MM2 of The Locust Guide: Two roles, one goal each
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OverviewMM2 of The Locust drops you and a group of other players into one of the Locust's nests, where one player becomes a monster and everyone else has to survive. There are no guns and no sheriff — just running, hiding, and outlasting the hunt. This guide covers how both roles work, where new players go wrong, and how to last longer each round.
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Contents
Two roles, one goal each
TableAt the start of every round, most players become Innocents and one player becomes the Locust. The Locust emerges from a television, so the area around it is the most dangerous spot on the map in the opening seconds. Innocents have no weapons and no sheriff to call for help, so surviving is entirely on you. Check the role display on your screen immediately and act on it before you do anything else.
| Innocent | survive until the round timer runs out by staying away from the Locust |
| Locust | hunt down and eliminate the other players before time expires |
| Starting position | the television is the Locust's spawn point and the deadliest place for Innocents |
| Weapons | none exist for Innocents; fighting back is not an option |
| Sheriff | this role does not exist in this game, unlike in Murder Mystery 2 |
First moves as an Innocent
StepMost beginners are eliminated quickly because they linger near the television at the start. The Locust spawns there, so anyone standing close becomes the first target. Start moving during the countdown, not after it ends. Plan two escape routes before the round begins so that when the heartbeat sound kicks in, you already know where you are going.
- Check the role display read it the moment it appears so you know whether to run or hunt
- Leave the television area start moving away during the countdown before the Locust appears
- Spot your escape routes find two paths using corners, staircases, high ground, or vents before you need them
- Skip the weapons search there are no guns or sheriff tools to find, and looking for them wastes time
- Keep distance from the crowd a packed group is easy to spot, and a narrow corridor can trap everyone at once
Staying alive once the chase starts
TipsThe Locust moves faster than Innocents in open spaces, so a straight dash across a wide room usually ends badly. The Locust's sprint drains energy, and when that energy runs out its speed drops, so making a chase last longer works in your favour. Use the layout against the Locust rather than relying on raw speed.
- Cut through open areas quickly and turn a corner rather than running straight across them
- Use staircases and drop-offs to change floors and break the Locust's line of sight
- Let the Locust chase you long enough to drain its energy before trying to break away
- When the heartbeat sounds, move immediately instead of stopping to look around
- Do not return along the same path right after losing the Locust — move to a different room or floor first
- Vents are useful for breaking a chase, but leaving through a different exit before the Locust searches them is safer than hiding inside
Playing as the Locust
CheckWhen you are the Locust, the opening seconds are your best opportunity because players tend to cluster near the television before they scatter. Full-speed movement costs energy, and running it down turns you slow and easy to escape, so pace yourself. Rather than always chasing from behind, move toward the exit a fleeing player is heading for and wait there instead.
- Check the television area first players who have not moved yet are your easiest early targets
- Manage your energy avoid sprinting constantly so you do not slow down at a critical moment
- Cut off exits move toward where a player is heading rather than following directly behind
- Switch targets if someone is escaping cleanly, turn to a player who is closer or easier to reach
- Use vertical movement the Locust can reach high areas, and routes Innocents cannot use can block their escapes
When things go wrong
WarnIf you keep getting caught quickly, run through this checklist before changing anything else. Because this game is in pre-alpha, some controls — such as door buttons — may not respond at all. If an action simply refuses to work no matter how many times you try, assume it is a bug and either change your strategy or move to a different server.
Spending Robux and playing safely
SummaryJoining and playing as an Innocent requires no Robux at all. Options related to choosing the Locust role more easily and to reviving after being eliminated have been spotted in the game, but neither is required to play through a full round. Because the game is still in pre-alpha, shop contents and costs can change without warning, so it is worth talking to a parent or guardian before buying anything.
- Free play the standard Innocent experience costs nothing
- Locust selection a paid option exists but is not needed to be assigned the role
- Revive option a Robux feature has been seen, but rounds are short enough to simply wait for the next one
- Shop items effects are not fully settled yet, so avoid spending before you understand what something does
Community strategy ideas
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MM2 of The Locust
Glossary
Glossary- Locust
- The monster role assigned to one player per round, capable of fast movement but limited by an energy meter.
- Innocent
- Any player who is not the Locust; their goal is to survive until the round timer ends.
- Energy
- The resource the Locust spends on sprinting — when it runs out, the Locust slows down noticeably.
- Heartbeat
- An audio warning that plays when the Locust is close; hearing it means you should move right away.
- Pre-alpha
- A very early stage of development where features, rules, and costs can change at any time and bugs are common.
- Vent
- A hiding spot built into the map that can break a chase, but staying in one too long invites the Locust to search it.
- Knight
- The in-game measure of how many rounds you have survived, increasing as you gain experience.
Common questions
FAQIs this the same as Murder Mystery 2?
It is a separate game. The role-assignment setup shares some similarities, but there is no sheriff and no gun — surviving means running and hiding, not fighting back. Playing it like MM2 and searching for weapons will get you eliminated fast.
Is this game scary?
There are dark maps, a monster that appears suddenly, and chase sounds designed to create tension. The horror is kept at a level that is manageable for younger players, but if it feels like too much, turning down the volume or playing in shorter sessions helps.
What does the key do?
Keys appear on the map and can be picked up by walking over them. Their exact use has not been fully confirmed.
What should I do if a door button or other control stops working?
Unresponsive controls are a known issue in the pre-alpha build. If pressing the same button repeatedly does nothing, change your plan so it does not depend on that action, then try a new server or wait for the next round.
Game updates can change what is on this page. If you spot something, get in touch and let us know.

