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Baldi's Basics - Classic Guide: The core loop

Baldi's Basics - Classic
Smiling_Mixer, Playing 65, Rating 87.4%
Creator Smiling_Mixer
Playing 65
Rating 87.4%
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About

Overview

Baldi's Basics - Classic is a horror-style Roblox game where you explore a schoolhouse, collect seven notebooks your friend left behind, and escape before the school staff catches you. This guide covers the core loop, every character you'll face, items that help you survive, hidden codes, and the challenge badges worth going after.

What is on this page

Contents

みんなの攻略ノートとコツ

見つけたコツや、とっておきの攻略をみんなに教えよう!画像付きのノートも大歓迎!

01

The core loop

Step
In short Collecting all seven notebooks and reaching the exit is what the normal run requires.

From the moment you load in, you are inside the schoolhouse with one job: find all seven notebooks scattered across the halls and rooms, then get out. Baldi and the rest of the staff will try to stop you the whole time.

  1. Start exploring leave the starting point and work your way through the halls and rooms.
  2. Pick up each notebook they are spread around the school, so check every room you pass.
  3. Stay alert for staff Baldi hears every door you open, so movement draws attention.
  4. Collect all seven once the last notebook is yours, find the exit.
  5. Find the exit make it out of the schoolhouse to finish the normal run.
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02

School staff and what they do

Table
In short Each staff member behaves differently.

Four characters actively interfere with your run.

Baldihears every door you open and comes after you.
Principal of the Thingcatches rule-breakers in the halls and sends them to detention, which can last up to 99 seconds if it happens repeatedly.
It's a Bullybreaks rules in the halls and can be sent to detention by the Principal.
1st Prizecan be stopped and made to malfunction by using Safety Scissors on him.
Arts and Crafterswill catch you; getting caught by him more than once is its own challenge.
03

Hidden codes in You Can Think Pad

Check
In short Two specific codes entered into the third problem of You Can Think Pad unlock hidden content that normal play never shows you.

On the third problem, two codes do something completely different.

  • Enter 53045009 into the third problem to flip the entire game upside down this activates the Upside-Down mode.
  • Enter 31718 into the third problem to discover a hidden test room.
  • To earn the GOOSHOES! badge, complete a full normal run while Upside-Down mode is still active.
04

The secret ending

Step
In short Deliberately getting every You Can Think Pad question wrong leads to Filename2 and an ending the normal route never reaches.

There is a second ending hidden behind intentional failure. It requires a specific approach to every maths problem you face.

  1. Answer wrong every time each time a You Can Think Pad problem appears, give an incorrect answer on purpose.
  2. Keep going wrong answers across all problems eventually trigger the secret ending.
  3. Meet Filename2 also called Null, this character appears only through the secret ending.
  4. Take note for harder challenges S.E.N.I.O.R requires reaching this same secret ending without sprinting or touching any items.
05

Challenge badges to go after

Table
In short Each challenge badge adds a specific restriction on top of a normal or secret run.

These badges all require you to complete a run under extra conditions. Check the requirement column before you start so nothing disqualifies your attempt mid-run.

BadgeEnding requiredKey restriction
N.E.N.I.O.RNormal ending, no modifiersNo sprinting, no interacting with any items
S.E.N.I.O.RSecret ending (all YCTP questions wrong), no modifiersNo sprinting, no interacting with any items
*SCREECHING*Any runGet caught by Arts and Crafters more than once — Persistent Crafters and Early Jealousy modifiers must be off
GOOSHOES!Normal endingUpside-Down mode must stay active throughout the run
Any%AnyBeat your own best completion time
06

Endless Mode milestones

Table
In short Endless Mode has five badge tiers based on how many notebooks you collect in a single session.

Each tier below requires reaching the notebook count in a single run.

BadgeNotebooks needed
Mathematics Noob4
Mathematics Pro10
Mathematics Master24
Mathematics Champion40
Mathematics God100

Glossary

Glossary
Notebook
One of seven collectibles hidden around the schoolhouse — you need all seven to reach the exit in a normal run.
You Can Think Pad (YCTP)
A maths-problem device in the schoolhouse that also accepts secret number codes on its third problem.
Endless Mode
A mode where the goal is collecting as many notebooks as possible rather than stopping at seven.
Detention
A timed penalty the Principal of the Thing hands out, stackable up to a maximum of 99 seconds.
Filename2 (Null)
A character who appears only in the secret ending, unlocked by getting every YCTP question wrong.
BSODA
An item that can affect characters who are chasing you, with a badge awarded for hitting four or more at once.
Safety Scissors
An item that stops 1st Prize by making him malfunction.

Common questions

FAQ

What do I actually need to do to win a normal run?

Find all seven notebooks scattered through the schoolhouse halls and rooms, then locate the exit and get out. Baldi hears every door you open, so opening doors draws his attention.

How do I reach the secret ending?

Every time a You Can Think Pad problem appears, answer it incorrectly on purpose. Do that consistently and the secret ending triggers, bringing you face to face with Filename2.

Can I play this on mobile or console?

The game runs on almost every device, including PC, mobile, and console. Headphones are recommended.

What disqualifies me from the N.E.N.I.O.R or S.E.N.I.O.R badge?

Sprinting even once, or interacting with any item, voids either badge attempt. N.E.N.I.O.R needs the normal ending and S.E.N.I.O.R needs the secret ending, but both share the same no-sprint, no-items rule.

Updated Oct 26, 2026
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Baldi's Basics - Classic Smiling_Mixer, Playing 65, Rating 87.4%
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