Hitman Card Game is a survival card game where players take turns drawing from a shared deck, trying to avoid the Hitman card that instantly eliminates whoever pulls it. The last player standing wins. This guide covers the core rules, key cards, strategy, and how to earn cosmetics so you can hit the ground running.
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Hitman Card Game
01
Core rules and how a round works
Step
In shortEvery turn ends with a draw or a card that replaces it, and drawing the Hitman kills you unless you hold an Angel.
On your turn you have two options: draw the top card from the deck, or play a card from your hand. To actually end your turn, you must draw from the deck — but certain cards like Skip, Reverse, and Attack let you end it without drawing. Drawing the Hitman card eliminates you on the spot unless you have an Angel in your hand.
Play a carduse a card from your hand if you want to set something up before drawing.
Draw or skipend your turn by drawing the top card, or play Skip, Reverse, or Attack to avoid drawing.
Angel saves youif the Hitman comes up and you have an Angel, you survive and choose where to put the Hitman back in the deck.
Teams mode exceptionin Teams mode, your whole team must be eliminated before you truly lose, so one teammate drawing the Hitman does not end the game for everyone.
Complete the tutorialthe optional tutorial appears the first time you join and earns you the Hitman Academy badge.
In shortKnowing what each key card does — and when not to waste it — is more important than anything else in this game.
The deck contains several card types beyond the Hitman itself. Some you play on your own turn; others, marked with a lightning bolt, can interrupt an opponent mid-turn.
Tips worth knowing
Angel is your only protection against the Hitman — treat it like a life and never give it away to a Steal card if you can help it.
After surviving with an Angel you can place the Hitman at the Top, Second, Third, Bottom, or a Random spot in the deck.
Attack forces another player to take two turns instead of one; stacking multiple Attacks pushes the multiplier up fast, which burns through an opponent's Skip and Reverse cards.
Cancel and Inferno both carry the lightning-bolt Quick-Play symbol, meaning you can use them during an opponent's turn to shut down their card.
Inferno has an additional bonus effect on top of canceling.
Cancel cannot stop an Angel or another Cancel.
Bottom lets you draw from the bottom of the deck instead of the top.
Future lets you peek at the next three cards in the deck — pair it with Attack on yourself if those three cards are safe, giving you two extra draws.
Mirror copies the last card played; you can even Mirror an Angel after drawing the Hitman, and that action cannot be stopped by Cancel or Inferno.
Skip and Reverse end your turn without a draw.
03Live and upcoming eventsEvents
Events running now or coming soon. They have fixed dates, so check them first.
Upcoming –
The Reprise
Hitman Card Games Revamp Update Presents:
New Map
New Graphics
Rebalanced card mechanics
New Cosmetics
Increased gamep…
In shortTracking card counts and saving your quick-play cards for the right moment will keep you alive deep into a round.
Good play comes down to card economy and timing.
Count how many Cancel and Inferno cards have already been played before you commit yours to a fight.
Hold Angel cards until the last possible momentusing one also wipes any Attack stacks that have built up on you.
Stack Attack cards in sequenceeach one adds 2x, so three or four stacked Attacks almost always force an opponent to spend their Angel.
In Teams mode, you can play an Angel from your own hand to save a teammate who just drew the Hitmandoing so earns the Savior badge and keeps your team alive.
05
Ranked mode and win-streak badges
Summary
In shortRanked has its own progression ladder, and climbing it rewards exclusive cosmetics you cannot buy anywhere else.
Ranked tracks your performance separately from casual play. Win streaks matter here, and the rank badges you unlock along the way are permanent bragging rights.
First ranked badge Bookworm
Second ranked badge Jester
Third ranked badge Grifter
Fourth ranked badge Magician
Fifth ranked badge Phantom
Sixth ranked badge Angel
Top ranked badge Hitman
10-win streak badge On Fire
25-win streak badge Unstoppable
Exclusive to ranked several card sleeves and banners, including Angel, Phantom, Magician, Grifter, Jester, and Bookworm sleeves, cannot be bought in the shop
06
Cosmetics and how to get them
Table
In shortChips are the currency for most cosmetics, with rarer items costing more, but several pieces are locked behind achievements or events.
The shop sells Card Effects, Card Sleeves, and Banners using Chips. Standard pricing follows rarity, but Art Contest sleeves cost significantly less than normal sleeves of the same rarity.
Cosmetic type
Rarity
Standard shop price (Chips)
Art Contest sleeve price (Chips)
Card Effect / Card Sleeve / Banner
Uncommon
1,000
500
Card Effect / Card Sleeve / Banner
Rare
3,000
1,000
Card Effect / Card Sleeve / Banner
Epic
6,000
2,000
Card Effect / Card Sleeve / Banner
Legendary
10,000
3,000
07Working codesCodes
365DAYS5k cash, "birthday cards" banner, "365 days" card sleeves (basic and prismatic), and "birthday cake" charm
5k cash, "birthday cards" banner, "365 days" card sleeves (basic and prismatic), and "birthday cake" charm
In shortSome of the most desirable cosmetics are tied to achievements or specific actions rather than the shop.
A handful of sleeves, effects, and banners are permanently locked behind things you do rather than things you buy.
Tips worth knowing
Conqueror card sleeve and Reverse Thunderbolt card effect both unlock after 100 wins.
Rose card sleeve and Hitman Red banner are both rewards for joining the official Roblox group.
Frednly card sleeve unlocks when you gift any cosmetic to another player.
Donator card effect and Gold card sleeve come from donating any amount of Robux through the Tip Jar.
Several holiday sleeves and effects were tied to limited-time events and are no longer available.
Four active redeem codes exist as of October 9, 2026 — check the codes section of this page for the current list.
Glossary
Glossary
Hitman Card
The card that eliminates any player who draws it, unless they have an Angel in hand.
Angel
The only card that blocks a Hitman death, also letting you choose where to return the Hitman in the deck.
Quick-Play Card
Any card marked with a lightning bolt that can be played during another player's turn to interrupt their action.
Attack
A card that forces a chosen player to take two turns instead of one; stacking multiples multiplies the turns further.
Cancel
A Quick-Play card that stops almost any card from taking effect, forcing the user to continue their turn.
Inferno
A Quick-Play card that cancels a played card just like Cancel but also carries an additional bonus effect.
Bottom
A card that lets you draw from the bottom of the deck instead of the top.
Mirror
A card that copies whatever card was just played, including Angels after a Hitman draw.
Future
A card that lets you peek at the next three cards in the deck without drawing them.
Chips
The in-game currency used to buy cosmetics from the shop.
Ace Machine
An in-game way to obtain certain cosmetics that are not available through the regular shop rotation.
Common questions
FAQ
What happens if I draw the Hitman card?
You are eliminated immediately — unless you have an Angel card in your hand. Using an Angel saves you and lets you pick where to put the Hitman back into the deck. Without an Angel there is no way to survive it.
How do I end my turn without drawing a card?
Play a Skip or Reverse card to close your turn safely without touching the deck. Attack also ends your turn as long as you target someone else. Bottom still requires you to draw, but from the bottom of the deck rather than the top.
Can I do anything during another player's turn?
Yes — any card with a lightning bolt symbol is a Quick-Play card and can be used while an opponent is acting. Cancel and Inferno are the two most important ones, letting you shut down whatever they just played.
Is Ranked different from a normal game?
The card rules are identical, but Ranked tracks win streaks and has its own rank ladder going from Bookworm up to Hitman. Climbing the ranks rewards exclusive card sleeves and banners that are not sold in the shop.
Are Private Servers free?
Yes, Private Servers cost nothing. You can create one and invite only your friends.
Updated Oct 9, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.