World at War is a nation-strategy game by WaW Development where you pick a country, spawn armies, and fight or negotiate your way to dominance across multiple maps and eras. Up to ten players share the same match, so diplomacy matters as much as military force. This guide covers the core loop, how to use alliances and puppets, badge goals, and tips for the hardest achievements.
In shortEvery match follows the same sequence, and understanding it from the start keeps you from falling behind early.
When a match begins you choose which country to play. After that you spawn your armies on your own territory and start making decisions about where to attack or who to talk to. Provinces are the map's building blocks — you take them one by one, and losing them costs you ground.
Pick your countrychoose at the lobby screen before the match starts.
Spawn your armiesplace troops on your own territory before moving anywhere.
Declare wartarget a neighbour and push into their provinces.
Use diplomacyoffer alliances, puppet deals, or peace agreements alongside your military moves.
Expand your empirekeep pushing outward while keeping your own provinces defended.
In shortDiplomatic tools let you grow your empire without spending every troop on direct conquest.
With up to ten players in one room, going it alone against a strong opponent is rarely the best plan. Alliances let multiple countries gang up on a shared enemy, evening out power gaps. Puppeting a defeated nation means you keep it under your control without erasing it entirely. Peace deals let you pause one front so you can shift forces somewhere more urgent.
Tips worth knowing
Gang up on stronger nations by pulling weaker ones into your alliance before attacking.
Try puppeting a vulnerable country instead of a full declaration of war — it saves troops and still earns you control.
Sign a peace deal on a quiet front to free up armies for a more important fight.
In shortPicking the right map for how much time you have makes every session more enjoyable.
The game offers multiple maps and eras with different tempos. Europe matches run short and end quickly, while World matches ask for longer, deeper play. If you are chasing the True United Nations badge you will need to play all three maps, so get comfortable on each one.
Europe map
short matches, fast conquest, good for a quick session.
required together to unlock The True United Nations badge.
05
Badge goals from easiest to hardest
Check
In shortKnowing exactly what each badge needs stops you from wasting a run on the wrong goal.
There are five official badges. Treat each badge as a milestone that teaches you a new part of the game.
First Bloodconquer any single enemy province.
Conquerorfully capitulate an enemy nation, not just take a province or two.
Overlordpuppet a defeated nation rather than simply conquering it.
The Crownwin as The Crown in a room of five or more players without a single one of your own provinces being taken the whole match.
The True United Nationsconquer the entire world solo, playing as every country, across all three maps.
06
Going for The Crown
Warn
In shortThe Crown is lost the moment any province of yours is captured, so defence must never be an afterthought.
The Crown badge requires that no province of yours is taken throughout the match, and the room must have at least five players for the badge to count.
Worth watching out for
Check that the room has five or more players before you commit to a Crown run.
Secure your borders before pushing outward.
If you have allies, position them to guard the provinces you cannot watch yourself.
07
The True United Nations challenge
Summary
In shortThis badge is the game's ultimate test and requires you to replay across all three maps with every available country.
Solo world conquest as every country on every map is a massive undertaking. Each country you complete checks one entry off the list.
Scopesolo world conquest, every country, all three maps.
Diplomacy rolealliances and puppets still help here, but the final win must be yours alone.
Glossary
Glossary
Province
A single territory tile on the map — the basic unit you capture or defend during a match.
Capitulate
When a nation is fully defeated and drops out of the war, which is required for the Conqueror badge.
Puppet
A diplomatic outcome where a defeated nation stays on the map but falls under your control, required for the Overlord badge.
Alliance
A cooperative agreement between two or more countries that lets them fight together against shared enemies.
Peace deal
An agreement that ends a war on a specific front, freeing both sides to act elsewhere.
Declare war
The formal action that opens hostilities between your nation and a target, letting you invade their provinces.
Common questions
FAQ
Which country should I pick first?
You can start with any country you like. If The True United Nations badge is your long-term goal you will eventually need to play every country anyway.
Is puppeting better than conquering outright?
Puppeting is the only way to earn the Overlord badge, so if that is what you are after, use it deliberately.
Can I go for The Crown in a small room?
No — the badge only counts in a room with five or more players. Check the player count before you start a Crown attempt.
How do I track progress on The True United Nations?
It requires every country across all three maps.
Updated Oct 2, 2026
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