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Game guide

100 Waves Later — Lobby setup before the run starts

100 Waves Later
banjo boiler room, Playing 207, Rating 98.3%
Creator banjo boiler room
Playing 207
Rating 98.3%
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About

Overview

100 Waves Later is a cooperative zombie tower-defense game where you and your teammates fight off increasingly dangerous hordes across 100 waves. Each run requires you to adapt your build on the fly, since every wave rolls new weapons and skills for you to work with. This guide covers how to set up before a run, handle the mid-game difficulty spike, coordinate with teammates, and keep unlocking new classes.

What is on this page

Contents
01

Lobby setup before the run starts

Step
In short Sorting your class, weapons, and team roles in the lobby saves you from scrambling once the zombies start spawning.

When you launch the game you land in a lobby screen before any wave begins. This is the only quiet moment you get, so use it to lock in your class and take a first look at your starting weapons and skills. If you are playing with friends, make sure everyone is in the same lobby before moving to the map.

  1. Pick your class choose one that matches how you want to play.
  2. Check your starting weapons weapons can be changed during the run, so begin with something basic and swap later as you learn the map.
  3. Confirm your team wait until all teammates are present before entering the map.
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02

Early waves: learning the map and your weapons

Tips
In short The first stretch of waves is your practice window.

Waves one through ten bring fewer enemies and lower threat. Watch where zombies enter from, test how your weapon feels at different ranges, and begin staking out a defensive line with your team. Resources start accumulating here too.

Tips worth knowing
  • Watch enemy spawn points each wave so you can predict where the pressure will come from later.
  • Try more than one weapon early — finding what clicks now saves frustration in the harder stages.
  • Agree with teammates on which areas each person will cover before the horde gets large enough to split your attention.
03

Build types and when to use each

Table
In short Switching between build types as the situation changes is more effective than committing to one approach for the whole run.

Every wave rolls new weapons and skills, so your build is never fully fixed. Matching your setup to what the current wave demands — lots of weak enemies versus one powerful boss — makes a real difference in how far you get. Coordinate with teammates so your builds complement rather than duplicate each other.

High damage, single targetbest when a boss or heavily armored enemy needs to go down fast.
Area attack focusmost effective when zombies are bunching together in large groups.
Team-synergy buildchosen after you see what your teammates are running, filling the gap they leave.
04

Mid and late waves: tougher enemies and boss fights

Warn
In short Once armored and fast zombies start mixing into the horde alongside bosses, you need to reassess your build and positioning every few waves.

Past the early waves, the enemy roster grows well beyond standard zombies. Heavily armored enemies and fast-moving variants appear, and boss fights demand the whole team focuses fire on a single target to burn it down quickly.

Worth watching out for
Learn what armored and fast enemies look like so you can adjust your weapon choice before they overwhelm your current setup.
When a boss appears, the whole team should target it together rather than splitting attention across the regular horde.
Check your resource count regularly.
Watch your teammates' health and reposition to support them if they are getting hit from a direction they cannot cover alone.
05

Unlocking new classes over time

Check
In short Unlocking classes through normal progression and raising a few of them gives you more options for every team composition.

New classes become available as you advance through the game, and they can be earned without spending anything. Each class brings its own strengths, preferred weapons, and role, so having two or three classes developed means you can slot into whatever your team is missing on any given run.

  • Keep playing runs to meet the unlock conditions for additional classes.
  • Develop at least two or three classes with different strengths so you are not locked into one role.
  • Before a run, check which classes your teammates chose and pick something that fills a different function.
  • Avoid having two players on the same class in the same run, since it makes build coordination harder for both of them.
Stuck? Try a video
Escaping Zombies In Roblox 100 Waves Later...
How to SOLO in 100 Waves Later - Roblox
100 Waves Later Tier List – Best Class Guide For Beginners
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06 Working codes Codes
XMAS 5,000 Scraps
5,000 Scraps
LAUNCH 5,000 Scrap
5,000 Scrap
Every code, and the votes on it, are on the codes page
07

Teamwork and positioning

Tips
In short Spreading across the map to cover multiple enemy routes is more effective than clustering in one spot.

Zombies can approach from several directions, and a team that bunches together in one area leaves other lanes completely open. Communication matters most during boss waves, when focused fire is the fastest way to clear the threat.

Tips worth knowing
  • Assign each teammate a map zone before waves begin so everyone knows their lane.
  • Check on your teammates' positions and health between waves.
  • During boss fights, everyone targets the same enemy to bring it down before it can tear through the team.
  • If one player is in trouble, nearby teammates should shift position to help rather than holding a zone that is already clear.
08

When you keep getting stuck at the same wave

Check
In short If the same wave keeps ending your run, the fix is almost always one of four things: build, position, class, or team resources.

Repeating the same approach on a wave that already beat you rarely works. Run through these checks before your next attempt and change at least one of them.

  • Check your build make sure your current skills and weapons actually match the type of enemies appearing on that wave.
  • Consider swapping your class a different class can open up counters you did not have access to before.
  • Rethink your position talk with teammates about whether your formation is meeting the enemy flow or leaving gaps.
  • Confirm upgrades make sure no one on the team is falling behind on resource spending.

Glossary

Glossary
Wave
One round of enemy spawns; enemies become more numerous and stronger with each successive wave.
Build
The combination of weapons, skills, and upgrades that defines how your character performs in combat.
Class
Your character type, which determines your available skills and the weapons you are best suited to use.
Boss
A powerful enemy that appears periodically and requires the whole team to focus it down together.
Resources
Points or credits earned by defeating enemies, used to pay for weapon and skill upgrades during a run.
Area attack
A weapon or skill that damages multiple enemies at once, most effective when zombies are grouped tightly.
Single-target damage
High damage concentrated on one enemy, the right tool for bosses and armored threats.
Unlock
Gaining access to a new class or feature by reaching a progress milestone during normal play.

Common questions

FAQ

Can you reach wave 100 without spending Robux?

New classes are available through normal play without any purchases.

Does it matter which class you pick as a beginner?

Start with whichever class is available to you by default and use the early waves to learn how it handles. As you unlock more classes through play, experiment with them to find the role that suits your style.

Is there any difference between playing on desktop and playing on mobile?

The game supports both desktop and mobile platforms.

What happens if the whole team wipes?

The run ends and your next game starts fresh from wave one.

Updated Oct 6, 2026
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100 Waves Later banjo boiler room, Playing 207, Rating 98.3%
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