Don't Get Crushed By 67 Guide: Basic controls before your first run
About
OverviewDon't Get Crushed By 67 is a quick action game where you dodge walls that suddenly slam toward you while the 67 Kid is on your tail. Your goal is to dodge six or seven of those charges and reach the end without getting crushed.
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Contents
Basic controls before your first run
CheckYou move with WASD or by clicking with the mouse, and you jump with the spacebar.
- Movement WASD or mouse click
- Jump spacebar
- Device if a key is sticking or the mouse is slow to respond, sort that out first
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How the walls work
SummaryThe game throws six or seven sudden wall charges at you in sequence. The wall arrangement changes each run. Getting crushed ends the attempt, but you can jump straight back in.
- Wall count six or seven charges come at you per run
- Layout the arrangement shifts between runs, keeping each attempt fresh
- Failure state one hit crushes you and ends the run
- Goal survive all the charges and reach the end
Staying alive when the walls come
TipsThe wall has to travel to you. Use that time to pick one clean move.
- Wait until the wall is close before you commit to a direction
- Keep your dodge as simple as possible: a single jump or a single side step
- When a gap is tight, combine a jump with a left or right move at the same moment to fit through it
- After clearing one wall, look at where the next one is coming from
What to check when you keep failing
WarnMost repeated failures come down to one of two fixable things: input lag or a wall pattern you haven't fully read yet.
Cash, upgrades, and the group reward
TipsOnce you reach the end of a run, you can spend in-game cash on upgrades. Joining the game's group gives you a cash reward. None of this is required to finish the game.
- Joining the group hands you a cash bonus you can put toward upgrades
- Upgrades are purchased with in-game cash
- Skipping upgrades entirely is fine — the game is completable on skill alone
Community strategy ideas
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Glossary
Glossary- Charge
- A single sudden rush of a wall toward you — six or seven of these happen in each run.
- Crushed
- What happens when a wall hits you, ending your current run immediately.
- Cash
- The in-game currency used to buy upgrades, obtainable through the group reward.
- Upgrade
- An optional improvement you can buy with cash once you reach the end of a run.
- The 67 Kid
- The character chasing you throughout the game, central to the game's joke premise.
Common questions
FAQDoes the wall layout repeat, so I can memorize it?
No — the arrangement changes between runs, so each attempt is a fresh challenge.
Do I need to spend money or join the group to finish the game?
No. The group gives you a cash bonus useful for buying upgrades, but the game is fully beatable without either.
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