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Game guide

Don't Get Crushed By 67 Guide: Basic controls before your first run

[UPD] Don't Get Crushed By 67
Dig A Tunnel Studios, Playing 73, Rating 78.8%
Creator Dig A Tunnel Studios
Playing 73
Rating 78.8%
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About

Overview

Don't Get Crushed By 67 is a quick action game where you dodge walls that suddenly slam toward you while the 67 Kid is on your tail. Your goal is to dodge six or seven of those charges and reach the end without getting crushed.

What is on this page

Contents
01

Basic controls before your first run

Check
In short Check your controls before the walls start moving.

You move with WASD or by clicking with the mouse, and you jump with the spacebar.

  • Movement WASD or mouse click
  • Jump spacebar
  • Device if a key is sticking or the mouse is slow to respond, sort that out first
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02

How the walls work

Summary
In short Six or seven of the game's walls come charging at you suddenly, and a single hit ends your run.

The game throws six or seven sudden wall charges at you in sequence. The wall arrangement changes each run. Getting crushed ends the attempt, but you can jump straight back in.

  • Wall count six or seven charges come at you per run
  • Layout the arrangement shifts between runs, keeping each attempt fresh
  • Failure state one hit crushes you and ends the run
  • Goal survive all the charges and reach the end
03

Staying alive when the walls come

Tips
In short Wait for the wall to get close before committing to a direction.

The wall has to travel to you. Use that time to pick one clean move.

Tips worth knowing
  • Wait until the wall is close before you commit to a direction
  • Keep your dodge as simple as possible: a single jump or a single side step
  • When a gap is tight, combine a jump with a left or right move at the same moment to fit through it
  • After clearing one wall, look at where the next one is coming from
04

What to check when you keep failing

Warn
In short If the same wall keeps crushing you, check your timing or controls.

Most repeated failures come down to one of two fixable things: input lag or a wall pattern you haven't fully read yet.

Worth watching out for
If you're hitting the same wall every time, spend a few more runs watching exactly when it fires rather than trying to dodge it immediately
If your moves feel like they register late, check whether your keyboard or mouse has a physical problem
05

Cash, upgrades, and the group reward

Tips
In short Upgrades are optional — pure technique gets you to the end without spending anything.

Once you reach the end of a run, you can spend in-game cash on upgrades. Joining the game's group gives you a cash reward. None of this is required to finish the game.

Tips worth knowing
  • Joining the group hands you a cash bonus you can put toward upgrades
  • Upgrades are purchased with in-game cash
  • Skipping upgrades entirely is fine — the game is completable on skill alone

Community strategy ideas

Community

These ideas and tips come from people playing the game. Share your discoveries too!

No strategy ideas yet. Share a tip you discovered.

Glossary

Glossary
Charge
A single sudden rush of a wall toward you — six or seven of these happen in each run.
Crushed
What happens when a wall hits you, ending your current run immediately.
Cash
The in-game currency used to buy upgrades, obtainable through the group reward.
Upgrade
An optional improvement you can buy with cash once you reach the end of a run.
The 67 Kid
The character chasing you throughout the game, central to the game's joke premise.

Common questions

FAQ

Does the wall layout repeat, so I can memorize it?

No — the arrangement changes between runs, so each attempt is a fresh challenge.

Do I need to spend money or join the group to finish the game?

No. The group gives you a cash bonus useful for buying upgrades, but the game is fully beatable without either.

Updated Oct 23, 2026
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[UPD] Don't Get Crushed By 67 Dig A Tunnel Studios, Playing 73, Rating 78.8%
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