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SHADOVIS RPG Guide: Basic controls

SHADOVIS RPG
The Elemental, Playing 64, Rating 93.6%
Creator The Elemental
Playing 64
Rating 93.6%
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About

Overview

SHADOVIS RPG is a Roblox RPG where you collect loot, buy gear, and fight your way through seven realms to become the ultimate warrior. Weapons each have their own special moves depending on their type, and Cubits scattered across the map give you permanent XP bonuses.

What is on this page

Contents
01

Basic controls

Summary
In short Learning all six inputs from the start will save you in both exploration and tough fights.

The control scheme is small but covers everything you need. Your attack, movement tools, and skills each have a dedicated key.

  • Left-Click attack with your equipped weapon
  • Q roll to dodge attacks or move quickly
  • Shift sprint for faster travel
  • E activate your weapon's first skill
  • R activate your weapon's second skill
  • F activate your weapon's third skill
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02

Collecting Cubits

Tips
In short Cubits are hidden across all seven realms and give you a permanent XP boost every time you pick one up.

There are over 200 Cubits to find in total, spread across all seven realms.

Tips worth knowing
  • Cubits are hidden across all seven realms
  • There are over 200 to find
  • Each Cubit permanently raises your XP gain
03

Enemy tiers and what they mean for progression

Tips
In short Knowing the enemy tier tells you what rewards to expect and whether you are ready to fight.

Enemies are split into tiers that signal their strength and the rewards they give.

Tips worth knowing
  • Regular Enemies are the weakest tier and need to be farmed to prepare for bosses.
  • Minibosses are scattered among normal enemies and are noticeably tougher; some drop Cubits.
  • Bosses are the strongest enemies in a general area and always drop Cubits, making them important for levelling.
  • Superbosses are stronger than bosses and serve as the final challenge in a realm; they also drop key items and unlock access to new realms.
  • Megabosses are rare, very powerful enemies; some exist in areas where normal enemies are much weaker, and some set your level to a fixed number for a balanced fight.
  • Enemies retreat to their spawn point when all nearby players die or move too far away.
04

Weapon types and how to pick one

Check
In short Each weapon type attacks differently, so try several before settling on one that fits how you like to play.

Every weapon type has a unique basic attack pattern and most have E, R, or F skills on top.

  • Swords swing repeatedly from the left and notably lack an E ability.
  • Greatswords sweep slowly horizontally from both sides; pressing E slams the greatsword into the ground up to three times, briefly stunning enemies.
  • Katanas rapidly slice downwards; pressing E allows the user to counter, blocking incoming attacks.
  • Knives stab forward with all attacks from the back dealing 2x damage; pressing E executes enemies dealing critical true damage.
  • Scythes double all forms of Armor Penetration automatically.
  • Weapons deal melee damage, magic damage, or true damage; true damage ignores enemy defense stats.
  • Swords, Longswords, Throwing Daggers, Falchions, Gauntlets, and Bows notably lack an E ability.
  • Pressing E on a Bow gives 50+ Armor Penetration, +15 Projectile Speed, and +100% Attack Speed for 6 seconds.
05

Item rarity as a progression guide

Summary
In short Rarity tells you roughly where in the game an item belongs.

Rarities run from Common at the bottom upward. Items from bosses and harder areas sit in higher tiers.

  • Common starting items and very cheap shop purchases
  • Uncommon early Overworld drops and most Beginners Shop weapons
  • Rare items from the snow and desert areas of the Overworld
  • Legendary late Overworld drops and early Rebirth 1 items
  • Ultimate mid Rebirth 1, early Athenia, and some Draconic Citadel items
  • Heaven and above mid to late Depths, Draconic Citadel, and Banland Raid items
06 Working codes Codes
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Every code, and the votes on it, are on the codes page

Glossary

Glossary
Cubit
A collectible hidden across all seven realms that permanently increases your XP gain each time you pick one up.
Superboss
The strongest enemy in a realm, whose defeat is required to unlock access to the next realm.
Moveset Hat
A powerful armor item that gives you a full set of unique combat abilities.
True Damage
A damage type that bypasses enemy defense stats entirely.
Suppressive
An enemy modifier that sets your level to a fixed number for the duration of the fight.
Fusion
The process of combining items, including code rewards, to produce a more powerful result.

Common questions

FAQ

What should I do first when I start the game?

Explore the map and collect Cubits. Each Cubit permanently raises your XP gain. There are over 200 hidden across all seven realms.

How do I pick the right weapon?

Try several types and pay attention to the damage type as well as the attack pattern. True damage ignores enemy defense. Some types like Scythes double your Armor Penetration automatically. If a weapon type has no E skill, factor that into your choice since you will be relying on basic attacks more.

Can I complete the game without spending Robux?

All content is reachable without spending anything. Loot from enemies, Cubits, and code rewards provide items to progress.

Updated Oct 27, 2026
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SHADOVIS RPG The Elemental, Playing 64, Rating 93.6%
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