silly sword game Guide: The three controls you need to know
About
OverviewSilly Sword Game drops you into a chaotic swordfight where you chain kills, rack up swings, and collect souls to keep pushing forward. Rooms hold up to 20 players, and your sword comes with over 100 unique abilities to master. This guide covers the controls, the milestones worth chasing, and the hidden secret most players miss.
What is on this page
Contents
The three controls you need to know
StepThe game gives your sword two separate abilities, each on its own key. Blocking is just as important as swinging — learn all three before your first fight.
- E activate your sword's first unique ability
- Q activate your sword's second unique ability
- F parry an incoming attack
Swing count milestones
TipsYour cumulative swing count climbs whenever you land an attack. The game marks official checkpoints on this ladder.
- 1,000 swings — first real checkpoint, but the game tells you it is only the beginning
- 10,000 swings
- 100,000 swings
- 1,000,000 swings — the ultimate swing milestone
Kill streak phases and what they mean
CheckEvery consecutive kill extends your streak and moves it toward the next phase.
- Reach 75 kills with the generic killstreak sword to hit the green phase
- Reach 150 kills to enter the golden phase the second-to-last stage
- 200 kills unlocks the next checkpoint on the streak ladder
- 250 kills is another confirmed phase the game recognises
- 375 kills is the highest marked kill-streak milestone in the game
Soul collection and Ascend
StepSouls are a separate progression track running alongside swings and kill streaks. Collecting enough of them eventually leads to Ascend, a major milestone the game marks with a skull.
- 5 souls the game marks this as the start of the journey
- 10 souls you are getting the hang of things
- 25 souls the game calls this the blue checkpoint
- 100 souls reaching here makes you a seasoned player by the game's own measure
- Ascend the milestone beyond soul collection; the game flags it with ☠️
Hidden present under Bobert's couch
WarnThe game hides a present beneath Bobert's couch somewhere in the map. Finding it unlocks the 'a gift' badge.
Community strategy ideas
CommunityThese ideas and tips come from people playing the game. Share your discoveries too!
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silly sword game
Glossary
Glossary- Swing count
- The running total of every attack you have landed, tracked from your first hit to one million and beyond.
- Kill streak
- The number of consecutive kills you have scored, with phase checkpoints at 75, 150, 200, 250, and 375.
- Soul
- A collectible that marks your progression through five milestones and eventually leads to Ascend.
- Ascend
- A major progression milestone unlocked by collecting enough souls, marked in the game with a skull.
- Parry
- Pressing F to block an enemy attack.
Common questions
FAQWhat is the difference between E and Q?
Both keys activate your sword's unique abilities, but each one triggers a different ability. Your sword has two separate abilities, one on each key.
When should I press F?
Press F to parry enemy attacks.
Where is the hidden present?
It is hidden under Bobert's couch somewhere in the map.
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