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Симулятор диггера Guide: The core loop from your first run

Симулятор диггера [бомбоубежище]
DiggerSim Dev, Playing 0, Rating 70.7%
Creator DiggerSim Dev
Playing 0
Rating 70.7%
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About

Overview

Digger Simulator [Bunker] drops you into an abandoned underground complex where you scavenge valuable items and carry them back to the surface to sell. This guide walks you through the core loop, the motion-sensor rules, what to aim for as you level up, and the achievements worth chasing.

What is on this page

Contents

Player notes and tips

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01

The core loop from your first run

Step
In short Every run follows the same cycle: descend, collect, escape, sell, upgrade.

When you first load in, the game drops you near the bunker entrance. Your job on every run is to get underground, find valuable items, and bring them back to the surface without getting caught. Selling what you recover earns in-game currency, which you spend at the equipment shop on better gear.

  1. Enter the bunker head down into the underground complex to start scavenging.
  2. Search for items move through the facility and pick up anything valuable you can find.
  3. Reach the surface get back out before anything goes wrong.
  4. Sell at the shop hand over your loot for in-game currency.
  5. Buy new gear spend that currency in the equipment shop to prepare for deeper runs.
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02

Motion sensors and what happens when they catch you

Warn
In short Getting caught is not instant death, but you must escape within the time limit.

The facility is fitted with motion sensors that detect movement. Triggering one does not end your run immediately — you get a few minutes to get out. Before you go deeper into any area, check where the exits are so you already have a route planned.

Worth watching out for
Stop moving or find a way around a sensor rather than walking straight through it.
A beginner mistake wipes out 100% of the base's durability, so taking sensors seriously from the start matters.
03

Base durability and the level 10 threshold

Summary
In short Careless play early on can drain your base durability completely.

The base has a durability stat that acts like its health. A single beginner error can knock it down by the full 100%. Reaching level 10 cuts incoming damage in half.

  • Beginner errors a single mistake can cost 100% of base durability.
  • Level 10 threshold damage you take drops by 50% once your character hits level 10.
04

Achievements worth going after

Check
In short Four achievements track your progress from your very first action to reaching hidden parts of the world.

The game has four developer-made achievements that double as a progress roadmap.

  • Welcome earned the moment you step into the bunker for the first time.
  • First sale sell your first gas mask to unlock this one early in your first session.
  • Roofer climb all the way to the top of the tower outside the facility.
  • Bunker keep exploring and uncovering secrets; this unlocks after you have come a long way.
05

Climbing the tower

Tips
In short The tower climb rewards you with the Roofer achievement.

Outside the facility there is a tower you can scale. Reaching its very top unlocks the Roofer achievement.

Tips worth knowing
  • The tower is outside the underground facility, not inside it.
  • You need to reach the absolute top to unlock the Roofer achievement.
  • The Bunker achievement comes from continued exploration, not from the tower.
06

What is still being built

Summary
In short The game is in beta and changing fast, so expect improvements and new areas over time.

As of now the game is in beta and the developers fix bugs every day. Several large additions are in the works, including a new lobby and a massive above-ground factory based on a real industrial site, beneath which a new secret shelter will be hidden.

  • Current state beta, with daily bug fixes.
  • Code rewrite ongoing, aimed at cutting lag.
  • New lobby a redesigned lobby and control panel are planned.
  • Factory and shelter a large above-ground factory with a secret underground area beneath it is in development.

Glossary

Glossary
Bunker
The abandoned underground complex you descend into to find loot.
Motion sensor
A device inside the facility that detects movement and triggers a timed escape sequence if you walk into its range.
Base durability
A stat representing how much punishment the base can take; beginner mistakes can drain it by the full 100% in one go.
Gas mask (противогаз)
An item you can find in the facility; selling your first one unlocks the First Sale achievement.

Common questions

FAQ

What happens if a motion sensor catches me?

Your run does not end on the spot. You get a few minutes to reach the exit and escape.

How many players can be in one room?

A single room holds up to eight players at once.

Does levelling up make the facility safer?

Yes. Once your character reaches level 10, the damage you take drops by 50%.

Updated Nov 6, 2026
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Симулятор диггера [бомбоубежище] DiggerSim Dev, Playing 0, Rating 70.7%
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