot.
- Build cover drop blocks to shield yourself when you are pinned down.
The coin cap and how to work around it
WarnCoins you earn in battle stop accumulating the moment your total reaches 200,000. Rewards from purchases and from joining the game's group are exempt from this limit and can push your total above it.
Two badge tracks to chase
TableThere are three badge families, each with ten tiers. Demolisher tracks how many hull parts you destroy, Despawner tracks how many spawn points you eliminate, and Fighter tracks how many players you eliminate.
| Demolisher | destroy hull parts, from 10 at tier I up to 10,000 at tier X. |
| Despawner | destroy spawn points, from 1 at tier I up to 2,000 at tier X. |
| Fighter | eliminate players, from 5 at tier I up to 50 at tier IV. |
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Voxel Warfare
Glossary
Glossary- Hull part
- A single voxel block that forms part of the enemy base structure; destroying enough of them is the primary path to Demolisher badges.
- Spawn point
- The location where a player returns to life after being eliminated; destroying enemy spawn points is tracked by the Despawner badge series.
- Voxel
- A cube-shaped block; every structure and piece of terrain in the game is built from these, which means almost everything can be destroyed or rebuilt.
- Turret
- A placeable weapon that you set down to guard an area.
- Hovercraft
- A driveable vehicle that lets you move around the map.
Common questions
FAQWhat should I focus on when I'm just starting out?
Start by targeting hull parts with your rocket launcher — it directly weakens the enemy base and builds your Demolisher badge progress at the same time. Coins will accumulate naturally as you play, so you will have shop options soon enough.
I hit 200,000 coins and now I'm not earning anything in battle — what do I do?
Head to the shop and buy something to bring your total below 200,000, which will let battle payouts resume. Group join rewards and purchase rewards can still arrive above the cap, but regular combat earnings will not.
Do I need to spend Robux to unlock badges or progress?
All three badge families — Demolisher, Despawner, and Fighter — are earned purely by playing matches, with no purchases required. Coins for the shop also come from battle.
Is it worth destroying spawn points instead of just attacking players?
A destroyed spawn point stays gone, and every spawn you take out also advances your Despawner badges.
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