HALLOW UPDATE
Content Update includes: • Private server & admin panel • New endgame weapon • Machete V1 Rework • XSaw Interaction &…
CHAIN is a horror survival game on Roblox where you fight or flee a supernatural creature across the night while collecting resources and earning points. This guide covers combat mechanics, how to earn and keep points, what CHAIN's special moves look like, and how to stay alive long enough to matter.
Melees are the foundation of combat. Every melee gives you two core tools: blade clashing and blocking. Combat stamina is a separate bar from your normal stamina and shows up on the left side of your screen whenever you swing or block. Letting it run dry leaves you defenceless, so the whole fight is about preserving it.
Certain weapons trigger QTE cinematics that ask you to spam a button or hit a specific one within a short window. CHAIN also has his own QTEs baked into his abilities. After any QTE lands, CHAIN enters a brief state where he ignores further QTEs, so do not waste a special attack in that window — you can still block normally during it.
いま開催中・開催予定のイベントです。期間が決まっているので先に確認しておきましょう。
Content Update includes: • Private server & admin panel • New endgame weapon • Machete V1 Rework • XSaw Interaction &…
Every gun in the game has limited ammo, and most can be restocked by crafting at the workshop. Guns also build CHAIN's Deflection passive faster than any other weapon — Deflection reduces the damage he takes when he is being hit by too many people or shot at frequently. One gun sidesteps that entirely.
| Double Barrel | the only gun that ignores CHAIN's Deflection passive, making it the most reliable for dealing damage in a crowded fight. |
| Deagle | cannot have its ammo restocked at the workshop, so each shot is permanent. |
| All other guns | ammo can be crafted at the workshop, so they are more sustainable, but heavy use still raises CHAIN's Deflection. |
| Deflection gain | highest of any weapon type, so frequent shooting reduces how much damage your whole team is dealing. |
Points are the main currency in Survival and buy items from the shop. You can carry up to 2,000 points at once, and items save when you leave — but only if you exit in safe conditions. Leaving mid-combat, during an execution, on the death screen, or during a Blood Moon clears your items. Dying before you leave also blocks you from rebuying items on return, though anything you are wearing stays with you (vests excluded).
Points save up to the 2,000 cap, and items save as long as you leave under safe conditions — meaning not during combat, an execution, the death screen, or a Blood Moon. If you died earlier in the same session, your items stay but you cannot repurchase them when you return, except for whatever you are wearing when you leave (vests do not count).
CHAIN builds up a passive called Deflection when he is shot at frequently or hit by too many players at once, and it reduces how much damage he takes. The Double Barrel is the only gun in the game that bypasses Deflection entirely.
Block as soon as the block cooldown clears — every block gives back some stamina, and a perfect block (timed within under a second) gives back considerably more. If you are running dangerously low, an energy drink will give you unlimited combat stamina for a short period.