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Caleb's Soul Crushing Domain Guide: Two ways to play every tower

Caleb's Soul Crushing Domain
Caleb's Soul Crushing Domain, Playing 45, Rating 77.6%
Creator Caleb's Soul Crushing Domain
Playing 45
Rating 77.6%
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About

Overview

Caleb's Soul Crushing Domain (CSCD) is a Roblox obby game built around some of the hardest obstacle-course towers on the platform. Every area is free and unlocked from the start, but even the easiest tower sits at Insane difficulty, so this guide walks you through the two play modes, the difficulty curve, and how to push past the towers that stop most players.

What is on this page

Contents
01

Two ways to play every tower

Table
In short All-jumps mode is the right starting point for almost every player.

Every tower in CSCD can be played in one of two modes. Knowing what each one offers will save you a lot of frustration before you even pick a tower.

Normal runno checkpoints, start from the very bottom if you fall
All-jumps modeplace your own checkpoints anywhere, so a fall only sends you back a short distance
Progress savingonly all-jumps mode saves where you left off
Lasersstill active and still lethal in all-jumps mode, same as a normal run
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02

Order to tackle the towers

Step
In short Work through towers roughly in difficulty order, starting with Reddish Monolith and climbing toward Extreme and GBJ towers later.

Towers are grouped into sets called Scopes. Scope 1 is the place to start. The difficulty labels you will meet, from lower to higher, are Insane, High Insane, Extreme, and GBJ. Even Insane is genuinely hard, so do not skip ahead expecting an easier option.

  1. Tower of Reddish Monolith start here; it is the easiest tower in the game
  2. Tower of Unsettling Heights note that falling means restarting from the very beginning in a normal run
  3. Tower of Two To One looks manageable but is rated High Insane, so expect it to be harder than it first appears
  4. Tower of Circuits and Lasers the entry point for Extreme difficulty; the lasers punish mistakes even with checkpoints active
  5. Tower of Underlying Grief a GBJ-style tower where floors 7 and 8 are the sharpest test, even when using checkpoints
03

Mastery: the goal beyond a normal clear

Summary
In short Mastery is an advanced achievement tied to individual towers and sits above both a normal clear and an all-jumps clear.

Several towers — including Reddish Monolith, Unsettling Heights, and Two To One — have a Mastery Completed badge.

  • Normal clear finish the tower without placing your own checkpoints
  • All-jumps clear finish the tower using the checkpoint system
  • Mastery Completed a further challenge available on multiple towers
04

What to check when you are stuck

Check
In short Switching to all-jumps mode and drilling one section at a time is the fastest way to break through a wall.

If the same section keeps beating you, run through this list before giving up on a tower entirely.

  • Are you in all-jumps mode? Placing a checkpoint right before the hard jump lets you retry it without climbing back up
  • On Circuits and Lasers, are you treating the lasers as always live? They are active in all-jumps mode just as they are in a normal run
  • On Underlying Grief, are you prepared for floors 7 and 8? That section is the real test of the tower even with checkpoints in place
  • Have you saved your progress? Only all-jumps mode saves, so make sure you are in that mode before leaving
05

New towers and free access

Tips
In short The game grows almost every weekend, and nothing is locked behind a paywall.

You never have to wait to try a tower. New content arrives frequently, so there is almost always something fresh to attempt.

Tips worth knowing
  • Every area is free to enter from the moment you join
  • New towers are added almost every weekend
  • On September 11, 2026, ten towers of varied difficulty were added to Floaty Islands

Community strategy ideas

Community

These ideas and tips come from people playing the game. Share your discoveries too!

No strategy ideas yet. Share a tip you discovered.

Glossary

Glossary
Obby
Short for obstacle course — a Roblox game type where you jump and climb through a series of platforms and hazards to reach the end.
All-jumps mode
A play mode in CSCD that lets you place your own checkpoints anywhere on a tower and is the only mode that saves your progress.
Scope
The grouping system CSCD uses to organise its towers, with Scope 1 being the first and most accessible set.
Insane
The lowest difficulty rating in CSCD — still very hard, but the most approachable starting point.
Extreme
A difficulty tier above Insane and High Insane; Tower of Circuits and Lasers is the entry-level example.
GBJ
Game-Breaking Jump — a style of tower that demands unusual or precise jump techniques, represented in CSCD by Tower of Underlying Grief.
Mastery
An advanced per-tower achievement that goes beyond a normal clear and is available on several towers including Reddish Monolith and Unsettling Heights.

Common questions

FAQ

Do I have to unlock towers or pay to access any of them?

No — every area is free and open from the moment you join.

Will my progress be lost when I leave the game?

Only if you are playing in normal mode. All-jumps mode saves your progress, so switch to that mode before you leave if you want to continue from the same spot next session.

Are the lasers in Tower of Circuits and Lasers avoidable in all-jumps mode?

They are avoidable, but they are fully active — touching one still ends your run just as it would in a normal playthrough.

How often does the game get new content?

New towers are added almost every weekend. A batch of ten towers at varied difficulties landed on Floaty Islands on September 11, 2026.

Updated Oct 30, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
Caleb's Soul Crushing Domain Caleb's Soul Crushing Domain, Playing 45, Rating 77.6%
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